Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,15 +1,14 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
namespace Content.Shared.Movement.Components;
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FootstepModifierComponent : Component
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FootstepModifierComponent : Component
{
[DataField("footstepSoundCollection", required: true)]
public SoundSpecifier Sound = default!;
}
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier FootstepSoundCollection = default!;
}

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@@ -6,8 +6,7 @@ using Robust.Shared.Timing;
namespace Content.Shared.Movement.Components
{
[RegisterComponent]
[NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class InputMoverComponent : Component
{
// This class has to be able to handle server TPS being lower than client FPS.
@@ -41,36 +40,40 @@ namespace Content.Shared.Movement.Components
public Vector2 CurTickWalkMovement;
public Vector2 CurTickSprintMovement;
[AutoNetworkedField]
public MoveButtons HeldMoveButtons = MoveButtons.None;
/// <summary>
/// Entity our movement is relative to.
/// </summary>
[AutoNetworkedField]
public EntityUid? RelativeEntity;
/// <summary>
/// Although our movement might be relative to a particular entity we may have an additional relative rotation
/// e.g. if we've snapped to a different cardinal direction
/// </summary>
[ViewVariables]
[ViewVariables, AutoNetworkedField]
public Angle TargetRelativeRotation = Angle.Zero;
/// <summary>
/// The current relative rotation. This will lerp towards the <see cref="TargetRelativeRotation"/>.
/// </summary>
[ViewVariables] public Angle RelativeRotation;
[ViewVariables, AutoNetworkedField]
public Angle RelativeRotation;
/// <summary>
/// If we traverse on / off a grid then set a timer to update our relative inputs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("lerpTarget", customTypeSerializer: typeof(TimeOffsetSerializer))]
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LerpTarget;
public const float LerpTime = 1.0f;
public bool Sprinting => (HeldMoveButtons & MoveButtons.Walk) == 0x0;
[ViewVariables(VVAccess.ReadWrite)]
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool CanMove { get; set; } = true;
}
}

View File

@@ -5,8 +5,9 @@ namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to someone using a jetpack for movement purposes
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JetpackUserComponent : Component
{
[AutoNetworkedField]
public EntityUid Jetpack;
}

View File

@@ -6,14 +6,13 @@ namespace Content.Shared.Movement.Components
/// <summary>
/// Has additional movement data such as footsteps and weightless grab range for an entity.
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MobMoverComponent : Component
{
private float _stepSoundDistance;
[DataField("grabRange")] public float GrabRange = 1.0f;
[DataField] public float GrabRange = 1.0f;
[DataField("pushStrength")] public float PushStrength = 600f;
[DataField] public float PushStrength = 600f;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates LastPosition { get; set; }
@@ -32,7 +31,7 @@ namespace Content.Shared.Movement.Components
}
}
[ViewVariables(VVAccess.ReadWrite)]
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float GrabRangeVV
{
get => GrabRange;
@@ -44,7 +43,7 @@ namespace Content.Shared.Movement.Components
}
}
[ViewVariables(VVAccess.ReadWrite)]
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float PushStrengthVV
{
get => PushStrength;

View File

@@ -7,8 +7,8 @@ namespace Content.Shared.Movement.Components
/// Applies basic movement speed and movement modifiers for an entity.
/// If this is not present on the entity then they will use defaults for movement.
/// </summary>
[RegisterComponent]
[NetworkedComponent, Access(typeof(MovementSpeedModifierSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(MovementSpeedModifierSystem))]
public sealed partial class MovementSpeedModifierComponent : Component
{
// Weightless
@@ -25,10 +25,10 @@ namespace Content.Shared.Movement.Components
public const float DefaultBaseWalkSpeed = 2.5f;
public const float DefaultBaseSprintSpeed = 4.5f;
[ViewVariables]
[AutoNetworkedField, ViewVariables]
public float WalkSpeedModifier = 1.0f;
[ViewVariables]
[AutoNetworkedField, ViewVariables]
public float SprintSpeedModifier = 1.0f;
[ViewVariables(VVAccess.ReadWrite)]
@@ -56,55 +56,56 @@ namespace Content.Shared.Movement.Components
/// <summary>
/// Minimum speed a mob has to be moving before applying movement friction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("minimumFrictionSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float MinimumFrictionSpeed = DefaultMinimumFrictionSpeed;
/// <summary>
/// The negative velocity applied for friction when weightless and providing inputs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessFriction")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessFriction = DefaultWeightlessFriction;
/// <summary>
/// The negative velocity applied for friction when weightless and not providing inputs.
/// This is essentially how much their speed decreases per second.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessFrictionNoInput")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessFrictionNoInput = DefaultWeightlessFrictionNoInput;
/// <summary>
/// The movement speed modifier applied to a mob's total input velocity when weightless.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessModifier = DefaultWeightlessModifier;
/// <summary>
/// The acceleration applied to mobs when moving and weightless.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessAcceleration")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float WeightlessAcceleration = DefaultWeightlessAcceleration;
/// <summary>
/// The acceleration applied to mobs when moving.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float Acceleration = DefaultAcceleration;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public float Friction = DefaultFriction;
/// <summary>
/// The negative velocity applied for friction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("frictionNoInput")] public float? FrictionNoInput = null;
[ViewVariables(VVAccess.ReadWrite), DataField]
public float? FrictionNoInput;
[ViewVariables(VVAccess.ReadWrite), DataField("baseWalkSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
[ViewVariables(VVAccess.ReadWrite), DataField("baseSprintSpeed")]
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
[ViewVariables]