Update trivial components to use auto comp states (#20539)
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@@ -1,8 +1,5 @@
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using System.Linq;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Placeable;
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@@ -21,28 +18,6 @@ public sealed class ItemPlacerSystem : EntitySystem
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SubscribeLocalEvent<ItemPlacerComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ItemPlacerComponent, EndCollideEvent>(OnEndCollide);
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SubscribeLocalEvent<ItemPlacerComponent, ComponentGetState>(OnPlacerGetState);
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SubscribeLocalEvent<ItemPlacerComponent, ComponentHandleState>(OnPlacerHandleState);
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}
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private void OnPlacerHandleState(EntityUid uid, ItemPlacerComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ItemPlacerComponentState state)
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return;
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component.MaxEntities = state.MaxEntities;
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component.PlacedEntities.Clear();
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var ents = EnsureEntitySet<ItemPlacerComponent>(state.Entities, uid);
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component.PlacedEntities.UnionWith(ents);
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}
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private void OnPlacerGetState(EntityUid uid, ItemPlacerComponent component, ref ComponentGetState args)
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{
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args.State = new ItemPlacerComponentState()
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{
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MaxEntities = component.MaxEntities,
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Entities = GetNetEntitySet(component.PlacedEntities),
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};
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}
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private void OnStartCollide(EntityUid uid, ItemPlacerComponent comp, ref StartCollideEvent args)
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@@ -81,13 +56,6 @@ public sealed class ItemPlacerSystem : EntitySystem
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_placeableSurface.SetPlaceable(uid, true);
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}
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[Serializable, NetSerializable]
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private sealed class ItemPlacerComponentState : ComponentState
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{
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public uint MaxEntities;
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public HashSet<NetEntity> Entities = default!;
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}
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}
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/// <summary>
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