Add EffectBlockerExtensions
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
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{
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/// <summary>
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/// This interface gives components the ability to block certain effects
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/// from affecting the owning entity. For actions see <see cref="IActionBlocker"/>
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/// </summary>
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public interface IEffectBlocker
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{
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bool CanFall() => true;
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bool CanSlip() => true;
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}
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}
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