Update trivial components to use auto comp states (#20539)
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@@ -1,33 +1,20 @@
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Jittering
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namespace Content.Shared.Jittering;
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[Access(typeof(SharedJitteringSystem))]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class JitteringComponent : Component
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{
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[Access(typeof(SharedJitteringSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed partial class JitteringComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public float Amplitude { get; set; }
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[AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Amplitude { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float Frequency { get; set; }
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[AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Frequency { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 LastJitter { get; set; }
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}
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[Serializable, NetSerializable]
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public sealed class JitteringComponentState : ComponentState
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{
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public float Amplitude { get; }
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public float Frequency { get; }
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public JitteringComponentState(float amplitude, float frequency)
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{
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Amplitude = amplitude;
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Frequency = frequency;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 LastJitter { get; set; }
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}
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