Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -1,8 +1,5 @@
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using System.Linq;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Placeable;
@@ -21,28 +18,6 @@ public sealed class ItemPlacerSystem : EntitySystem
SubscribeLocalEvent<ItemPlacerComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ItemPlacerComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<ItemPlacerComponent, ComponentGetState>(OnPlacerGetState);
SubscribeLocalEvent<ItemPlacerComponent, ComponentHandleState>(OnPlacerHandleState);
}
private void OnPlacerHandleState(EntityUid uid, ItemPlacerComponent component, ref ComponentHandleState args)
{
if (args.Current is not ItemPlacerComponentState state)
return;
component.MaxEntities = state.MaxEntities;
component.PlacedEntities.Clear();
var ents = EnsureEntitySet<ItemPlacerComponent>(state.Entities, uid);
component.PlacedEntities.UnionWith(ents);
}
private void OnPlacerGetState(EntityUid uid, ItemPlacerComponent component, ref ComponentGetState args)
{
args.State = new ItemPlacerComponentState()
{
MaxEntities = component.MaxEntities,
Entities = GetNetEntitySet(component.PlacedEntities),
};
}
private void OnStartCollide(EntityUid uid, ItemPlacerComponent comp, ref StartCollideEvent args)
@@ -81,13 +56,6 @@ public sealed class ItemPlacerSystem : EntitySystem
_placeableSurface.SetPlaceable(uid, true);
}
[Serializable, NetSerializable]
private sealed class ItemPlacerComponentState : ComponentState
{
public uint MaxEntities;
public HashSet<NetEntity> Entities = default!;
}
}
/// <summary>