Revenant stuff (#110)
* - add: Chaplain cult shield immune. * - add: Revenant stuff.
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Ghost.Roles.Events;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server._White.Other.CustomFluffSystems.merkka;
|
||||
using Content.Server.Revenant.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Bible;
|
||||
@@ -117,6 +118,21 @@ namespace Content.Server.Bible
|
||||
return;
|
||||
}
|
||||
|
||||
// WD START
|
||||
if (HasComp<BlightComponent>(args.Target.Value))
|
||||
{
|
||||
var othersMessage = Loc.GetString(component.LocPrefix + "-blight-success-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
|
||||
_popupSystem.PopupEntity(othersMessage, args.User, Filter.PvsExcept(args.User), true, PopupType.Medium);
|
||||
|
||||
var selfMessage = Loc.GetString(component.LocPrefix + "-blight-success-self", ("target", Identity.Entity(args.Target.Value, EntityManager)), ("bible", uid));
|
||||
_popupSystem.PopupEntity(selfMessage, args.User, args.User, PopupType.Large);
|
||||
_audio.PlayPvs(component.HealSoundPath, args.User);
|
||||
_delay.TryResetDelay((uid, useDelay));
|
||||
RemCompDeferred<BlightComponent>(args.Target.Value);
|
||||
return;
|
||||
}
|
||||
// WD END
|
||||
|
||||
// This only has a chance to fail if the target is not wearing anything on their head and is not a familiar.
|
||||
if (!_invSystem.TryGetSlotEntity(args.Target.Value, "head", out var _) && !HasComp<FamiliarComponent>(args.Target.Value))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user