Update trivial components to use auto comp states (#20539)

This commit is contained in:
DrSmugleaf
2023-09-28 16:20:29 -07:00
committed by GitHub
parent 14cfe44ece
commit a44fa86b68
158 changed files with 806 additions and 2866 deletions

View File

@@ -3,8 +3,6 @@ using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Storage.Components;
@@ -12,7 +10,8 @@ namespace Content.Shared.Storage.Components;
/// This is used for things like paper bins, in which
/// you can only take off of the top of the bin.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(BinSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(BinSystem))]
public sealed partial class BinComponent : Component
{
/// <summary>
@@ -30,42 +29,25 @@ public sealed partial class BinComponent : Component
/// i can handle entities being deleted and removed
/// out of order by other systems
/// </remarks>
[DataField("items")]
[DataField, AutoNetworkedField]
public List<EntityUid> Items = new();
/// <summary>
/// The items that start in the bin. Sorted in order.
/// </summary>
[DataField("initialContents", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> InitialContents = new();
[DataField]
public List<EntProtoId> InitialContents = new();
/// <summary>
/// A whitelist governing what items can be inserted into the bin.
/// </summary>
[DataField("whitelist")]
[DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
/// <summary>
/// The maximum amount of items
/// that can be stored in the bin.
/// </summary>
[DataField("maxItems")]
[DataField, AutoNetworkedField]
public int MaxItems = 20;
}
[Serializable, NetSerializable]
public sealed class BinComponentState : ComponentState
{
public List<NetEntity> Items;
public EntityWhitelist? Whitelist;
public int MaxItems;
public BinComponentState(List<NetEntity> items, EntityWhitelist? whitelist, int maxItems)
{
Items = items;
Whitelist = whitelist;
MaxItems = maxItems;
}
}

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@@ -5,7 +5,6 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Storage.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Timing;
@@ -27,8 +26,6 @@ public sealed class BinSystem : EntitySystem
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<BinComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<BinComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<BinComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<BinComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<BinComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
@@ -36,21 +33,6 @@ public sealed class BinSystem : EntitySystem
SubscribeLocalEvent<BinComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
}
private void OnGetState(EntityUid uid, BinComponent component, ref ComponentGetState args)
{
args.State = new BinComponentState(GetNetEntityList(component.Items), component.Whitelist, component.MaxItems);
}
private void OnHandleState(EntityUid uid, BinComponent component, ref ComponentHandleState args)
{
if (args.Current is not BinComponentState state)
return;
component.Items = EnsureEntityList<BinComponent>(state.Items, uid);
component.Whitelist = state.Whitelist;
component.MaxItems = state.MaxItems;
}
private void OnStartup(EntityUid uid, BinComponent component, ComponentStartup args)
{
component.ItemContainer = _container.EnsureContainer<Container>(uid, BinContainerId);