Add extra debug data to nodevis (#6684)
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@@ -59,6 +59,14 @@ namespace Content.Client.NodeContainer
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Groups.Add(group.NetId, group);
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}
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foreach (var (groupId, debugData) in ev.GroupDataUpdates)
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{
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if (Groups.TryGetValue(groupId, out var group))
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{
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group.DebugData = debugData;
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}
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}
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Entities = Groups.Values
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.SelectMany(g => g.Nodes, (data, nodeData) => (data, nodeData))
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.GroupBy(n => n.nodeData.Entity)
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@@ -1,14 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Content.Client.Resources;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Content.Shared.NodeContainer.NodeVis;
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@@ -90,6 +86,7 @@ namespace Content.Client.NodeContainer
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sb.Append($"node: {node.Name}\n");
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sb.Append($"type: {node.Type}\n");
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sb.Append($"grid pos: {gridTile}\n");
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sb.Append(group.DebugData);
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args.ScreenHandle.DrawString(_font, mousePos + (20, -20), sb.ToString());
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}
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