Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,6 +1,5 @@
using Content.Shared.Rejuvenate;
using Content.Shared.StatusEffect;
using Robust.Shared.GameStates;
using Robust.Shared.Timing;
namespace Content.Shared.Jittering
@@ -21,25 +20,9 @@ namespace Content.Shared.Jittering
public override void Initialize()
{
SubscribeLocalEvent<JitteringComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<JitteringComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<JitteringComponent, RejuvenateEvent>(OnRejuvenate);
}
private void OnGetState(EntityUid uid, JitteringComponent component, ref ComponentGetState args)
{
args.State = new JitteringComponentState(component.Amplitude, component.Frequency);
}
private void OnHandleState(EntityUid uid, JitteringComponent component, ref ComponentHandleState args)
{
if (args.Current is not JitteringComponentState jitteringState)
return;
component.Amplitude = jitteringState.Amplitude;
component.Frequency = jitteringState.Frequency;
}
private void OnRejuvenate(EntityUid uid, JitteringComponent component, RejuvenateEvent args)
{
EntityManager.RemoveComponentDeferred<JitteringComponent>(uid);