Rejig Device networks (#7380)
This commit is contained in:
@@ -1,17 +1,16 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.DeviceNetwork.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentProtoName("DeviceNetworkComponent")]
|
||||
[Friend(typeof(DeviceNetworkSystem), typeof(DeviceNet))]
|
||||
public sealed class DeviceNetworkComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Valid device network NetIDs.
|
||||
/// The netID is used to separate device networks that shouldn't interact with each other e.g. wireless and wired.
|
||||
/// Valid device network NetIDs. The netID is used to separate device networks that shouldn't interact with
|
||||
/// each other e.g. wireless and wired.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public enum ConnectionType
|
||||
@@ -21,20 +20,74 @@ namespace Content.Server.DeviceNetwork.Components
|
||||
Wireless,
|
||||
Apc
|
||||
}
|
||||
// TODO allow devices to join more than one network?
|
||||
|
||||
// TODO if wireless/wired is determined by ConnectionType, what is the point of WirelessNetworkComponent & the
|
||||
// other network-type-specific components? Shouldn't DeviceNetId determine conectivity checks?
|
||||
|
||||
[DataField("deviceNetId")]
|
||||
public ConnectionType DeviceNetId { get; set; } = ConnectionType.Private;
|
||||
|
||||
[DataField("frequency")]
|
||||
public int Frequency { get; set; } = 0;
|
||||
/// <summary>
|
||||
/// The frequency that this device is listening on.
|
||||
/// </summary>
|
||||
[DataField("receiveFrequency")]
|
||||
public uint? ReceiveFrequency;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Open;
|
||||
/// <summary>
|
||||
/// frequency prototype. Used to select a default frequency to listen to on. Used when the map is
|
||||
/// initialized.
|
||||
/// </summary>
|
||||
[DataField("receiveFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
|
||||
public string? ReceiveFrequencyId;
|
||||
|
||||
[ViewVariables]
|
||||
/// <summary>
|
||||
/// The frequency that this device going to try transmit on.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("transmitFrequency")]
|
||||
public uint? TransmitFrequency;
|
||||
|
||||
/// <summary>
|
||||
/// frequency prototype. Used to select a default frequency to transmit on. Used when the map is
|
||||
/// initialized.
|
||||
/// </summary>
|
||||
[DataField("transmitFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
|
||||
public string? TransmitFrequencyId;
|
||||
|
||||
/// <summary>
|
||||
/// The address of the device, either on the network it is currently connected to or whatever address it
|
||||
/// most recently used.
|
||||
/// </summary>
|
||||
[DataField("address")]
|
||||
public string Address = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the address was customized and should be preserved across networks. If false, a randomly
|
||||
/// generated address will be created whenever this device connects to a network.
|
||||
/// </summary>
|
||||
[DataField("customAddress")]
|
||||
public bool CustomAddress = false;
|
||||
|
||||
/// <summary>
|
||||
/// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets
|
||||
/// localized.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("prefix")]
|
||||
public string? Prefix;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the device should listen for all device messages, regardless of the intended recipient.
|
||||
/// </summary>
|
||||
[DataField("receiveAll")]
|
||||
public bool ReceiveAll;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the device should attempt to join the network on map init.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("autoConnect")]
|
||||
public bool AutoConnect = true;
|
||||
}
|
||||
}
|
||||
|
||||
236
Content.Server/DeviceNetwork/DeviceNet.cs
Normal file
236
Content.Server/DeviceNetwork/DeviceNet.cs
Normal file
@@ -0,0 +1,236 @@
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Robust.Shared.Random;
|
||||
using static Content.Server.DeviceNetwork.Components.DeviceNetworkComponent;
|
||||
|
||||
namespace Content.Server.DeviceNetwork;
|
||||
|
||||
/// <summary>
|
||||
/// Data class for storing and retrieving information about devices connected to a device network.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This basically just makes <see cref="DeviceNetworkComponent"/> accessible via their addresses and frequencies on
|
||||
/// some network.
|
||||
/// </remarks>
|
||||
public sealed class DeviceNet
|
||||
{
|
||||
/// <summary>
|
||||
/// Devices, mapped by their "Address", which is just an int that gets converted to Hex for displaying to users.
|
||||
/// This dictionary contains all devices connected to this network, though they may not be listening to any
|
||||
/// specific frequency.
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, DeviceNetworkComponent> Devices = new();
|
||||
|
||||
/// <summary>
|
||||
/// Devices listening on a given frequency.
|
||||
/// </summary>
|
||||
public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ListeningDevices = new();
|
||||
|
||||
/// <summary>
|
||||
/// Devices listening to all packets on a given frequency, regardless of the intended recipient.
|
||||
/// </summary>
|
||||
public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ReceiveAllDevices = new();
|
||||
|
||||
private readonly IRobustRandom _random;
|
||||
public readonly ConnectionType Type;
|
||||
|
||||
public DeviceNet(ConnectionType netType, IRobustRandom random)
|
||||
{
|
||||
_random = random;
|
||||
Type = netType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a device to the network.
|
||||
/// </summary>
|
||||
public bool Add(DeviceNetworkComponent device)
|
||||
{
|
||||
if (device.CustomAddress)
|
||||
{
|
||||
// Only add if the device's existing address is available.
|
||||
if (!Devices.TryAdd(device.Address, device))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Randomly generate a new address if the existing random one is invalid. Otherwise, keep the existing address
|
||||
if (string.IsNullOrWhiteSpace(device.Address) || Devices.ContainsKey(device.Address))
|
||||
device.Address = GenerateValidAddress(device.Prefix);
|
||||
|
||||
Devices[device.Address] = device;
|
||||
}
|
||||
|
||||
if (device.ReceiveFrequency is not uint freq)
|
||||
return true;
|
||||
|
||||
if (!ListeningDevices.TryGetValue(freq, out var devices))
|
||||
ListeningDevices[freq] = devices = new();
|
||||
|
||||
devices.Add(device);
|
||||
|
||||
if (!device.ReceiveAll)
|
||||
return true;
|
||||
|
||||
if (!ReceiveAllDevices.TryGetValue(freq, out var receiveAlldevices))
|
||||
ReceiveAllDevices[freq] = receiveAlldevices = new();
|
||||
|
||||
receiveAlldevices.Add(device);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a device from the network.
|
||||
/// </summary>
|
||||
public bool Remove(DeviceNetworkComponent device)
|
||||
{
|
||||
if (device.Address == null || Devices.Remove(device.Address))
|
||||
return false;
|
||||
|
||||
if (device.ReceiveFrequency is not uint freq)
|
||||
return true;
|
||||
|
||||
if (ListeningDevices.TryGetValue(freq, out var listening))
|
||||
{
|
||||
listening.Remove(device);
|
||||
if (listening.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
|
||||
if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
|
||||
{
|
||||
receiveAll.Remove(device);
|
||||
if (receiveAll.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Give an existing device a new randomly generated address. Useful if the device's address prefix was updated
|
||||
/// and they want a new address to reflect that, or something like that.
|
||||
/// </summary>
|
||||
public bool RandomizeAddress(string oldAddress, string? prefix = null)
|
||||
{
|
||||
if (!Devices.Remove(oldAddress, out var device))
|
||||
return false;
|
||||
|
||||
device.Address = GenerateValidAddress(prefix ?? device.Prefix);
|
||||
device.CustomAddress = false;
|
||||
Devices[device.Address] = device;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the address of an existing device.
|
||||
/// </summary>
|
||||
public bool UpdateAddress(string oldAddress, string newAddress)
|
||||
{
|
||||
if (Devices.ContainsKey(newAddress))
|
||||
return false;
|
||||
|
||||
if (!Devices.Remove(oldAddress, out var device))
|
||||
return false;
|
||||
|
||||
device.Address = newAddress;
|
||||
device.CustomAddress = true;
|
||||
Devices[newAddress] = device;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an existing network device listen to a new frequency.
|
||||
/// </summary>
|
||||
public bool UpdateReceiveFrequency(string address, uint? newFrequency)
|
||||
{
|
||||
if (!Devices.TryGetValue(address, out var device))
|
||||
return false;
|
||||
|
||||
if (device.ReceiveFrequency == newFrequency)
|
||||
return true;
|
||||
|
||||
if (device.ReceiveFrequency is uint freq)
|
||||
{
|
||||
if (ListeningDevices.TryGetValue(freq, out var listening))
|
||||
{
|
||||
listening.Remove(device);
|
||||
if (listening.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
|
||||
if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
|
||||
{
|
||||
receiveAll.Remove(device);
|
||||
if (receiveAll.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
}
|
||||
|
||||
device.ReceiveFrequency = newFrequency;
|
||||
|
||||
if (newFrequency == null)
|
||||
return true;
|
||||
|
||||
if (!ListeningDevices.TryGetValue(newFrequency.Value, out var devices))
|
||||
ListeningDevices[newFrequency.Value] = devices = new();
|
||||
|
||||
devices.Add(device);
|
||||
|
||||
if (!device.ReceiveAll)
|
||||
return true;
|
||||
|
||||
if (!ReceiveAllDevices.TryGetValue(newFrequency.Value, out var receiveAlldevices))
|
||||
ReceiveAllDevices[newFrequency.Value] = receiveAlldevices = new();
|
||||
|
||||
receiveAlldevices.Add(device);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an existing network device listen to a new frequency.
|
||||
/// </summary>
|
||||
public bool UpdateReceiveAll(string address, bool receiveAll)
|
||||
{
|
||||
if (!Devices.TryGetValue(address, out var device))
|
||||
return false;
|
||||
|
||||
if (device.ReceiveAll == receiveAll)
|
||||
return true;
|
||||
|
||||
device.ReceiveAll = receiveAll;
|
||||
|
||||
if (device.ReceiveFrequency is not uint freq)
|
||||
return true;
|
||||
|
||||
// remove or add to set of listening devices
|
||||
|
||||
HashSet<DeviceNetworkComponent>? devices;
|
||||
if (receiveAll)
|
||||
{
|
||||
if (!ReceiveAllDevices.TryGetValue(freq, out devices))
|
||||
ReceiveAllDevices[freq] = devices = new();
|
||||
devices.Add(device);
|
||||
}
|
||||
else if (ReceiveAllDevices.TryGetValue(freq, out devices))
|
||||
{
|
||||
devices.Remove(device);
|
||||
if (devices.Count == 0)
|
||||
ReceiveAllDevices.Remove(freq);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a valid address by randomly generating one and checking if it already exists on the network.
|
||||
/// </summary>
|
||||
private string GenerateValidAddress(string? prefix)
|
||||
{
|
||||
prefix = string.IsNullOrWhiteSpace(prefix) ? null : Loc.GetString(prefix);
|
||||
string address;
|
||||
do
|
||||
address = $"{prefix}{_random.Next():x}";
|
||||
while (Devices.ContainsKey(address));
|
||||
|
||||
return address;
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,6 @@ namespace Content.Server.DeviceNetwork
|
||||
/// </summary>
|
||||
public static class DeviceNetworkConstants
|
||||
{
|
||||
/// <summary>
|
||||
/// Invalid address used for broadcasting
|
||||
/// </summary>
|
||||
public const string NullAddress = "######";
|
||||
|
||||
#region Commands
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using static Content.Server.DeviceNetwork.Components.DeviceNetworkComponent;
|
||||
|
||||
namespace Content.Server.DeviceNetwork.Systems
|
||||
{
|
||||
@@ -16,15 +16,17 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
public sealed class DeviceNetworkSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
|
||||
private readonly Dictionary<DeviceNetworkComponent.ConnectionType, List<DeviceNetworkComponent>> _connections = new();
|
||||
private readonly Queue<NetworkPacket> _packets = new();
|
||||
private readonly Dictionary<ConnectionType, DeviceNet> _networks = new();
|
||||
private readonly Queue<DeviceNetworkPacketEvent> _packets = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DeviceNetworkComponent, ComponentStartup>(OnNetworkStarted);
|
||||
SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
|
||||
}
|
||||
|
||||
@@ -36,72 +38,53 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
{
|
||||
var packet = _packets.Dequeue();
|
||||
|
||||
if(packet.Broadcast)
|
||||
{
|
||||
BroadcastPacket(packet);
|
||||
continue;
|
||||
}
|
||||
SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manually connect an entity with a DeviceNetworkComponent.
|
||||
/// </summary>
|
||||
/// <param name="uid">The Entity containing a DeviceNetworkComponent</param>
|
||||
public void Connect(EntityUid uid)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
|
||||
{
|
||||
AddConnection(component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends the given payload as a device network packet to the entity with the given address and frequency.
|
||||
/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
|
||||
/// </summary>
|
||||
/// <param name="uid">The EntityUid of the sending entity</param>
|
||||
/// <param name="address">The address of the entity that the packet gets sent to when not broadcasting</param>
|
||||
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
|
||||
/// <param name="frequency">The frequency to send on</param>
|
||||
/// <param name="data">The data to be sent</param>
|
||||
/// <param name="broadcast">Send to all devices on the same device network on the given frequency</param>
|
||||
public void QueuePacket(EntityUid uid, string address, int frequency, NetworkPayload data, bool broadcast = false)
|
||||
public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
|
||||
{
|
||||
var packet = new NetworkPacket
|
||||
{
|
||||
NetId = component.DeviceNetId,
|
||||
Address = address,
|
||||
Frequency = frequency,
|
||||
Broadcast = broadcast,
|
||||
Data = data,
|
||||
Sender = component
|
||||
};
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
_packets.Enqueue(packet);
|
||||
}
|
||||
if (device.Address == null)
|
||||
return;
|
||||
|
||||
frequency ??= device.TransmitFrequency;
|
||||
|
||||
if (frequency != null)
|
||||
_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manually disconnect an entity with a DeviceNetworkComponent.
|
||||
/// Automatically attempt to connect some devices when a map starts.
|
||||
/// </summary>
|
||||
/// <param name="uid">The Entity containing a DeviceNetworkComponent</param>
|
||||
public void Disconnect(EntityUid uid)
|
||||
private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
|
||||
if (device.ReceiveFrequency == null
|
||||
&& device.ReceiveFrequencyId != null
|
||||
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
|
||||
{
|
||||
RemoveConnection(component);
|
||||
device.ReceiveFrequency = receive.Frequency;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automatically connect when an entity with a DeviceNetworkComponent starts up.
|
||||
/// </summary>
|
||||
private void OnNetworkStarted(EntityUid uid, DeviceNetworkComponent component, ComponentStartup args)
|
||||
{
|
||||
AddConnection(component);
|
||||
if (device.TransmitFrequency == null
|
||||
&& device.TransmitFrequencyId != null
|
||||
&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
|
||||
{
|
||||
device.TransmitFrequency = xmit.Frequency;
|
||||
}
|
||||
|
||||
if (device.AutoConnect)
|
||||
ConnectDevice(uid, device);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -109,127 +92,197 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
/// </summary>
|
||||
private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
|
||||
{
|
||||
RemoveConnection(component);
|
||||
}
|
||||
|
||||
private bool AddConnection(DeviceNetworkComponent connection)
|
||||
{
|
||||
var netId = connection.DeviceNetId;
|
||||
if (!_connections.ContainsKey(netId))
|
||||
_connections[netId] = new List<DeviceNetworkComponent>();
|
||||
|
||||
if (!_connections[netId].Contains(connection))
|
||||
{
|
||||
connection.Address = GenerateValidAddress(netId);
|
||||
_connections[netId].Add(connection);
|
||||
connection.Open = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool RemoveConnection(DeviceNetworkComponent connection)
|
||||
{
|
||||
connection.Address = "";
|
||||
connection.Open = false;
|
||||
return _connections[connection.DeviceNetId].Remove(connection);
|
||||
DisconnectDevice(uid, component, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a valid address by randomly generating one and checking if it already exists on the device network with the given device netId.
|
||||
/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
|
||||
/// device already had one configured. If there is a clash, the device cannot join the network.
|
||||
/// </summary>
|
||||
private string GenerateValidAddress(DeviceNetworkComponent.ConnectionType netId)
|
||||
public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
var unique = false;
|
||||
var connections = _connections[netId];
|
||||
var address = "";
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return false;
|
||||
|
||||
while (!unique)
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var network))
|
||||
{
|
||||
address = _random.Next().ToString("x");
|
||||
unique = !connections.Exists(connection => connection.Address == address);
|
||||
network = new(device.DeviceNetId, _random);
|
||||
_networks[device.DeviceNetId] = network;
|
||||
}
|
||||
|
||||
return address;
|
||||
return network.Add(device);
|
||||
}
|
||||
|
||||
private List<DeviceNetworkComponent> ConnectionsForFrequency(DeviceNetworkComponent.ConnectionType netId, int frequency)
|
||||
/// <summary>
|
||||
/// Disconnect an entity with a DeviceNetworkComponent.
|
||||
/// </summary>
|
||||
public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
|
||||
{
|
||||
if (!_connections.ContainsKey(netId))
|
||||
return new List<DeviceNetworkComponent>();
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return false;
|
||||
|
||||
var result = _connections[netId].FindAll(connection => connection.Frequency == frequency);
|
||||
// If manually disconnected, don't auto reconnect when a game state is loaded.
|
||||
if (preventAutoConnect)
|
||||
device.AutoConnect = false;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private bool TryGetConnectionWithAddress(DeviceNetworkComponent.ConnectionType netId, int frequency, string address, [NotNullWhen(true)] out DeviceNetworkComponent connection)
|
||||
{
|
||||
var connections = ConnectionsForFrequency(netId, frequency);
|
||||
|
||||
var result = connections.Find(dvc => dvc.Address == address);
|
||||
|
||||
if(result != null)
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var network))
|
||||
{
|
||||
connection = result;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
connection = default!;
|
||||
return false;
|
||||
if (!network.Remove(device))
|
||||
return false;
|
||||
|
||||
if (network.Devices.Count == 0)
|
||||
_networks.Remove(device.DeviceNetId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<DeviceNetworkComponent> ConnectionsWithReceiveAll(DeviceNetworkComponent.ConnectionType netId, int frequency)
|
||||
#region Get Device
|
||||
/// <summary>
|
||||
/// Get a list of devices listening on a given frequency on some network.
|
||||
/// </summary>
|
||||
private HashSet<DeviceNetworkComponent> GetListeningDevices(ConnectionType netId, uint frequency)
|
||||
{
|
||||
if (!_connections.ContainsKey(netId))
|
||||
return new List<DeviceNetworkComponent>();
|
||||
if (_networks.TryGetValue(netId, out var network) && network.ListeningDevices.TryGetValue(frequency, out var devices))
|
||||
return devices;
|
||||
|
||||
var result = _connections[netId].FindAll(device => device.Frequency == frequency && device.ReceiveAll);
|
||||
|
||||
return result;
|
||||
return new();
|
||||
}
|
||||
|
||||
private void SendPacket(NetworkPacket packet)
|
||||
/// <summary>
|
||||
/// Get a list of devices listening for ANY transmission on a given frequency, rather than just broadcast & addressed events.
|
||||
/// </summary>
|
||||
private HashSet<DeviceNetworkComponent> GetRecieveAllDevices(ConnectionType netId, uint frequency)
|
||||
{
|
||||
if (!TryGetConnectionWithAddress(packet.NetId, packet.Frequency, packet.Address, out var connection))
|
||||
return;
|
||||
if (_networks.TryGetValue(netId, out var network) && network.ReceiveAllDevices.TryGetValue(frequency, out var devices))
|
||||
return devices;
|
||||
|
||||
var receivers = ConnectionsWithReceiveAll(packet.NetId, packet.Frequency);
|
||||
receivers.Add(connection);
|
||||
|
||||
SendToConnections(receivers, packet);
|
||||
return new();
|
||||
}
|
||||
|
||||
private void BroadcastPacket(NetworkPacket packet)
|
||||
/// <summary>
|
||||
/// Try to find a device on a network using its address.
|
||||
/// </summary>
|
||||
private bool TryGetDevice(ConnectionType netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device)
|
||||
{
|
||||
var receivers = ConnectionsForFrequency(packet.NetId, packet.Frequency);
|
||||
SendToConnections(receivers, packet);
|
||||
if (!_networks.TryGetValue(netId, out var network))
|
||||
{
|
||||
device = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return network.Devices.TryGetValue(address, out device);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Packet Sending
|
||||
private void SendPacket(DeviceNetworkPacketEvent packet)
|
||||
{
|
||||
HashSet<DeviceNetworkComponent> recipients;
|
||||
|
||||
if (packet.Address == null)
|
||||
{
|
||||
// Broadcast to all listening devices
|
||||
recipients = GetListeningDevices(packet.NetId, packet.Frequency);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add devices listening to all messages
|
||||
recipients = new(GetRecieveAllDevices(packet.NetId, packet.Frequency));
|
||||
|
||||
// add the intended recipient (if they are even listening).
|
||||
if (TryGetDevice(packet.NetId, packet.Address, out var device) && device.ReceiveFrequency == packet.Frequency)
|
||||
recipients.Add(device);
|
||||
}
|
||||
|
||||
SendToConnections(recipients, packet);
|
||||
}
|
||||
|
||||
private void SendToConnections(List<DeviceNetworkComponent> connections, NetworkPacket packet)
|
||||
private void SendToConnections(HashSet<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
|
||||
{
|
||||
var xform = Transform(packet.Sender);
|
||||
|
||||
BeforePacketSentEvent beforeEv = new(packet.Sender, xform, _transformSystem.GetWorldPosition(xform));
|
||||
|
||||
foreach (var connection in connections)
|
||||
{
|
||||
var beforeEvent = new BeforePacketSentEvent(packet.Sender.Owner);
|
||||
RaiseLocalEvent(connection.Owner, beforeEvent, false);
|
||||
if (connection.Owner == packet.Sender)
|
||||
continue;
|
||||
|
||||
if (!beforeEvent.Cancelled)
|
||||
{
|
||||
RaiseLocalEvent(connection.Owner, new PacketSentEvent(connection.Frequency, packet.Sender.Address, packet.Data, packet.Broadcast) , false);
|
||||
}
|
||||
RaiseLocalEvent(connection.Owner, beforeEv, false);
|
||||
|
||||
if (!beforeEv.Cancelled)
|
||||
RaiseLocalEvent(connection.Owner, packet, false);
|
||||
else
|
||||
beforeEv.Uncancel();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Component Setter Functions
|
||||
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
if (device.ReceiveFrequency == frequency)
|
||||
return;
|
||||
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveFrequency(device.Address, frequency))
|
||||
device.ReceiveFrequency = frequency;
|
||||
}
|
||||
|
||||
public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (Resolve(uid, ref device, false))
|
||||
device.TransmitFrequency = frequency;
|
||||
}
|
||||
|
||||
public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
if (device.ReceiveAll == receiveAll)
|
||||
return;
|
||||
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveAll(device.Address, receiveAll))
|
||||
device.ReceiveAll = receiveAll;
|
||||
}
|
||||
|
||||
public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
if (device.Address == address)
|
||||
{
|
||||
device.CustomAddress = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateAddress(device.Address, address))
|
||||
{
|
||||
device.Address = address;
|
||||
device.CustomAddress = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal struct NetworkPacket
|
||||
public void RandomizeAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
public DeviceNetworkComponent.ConnectionType NetId;
|
||||
public int Frequency;
|
||||
public string Address;
|
||||
public bool Broadcast;
|
||||
public NetworkPayload Data;
|
||||
public DeviceNetworkComponent Sender;
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.RandomizeAddress(device.Address, address))
|
||||
{
|
||||
var prefix = string.IsNullOrWhiteSpace(device.Prefix) ? null : Loc.GetString(device.Prefix);
|
||||
device.Address = $"{prefix}{_random.Next():x}";
|
||||
device.CustomAddress = false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -241,46 +294,66 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
/// <summary>
|
||||
/// The EntityUid of the entity the packet was sent from.
|
||||
/// </summary>
|
||||
public EntityUid Sender;
|
||||
public readonly EntityUid Sender;
|
||||
|
||||
public BeforePacketSentEvent(EntityUid sender)
|
||||
public readonly TransformComponent SenderTransform;
|
||||
|
||||
/// <summary>
|
||||
/// The senders current position in world coordinates.
|
||||
/// </summary>
|
||||
public readonly Vector2 SenderPosition;
|
||||
|
||||
public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition)
|
||||
{
|
||||
Sender = sender;
|
||||
SenderTransform = xform;
|
||||
SenderPosition = senderPosition;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when a device network packet gets sent.
|
||||
/// </summary>
|
||||
public sealed class PacketSentEvent : EntityEventArgs
|
||||
public sealed class DeviceNetworkPacketEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of network that this packet is being sent on.
|
||||
/// </summary>
|
||||
public ConnectionType NetId;
|
||||
|
||||
/// <summary>
|
||||
/// The frequency the packet is sent on.
|
||||
/// </summary>
|
||||
public int Frequency;
|
||||
public readonly uint Frequency;
|
||||
|
||||
/// <summary>
|
||||
/// Address of the intended recipient. Null if the message was broadcast.
|
||||
/// </summary>
|
||||
public string? Address;
|
||||
|
||||
/// <summary>
|
||||
/// The device network address of the sending entity.
|
||||
/// </summary>
|
||||
public string SenderAddress;
|
||||
public readonly string SenderAddress;
|
||||
|
||||
/// <summary>
|
||||
/// The data that is beeing sent.
|
||||
/// The entity that sent the packet.
|
||||
/// </summary>
|
||||
public NetworkPayload Data;
|
||||
public EntityUid Sender;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the packet was broadcasted.
|
||||
/// The data that is being sent.
|
||||
/// </summary>
|
||||
public bool Broadcast;
|
||||
public readonly NetworkPayload Data;
|
||||
|
||||
public PacketSentEvent(int frequency, string senderAddress, NetworkPayload data, bool broadcast)
|
||||
public DeviceNetworkPacketEvent(ConnectionType netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
|
||||
{
|
||||
NetId = netId;
|
||||
Address = address;
|
||||
Frequency = frequency;
|
||||
SenderAddress = senderAddress;
|
||||
Sender = sender;
|
||||
Data = data;
|
||||
Broadcast = broadcast;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Components.Devices;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -15,7 +15,7 @@ namespace Content.Server.DeviceNetwork.Systems.Devices
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ApcNetSwitchComponent, InteractHandEvent>(OnInteracted);
|
||||
SubscribeLocalEvent<ApcNetSwitchComponent, PacketSentEvent>(OnPackedReceived);
|
||||
SubscribeLocalEvent<ApcNetSwitchComponent, DeviceNetworkPacketEvent>(OnPackedReceived);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -28,13 +28,16 @@ namespace Content.Server.DeviceNetwork.Systems.Devices
|
||||
|
||||
component.State = !component.State;
|
||||
|
||||
if (networkComponent.TransmitFrequency == null)
|
||||
return;
|
||||
|
||||
var payload = new NetworkPayload
|
||||
{
|
||||
[DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdSetState,
|
||||
[DeviceNetworkConstants.StateEnabled] = component.State,
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, DeviceNetworkConstants.NullAddress, networkComponent.Frequency, payload, true);
|
||||
_deviceNetworkSystem.QueuePacket(uid, null, payload, device: networkComponent);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
@@ -42,7 +45,7 @@ namespace Content.Server.DeviceNetwork.Systems.Devices
|
||||
/// <summary>
|
||||
/// Listens to the <see cref="DeviceNetworkConstants.CmdSetState"/> command of other switches to sync state
|
||||
/// </summary>
|
||||
private void OnPackedReceived(EntityUid uid, ApcNetSwitchComponent component, PacketSentEvent args)
|
||||
private void OnPackedReceived(EntityUid uid, ApcNetSwitchComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? networkComponent) || args.SenderAddress == networkComponent.Address) return;
|
||||
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command) || command != DeviceNetworkConstants.CmdSetState) return;
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
/// </summary>
|
||||
private void OnBeforePacketSent(EntityUid uid, WiredNetworkComponent component, BeforePacketSentEvent args)
|
||||
{
|
||||
if (EntityManager.GetComponent<TransformComponent>(uid).GridID != EntityManager.GetComponent<TransformComponent>(args.Sender).GridID)
|
||||
if (EntityManager.GetComponent<TransformComponent>(uid).GridID != args.SenderTransform.GridID)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
@@ -18,11 +18,12 @@ namespace Content.Server.DeviceNetwork.Systems
|
||||
/// </summary>
|
||||
private void OnBeforePacketSent(EntityUid uid, WirelessNetworkComponent component, BeforePacketSentEvent args)
|
||||
{
|
||||
var ownPosition = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldPosition;
|
||||
var position = EntityManager.GetComponent<TransformComponent>(args.Sender).WorldPosition;
|
||||
var distance = (ownPosition - position).Length;
|
||||
var ownPosition = args.SenderPosition;
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (EntityManager.TryGetComponent<WirelessNetworkComponent?>(args.Sender, out var sendingComponent) && distance > sendingComponent.Range)
|
||||
if (xform.MapID != args.SenderTransform.MapID
|
||||
|| !TryComp<WirelessNetworkComponent?>(args.Sender, out var sendingComponent)
|
||||
|| (ownPosition - xform.WorldPosition).Length > sendingComponent.Range)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user