Update trivial components to use auto comp states (#20539)
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.Shared.Access.Components.AccessOverriderComponent;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Client.Access.UI
|
||||
{
|
||||
base.Open();
|
||||
|
||||
List<string> accessLevels;
|
||||
List<ProtoId<AccessLevelPrototype>> accessLevels;
|
||||
|
||||
if (EntMan.TryGetComponent<AccessOverriderComponent>(Owner, out var accessOverrider))
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace Content.Client.Access.UI
|
||||
|
||||
else
|
||||
{
|
||||
accessLevels = new List<string>();
|
||||
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
|
||||
_accessOverriderSystem.Log.Error($"No AccessOverrider component found for {EntMan.ToPrettyString(Owner)}!");
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Client.Access.UI
|
||||
private readonly Dictionary<string, Button> _accessButtons = new();
|
||||
|
||||
public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototypeManager prototypeManager,
|
||||
List<string> accessLevels)
|
||||
List<ProtoId<AccessLevelPrototype>> accessLevels)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
@@ -31,7 +31,7 @@ namespace Content.Client.Access.UI
|
||||
|
||||
foreach (var access in accessLevels)
|
||||
{
|
||||
if (!prototypeManager.TryIndex<AccessLevelPrototype>(access, out var accessLevel))
|
||||
if (!prototypeManager.TryIndex(access, out var accessLevel))
|
||||
{
|
||||
_logMill.Error($"Unable to find accesslevel for {access}");
|
||||
continue;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.CrewManifest;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.Shared.Access.Components.IdCardConsoleComponent;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Client.Access.UI
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
List<string> accessLevels;
|
||||
List<ProtoId<AccessLevelPrototype>> accessLevels;
|
||||
|
||||
if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
|
||||
{
|
||||
@@ -32,7 +32,7 @@ namespace Content.Client.Access.UI
|
||||
}
|
||||
else
|
||||
{
|
||||
accessLevels = new List<string>();
|
||||
accessLevels = new List<ProtoId<AccessLevelPrototype>>();
|
||||
_idCardConsoleSystem.Log.Error($"No IdCardConsole component found for {EntMan.ToPrettyString(Owner)}!");
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Client.Access.UI
|
||||
private string? _lastJobProto;
|
||||
|
||||
public IdCardConsoleWindow(IdCardConsoleBoundUserInterface owner, IPrototypeManager prototypeManager,
|
||||
List<string> accessLevels)
|
||||
List<ProtoId<AccessLevelPrototype>> accessLevels)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Reference in New Issue
Block a user