Update trivial components to use auto comp states (#20539)
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@@ -2,10 +2,7 @@ using Content.Shared.Emag.Systems;
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using Content.Shared.Materials;
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using Content.Shared.Research.Prototypes;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System.Net.Mail;
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namespace Content.Shared.Lathe;
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@@ -21,23 +18,9 @@ public abstract class SharedLatheSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<LatheComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<LatheComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<EmagLatheRecipesComponent, GotEmaggedEvent>(OnEmagged);
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}
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private void OnGetState(EntityUid uid, LatheComponent component, ref ComponentGetState args)
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{
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args.State = new LatheComponentState(component.MaterialUseMultiplier);
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}
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private void OnHandleState(EntityUid uid, LatheComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not LatheComponentState state)
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return;
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component.MaterialUseMultiplier = state.MaterialUseMultiplier;
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}
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[PublicAPI]
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public bool CanProduce(EntityUid uid, string recipe, int amount = 1, LatheComponent? component = null)
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{
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@@ -71,14 +54,3 @@ public abstract class SharedLatheSystem : EntitySystem
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protected abstract bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component);
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}
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[Serializable, NetSerializable]
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public sealed class LatheComponentState : ComponentState
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{
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public float MaterialUseMultiplier;
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public LatheComponentState(float materialUseMultiplier)
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{
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MaterialUseMultiplier = materialUseMultiplier;
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}
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}
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