Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -4,18 +4,17 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Components;
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBodySystem))]
public sealed partial class BodyComponent : Component
{
/// <summary>
/// Relevant template to spawn for this body.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public ProtoId<BodyPrototype>? Prototype;
/// <summary>
@@ -29,35 +28,17 @@ public sealed partial class BodyComponent : Component
[ViewVariables]
public string RootPartSlot => RootContainer.ID;
[DataField] public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
[DataField, AutoNetworkedField]
public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
/// <summary>
/// The amount of legs required to move at full speed.
/// If 0, then legs do not impact speed.
/// </summary>
[DataField] public int RequiredLegs;
[DataField, AutoNetworkedField]
public int RequiredLegs;
[ViewVariables]
[DataField]
[DataField, AutoNetworkedField]
public HashSet<EntityUid> LegEntities = new();
}
[Serializable, NetSerializable]
public sealed class BodyComponentState : ComponentState
{
public string? Prototype;
public string? RootPartSlot;
public SoundSpecifier GibSound;
public int RequiredLegs;
public HashSet<NetEntity> LegNetEntities;
public BodyComponentState(string? prototype, string? rootPartSlot, SoundSpecifier gibSound,
int requiredLegs, HashSet<NetEntity> legNetEntities)
{
Prototype = prototype;
RootPartSlot = rootPartSlot;
GibSound = gibSound;
RequiredLegs = requiredLegs;
LegNetEntities = legNetEntities;
}
}

View File

@@ -6,9 +6,7 @@ using Content.Shared.Body.Part;
using Content.Shared.Body.Prototypes;
using Content.Shared.DragDrop;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using MapInitEvent = Robust.Shared.GameObjects.MapInitEvent;
namespace Content.Shared.Body.Systems;
@@ -30,8 +28,6 @@ public partial class SharedBodySystem
SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
SubscribeLocalEvent<BodyComponent, MapInitEvent>(OnBodyMapInit);
SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnBodyCanDrag);
SubscribeLocalEvent<BodyComponent, ComponentGetState>(OnBodyGetState);
SubscribeLocalEvent<BodyComponent, ComponentHandleState>(OnBodyHandleState);
}
private void OnBodyInserted(EntityUid uid, BodyComponent component, EntInsertedIntoContainerMessage args)
@@ -82,28 +78,6 @@ public partial class SharedBodySystem
}
}
private void OnBodyHandleState(EntityUid uid, BodyComponent component, ref ComponentHandleState args)
{
if (args.Current is not BodyComponentState state)
return;
component.Prototype = state.Prototype != null ? state.Prototype : null!;
component.GibSound = state.GibSound;
component.RequiredLegs = state.RequiredLegs;
component.LegEntities = EntityManager.EnsureEntitySet<BodyComponent>(state.LegNetEntities, uid);
}
private void OnBodyGetState(EntityUid uid, BodyComponent component, ref ComponentGetState args)
{
args.State = new BodyComponentState(
component.Prototype,
component.RootPartSlot,
component.GibSound,
component.RequiredLegs,
EntityManager.GetNetEntitySet(component.LegEntities)
);
}
private void OnBodyInit(EntityUid bodyId, BodyComponent body, ComponentInit args)
{
// Setup the initial container.