Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -8,11 +8,13 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.CombatMode.Disarm;
using Content.Server.Contests;
using Content.Server.Movement.Systems;
using Content.Shared.Administration.Components;
using Content.Shared.Actions.Events;
using Content.Shared.Administration.Components;
using Content.Shared.CombatMode;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
@@ -29,8 +31,6 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Content.Shared.Effects;
using Content.Shared.Damage.Systems;
namespace Content.Server.Weapons.Melee;
@@ -57,7 +57,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
{
if (component.HideFromExamine)
if (component.Hidden)
return;
var damageSpec = GetDamage(uid, args.User, component);