Move Access to ECS (#4826)
* Moved access to ecs * Fixed tests * Moved test to integration * Better IoC * Moved preset ID card * Moved id card to ECS * Moved access component to ECS * Fixed pda access * Final touches Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Access.Systems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -9,22 +11,13 @@ namespace Content.Server.Access.Components
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IAccess))]
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public class AccessComponent : Component, IAccess
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[Friend(typeof(AccessSystem))]
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public class AccessComponent : Component
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{
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public override string Name => "Access";
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[DataField("tags")]
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[ViewVariables]
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private readonly HashSet<string> _tags = new();
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public ISet<string> Tags => _tags;
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public bool IsReadOnly => false;
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public void SetTags(IEnumerable<string> newTags)
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{
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_tags.Clear();
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_tags.UnionWith(newTags);
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}
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public HashSet<string> Tags = new();
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}
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}
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@@ -20,13 +20,15 @@ namespace Content.Server.Access.Components
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/// Stores access levels necessary to "use" an entity
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[PublicAPI]
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[RegisterComponent]
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public class AccessReader : Component
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{
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public override string Name => "AccessReader";
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private readonly HashSet<string> _denyTags = new();
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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public HashSet<string> DenyTags = new();
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/// <summary>
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/// List of access lists to check allowed against. For an access check to pass
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@@ -34,90 +36,6 @@ namespace Content.Server.Access.Components
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/// </summary>
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[DataField("access")]
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[ViewVariables]
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public List<HashSet<string>> AccessLists { get; } = new();
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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[ViewVariables] public ISet<string> DenyTags => _denyTags;
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/// <summary>
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/// Searches an <see cref="IAccess"/> in the entity itself, in its active hand or in its ID slot.
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/// Then compares the found access with the configured access lists to see if it is allowed.
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/// </summary>
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/// <remarks>
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/// If no access is found, an empty set is used instead.
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/// </remarks>
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/// <param name="entity">The entity to be searched for access.</param>
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public bool IsAllowed(IEntity entity)
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{
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var tags = FindAccessTags(entity);
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return IsAllowed(tags);
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}
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public bool IsAllowed(IAccess access)
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{
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return IsAllowed(access.Tags);
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}
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public bool IsAllowed(ICollection<string> accessTags)
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{
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if (_denyTags.Overlaps(accessTags))
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{
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// Sec owned by cargo.
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return false;
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}
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return AccessLists.Count == 0 || AccessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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public static ICollection<string> FindAccessTags(IEntity entity)
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{
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if (entity.TryGetComponent(out IAccess? accessComponent))
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{
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return accessComponent.Tags;
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}
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if (entity.TryGetComponent(out IHandsComponent? handsComponent))
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{
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity != null &&
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activeHandEntity.TryGetComponent(out IAccess? handAccessComponent))
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{
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return handAccessComponent.Tags;
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}
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}
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else
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{
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return Array.Empty<string>();
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}
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if (entity.TryGetComponent(out InventoryComponent? inventoryComponent))
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{
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if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
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item.Owner.TryGetComponent(out IAccess? idAccessComponent)
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)
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{
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return idAccessComponent.Tags;
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}
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}
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return Array.Empty<string>();
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}
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protected override void Initialize()
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{
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base.Initialize();
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var proto = IoCManager.Resolve<IPrototypeManager>();
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foreach (var level in AccessLists.SelectMany(c => c).Union(DenyTags))
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{
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if (!proto.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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public List<HashSet<string>> AccessLists = new();
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}
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}
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@@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace Content.Server.Access.Components
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{
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/// <summary>
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/// Contains access levels that can be checked to see if somebody has access with an <see cref="AccessReader"/>.
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/// </summary>
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public interface IAccess
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{
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/// <summary>
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/// The set of access tags this thing has.
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/// </summary>
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/// <remarks>
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/// This set may be read-only. Check <see cref="IsReadOnly"/> if you want to mutate it.
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/// </remarks>
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ISet<string> Tags { get; }
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/// <summary>
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/// Whether the <see cref="Tags"/> list is read-only.
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/// </summary>
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bool IsReadOnly { get; }
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/// <summary>
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="newTags">The new access tags</param>
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/// <exception cref="NotSupportedException">If this access tag list is read-only.</exception>
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void SetTags(IEnumerable<string> newTags);
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}
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}
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@@ -1,77 +1,24 @@
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using Content.Server.Access.Systems;
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using Content.Server.PDA;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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[Friend(typeof(IdCardSystem), typeof(PDASystem))]
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public class IdCardComponent : Component
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{
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public override string Name => "IdCard";
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/// See <see cref="UpdateEntityName"/>.
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[DataField("originalOwnerName")]
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private string _originalOwnerName = default!;
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public string OriginalOwnerName = default!;
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[DataField("fullName")]
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private string? _fullName;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? FullName
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{
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get => _fullName;
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set
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{
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_fullName = value;
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UpdateEntityName();
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}
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}
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public string? FullName;
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[DataField("jobTitle")]
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private string? _jobTitle;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? JobTitle
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{
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get => _jobTitle;
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set
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{
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_jobTitle = value;
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UpdateEntityName();
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}
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}
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/// <summary>
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/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
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/// </summary>
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/// <remarks>
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/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
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/// If both are empty, the original entity's name is restored.
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/// </remarks>
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private void UpdateEntityName()
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{
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if (string.IsNullOrWhiteSpace(FullName) && string.IsNullOrWhiteSpace(JobTitle))
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{
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Owner.Name = _originalOwnerName;
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return;
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}
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var jobSuffix = string.IsNullOrWhiteSpace(JobTitle) ? string.Empty : $" ({JobTitle})";
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Owner.Name = string.IsNullOrWhiteSpace(FullName)
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? Loc.GetString("access-id-card-component-owner-name-job-title-text",
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("originalOwnerName", _originalOwnerName),
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("jobSuffix", jobSuffix))
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: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
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("fullName", FullName),
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("jobSuffix", jobSuffix));
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}
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protected override void Initialize()
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{
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base.Initialize();
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// ReSharper disable once ConstantNullCoalescingCondition
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_originalOwnerName ??= Owner.Name;
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UpdateEntityName();
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}
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public string? JobTitle;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Systems;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Access;
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@@ -91,7 +92,8 @@ namespace Content.Server.Access.Components
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}
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var privilegedIdEntity = PrivilegedIdContainer.ContainedEntity;
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return privilegedIdEntity != null && reader.IsAllowed(privilegedIdEntity);
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var accessSystem = EntitySystem.Get<AccessReaderSystem>();
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return privilegedIdEntity != null && accessSystem.IsAllowed(reader, privilegedIdEntity.Uid);
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}
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/// <summary>
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@@ -107,17 +109,18 @@ namespace Content.Server.Access.Components
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var targetIdEntity = TargetIdContainer.ContainedEntity;
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var targetIdComponent = targetIdEntity.GetComponent<IdCardComponent>();
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targetIdComponent.FullName = newFullName;
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targetIdComponent.JobTitle = newJobTitle;
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var cardSystem = EntitySystem.Get<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity.Uid, newFullName);
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cardSystem.TryChangeJobTitle(targetIdEntity.Uid, newJobTitle);
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if (!newAccessList.TrueForAll(x => _prototypeManager.HasIndex<AccessLevelPrototype>(x)))
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{
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Logger.Warning("Tried to write unknown access tag.");
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return;
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}
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var targetIdAccess = targetIdEntity.GetComponent<AccessComponent>();
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targetIdAccess.SetTags(newAccessList);
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var accessSystem = EntitySystem.Get<AccessSystem>();
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accessSystem.TrySetTags(targetIdEntity.Uid, newAccessList);
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}
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/// <summary>
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@@ -7,27 +7,11 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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public class PresetIdCardComponent : Component, IMapInit
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public class PresetIdCardComponent : Component
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{
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public override string Name => "PresetIdCard";
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[DataField("job")]
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private string? _jobName;
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void IMapInit.MapInit()
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{
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if (_jobName == null)
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{
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return;
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}
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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var job = prototypes.Index<JobPrototype>(_jobName);
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var access = Owner.GetComponent<AccessComponent>();
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var idCard = Owner.GetComponent<IdCardComponent>();
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access.SetTags(job.Access);
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idCard.JobTitle = job.Name;
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}
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public readonly string? JobName;
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}
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}
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119
Content.Server/Access/Systems/AccessReaderSystem.cs
Normal file
119
Content.Server/Access/Systems/AccessReaderSystem.cs
Normal file
@@ -0,0 +1,119 @@
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using Content.Server.Access.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Access;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Access.Systems
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{
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public class AccessReaderSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessReader, ComponentInit>(OnInit);
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}
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private void OnInit(EntityUid uid, AccessReader reader, ComponentInit args)
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{
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var allTags = reader.AccessLists.SelectMany(c => c).Union(reader.DenyTags);
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foreach (var level in allTags)
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{
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if (!_prototypeManager.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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/// <summary>
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/// Searches an <see cref="AccessComponent"/> in the entity itself, in its active hand or in its ID slot.
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/// Then compares the found access with the configured access lists to see if it is allowed.
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/// </summary>
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/// <remarks>
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/// If no access is found, an empty set is used instead.
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/// </remarks>
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/// <param name="entity">The entity to be searched for access.</param>
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public bool IsAllowed(AccessReader reader, EntityUid entity)
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{
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var tags = FindAccessTags(entity);
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return IsAllowed(reader, tags);
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}
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public bool IsAllowed(AccessReader reader, ICollection<string> accessTags)
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{
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if (reader.DenyTags.Overlaps(accessTags))
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{
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// Sec owned by cargo.
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return false;
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}
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return reader.AccessLists.Count == 0 || reader.AccessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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public ICollection<string> FindAccessTags(EntityUid uid)
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{
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// check entity itself
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if (FindAccessTagsItem(uid, out var tags))
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return tags;
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// maybe access component inside its hands?
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if (EntityManager.TryGetComponent(uid, out SharedHandsComponent? hands))
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{
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if (hands.TryGetActiveHeldEntity(out var heldItem) &&
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FindAccessTagsItem(heldItem.Uid, out tags))
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{
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return tags;
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}
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}
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// maybe its inside an inventory slot?
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if (EntityManager.TryGetComponent(uid, out InventoryComponent? inventoryComponent))
|
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{
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if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent? item) &&
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FindAccessTagsItem(item.Owner.Uid, out tags)
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)
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{
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return tags;
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}
|
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}
|
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|
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return Array.Empty<string>();
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}
|
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|
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/// <summary>
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/// Try to find <see cref="AccessComponent"/> on this item
|
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/// or inside this item (if it's pda)
|
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/// </summary>
|
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private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet<string>? tags)
|
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{
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if (EntityManager.TryGetComponent(uid, out AccessComponent? access))
|
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{
|
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tags = access.Tags;
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return true;
|
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}
|
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|
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if (EntityManager.TryGetComponent(uid, out PDAComponent? pda))
|
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{
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tags = pda?.ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
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return tags != null;
|
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}
|
||||
|
||||
tags = null;
|
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return false;
|
||||
}
|
||||
}
|
||||
}
|
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24
Content.Server/Access/Systems/AccessSystem.cs
Normal file
24
Content.Server/Access/Systems/AccessSystem.cs
Normal file
@@ -0,0 +1,24 @@
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using Content.Server.Access.Components;
|
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using Robust.Shared.GameObjects;
|
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using System.Collections.Generic;
|
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|
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namespace Content.Server.Access.Systems
|
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{
|
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public class AccessSystem : EntitySystem
|
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{
|
||||
/// <summary>
|
||||
/// Replaces the set of access tags we have with the provided set.
|
||||
/// </summary>
|
||||
/// <param name="newTags">The new access tags</param>
|
||||
public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
|
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{
|
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if (!Resolve(uid, ref access))
|
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return false;
|
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|
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access.Tags.Clear();
|
||||
access.Tags.UnionWith(newTags);
|
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|
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return true;
|
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}
|
||||
}
|
||||
}
|
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70
Content.Server/Access/Systems/IdCardSystem.cs
Normal file
70
Content.Server/Access/Systems/IdCardSystem.cs
Normal file
@@ -0,0 +1,70 @@
|
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using Content.Server.Access.Components;
|
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class IdCardSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<IdCardComponent, ComponentInit>(OnInit);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, IdCardComponent id, ComponentInit args)
|
||||
{
|
||||
id.OriginalOwnerName ??= id.Owner.Name;
|
||||
UpdateEntityName(uid, id);
|
||||
}
|
||||
|
||||
public bool TryChangeJobTitle(EntityUid uid, string jobTitle, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return false;
|
||||
|
||||
id.JobTitle = jobTitle;
|
||||
UpdateEntityName(uid, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryChangeFullName(EntityUid uid, string fullName, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return false;
|
||||
|
||||
id.FullName = fullName;
|
||||
UpdateEntityName(uid, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the <see cref="Entity.Name"/> of <see cref="Component.Owner"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If either <see cref="FullName"/> or <see cref="JobTitle"/> is empty, it's replaced by placeholders.
|
||||
/// If both are empty, the original entity's name is restored.
|
||||
/// </remarks>
|
||||
private void UpdateEntityName(EntityUid uid, IdCardComponent? id = null)
|
||||
{
|
||||
if (!Resolve(uid, ref id))
|
||||
return;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(id.FullName) && string.IsNullOrWhiteSpace(id.JobTitle))
|
||||
{
|
||||
id.Owner.Name = id.OriginalOwnerName;
|
||||
return;
|
||||
}
|
||||
|
||||
var jobSuffix = string.IsNullOrWhiteSpace(id.JobTitle) ? string.Empty : $" ({id.JobTitle})";
|
||||
|
||||
id.Owner.Name = string.IsNullOrWhiteSpace(id.FullName)
|
||||
? Loc.GetString("access-id-card-component-owner-name-job-title-text",
|
||||
("originalOwnerName", id.OriginalOwnerName),
|
||||
("jobSuffix", jobSuffix))
|
||||
: Loc.GetString("access-id-card-component-owner-full-name-job-title-text",
|
||||
("fullName", id.FullName),
|
||||
("jobSuffix", jobSuffix));
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Content.Server/Access/Systems/PresetIdCardSystem.cs
Normal file
40
Content.Server/Access/Systems/PresetIdCardSystem.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.Access.Systems
|
||||
{
|
||||
public class PresetIdCardSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
[Dependency] private readonly AccessSystem _accessSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<PresetIdCardComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, PresetIdCardComponent id, MapInitEvent args)
|
||||
{
|
||||
if (id.JobName == null) return;
|
||||
|
||||
if (!_prototypeManager.TryIndex(id.JobName, out JobPrototype? job))
|
||||
{
|
||||
Logger.ErrorS("access", $"Invalid job id ({id.JobName}) for preset card");
|
||||
return;
|
||||
}
|
||||
|
||||
// set access for access component
|
||||
_accessSystem.TrySetTags(uid, job.Access);
|
||||
|
||||
// and also change job title on a card id
|
||||
_cardSystem.TryChangeJobTitle(uid, job.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user