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@@ -1,10 +1,10 @@
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using Content.Server.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using static Content.Server.DeviceNetwork.Components.DeviceNetworkComponent;
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namespace Content.Server.DeviceNetwork.Systems
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{
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@@ -16,15 +16,17 @@ namespace Content.Server.DeviceNetwork.Systems
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public sealed class DeviceNetworkSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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private readonly Dictionary<DeviceNetworkComponent.ConnectionType, List<DeviceNetworkComponent>> _connections = new();
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private readonly Queue<NetworkPacket> _packets = new();
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private readonly Dictionary<ConnectionType, DeviceNet> _networks = new();
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private readonly Queue<DeviceNetworkPacketEvent> _packets = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceNetworkComponent, ComponentStartup>(OnNetworkStarted);
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SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
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}
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@@ -36,72 +38,53 @@ namespace Content.Server.DeviceNetwork.Systems
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{
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var packet = _packets.Dequeue();
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if(packet.Broadcast)
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{
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BroadcastPacket(packet);
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continue;
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}
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SendPacket(packet);
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}
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}
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/// <summary>
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/// Manually connect an entity with a DeviceNetworkComponent.
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/// </summary>
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/// <param name="uid">The Entity containing a DeviceNetworkComponent</param>
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public void Connect(EntityUid uid)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
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{
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AddConnection(component);
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}
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}
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/// <summary>
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/// Sends the given payload as a device network packet to the entity with the given address and frequency.
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/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
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/// </summary>
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/// <param name="uid">The EntityUid of the sending entity</param>
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/// <param name="address">The address of the entity that the packet gets sent to when not broadcasting</param>
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/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
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/// <param name="frequency">The frequency to send on</param>
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/// <param name="data">The data to be sent</param>
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/// <param name="broadcast">Send to all devices on the same device network on the given frequency</param>
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public void QueuePacket(EntityUid uid, string address, int frequency, NetworkPayload data, bool broadcast = false)
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public void QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, DeviceNetworkComponent? device = null)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
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{
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var packet = new NetworkPacket
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{
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NetId = component.DeviceNetId,
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Address = address,
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Frequency = frequency,
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Broadcast = broadcast,
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Data = data,
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Sender = component
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};
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if (!Resolve(uid, ref device, false))
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return;
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_packets.Enqueue(packet);
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}
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if (device.Address == null)
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return;
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frequency ??= device.TransmitFrequency;
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if (frequency != null)
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_packets.Enqueue(new DeviceNetworkPacketEvent(device.DeviceNetId, address, frequency.Value, device.Address, uid, data));
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}
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/// <summary>
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/// Manually disconnect an entity with a DeviceNetworkComponent.
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/// Automatically attempt to connect some devices when a map starts.
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/// </summary>
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/// <param name="uid">The Entity containing a DeviceNetworkComponent</param>
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public void Disconnect(EntityUid uid)
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private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
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{
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if (EntityManager.TryGetComponent<DeviceNetworkComponent>(uid, out var component))
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if (device.ReceiveFrequency == null
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&& device.ReceiveFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
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{
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RemoveConnection(component);
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device.ReceiveFrequency = receive.Frequency;
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}
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}
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/// <summary>
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/// Automatically connect when an entity with a DeviceNetworkComponent starts up.
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/// </summary>
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private void OnNetworkStarted(EntityUid uid, DeviceNetworkComponent component, ComponentStartup args)
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{
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AddConnection(component);
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if (device.TransmitFrequency == null
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&& device.TransmitFrequencyId != null
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&& _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
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{
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device.TransmitFrequency = xmit.Frequency;
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}
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if (device.AutoConnect)
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ConnectDevice(uid, device);
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}
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/// <summary>
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@@ -109,127 +92,197 @@ namespace Content.Server.DeviceNetwork.Systems
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/// </summary>
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private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
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{
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RemoveConnection(component);
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}
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private bool AddConnection(DeviceNetworkComponent connection)
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{
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var netId = connection.DeviceNetId;
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if (!_connections.ContainsKey(netId))
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_connections[netId] = new List<DeviceNetworkComponent>();
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if (!_connections[netId].Contains(connection))
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{
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connection.Address = GenerateValidAddress(netId);
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_connections[netId].Add(connection);
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connection.Open = true;
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return true;
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}
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return false;
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}
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private bool RemoveConnection(DeviceNetworkComponent connection)
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{
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connection.Address = "";
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connection.Open = false;
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return _connections[connection.DeviceNetId].Remove(connection);
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DisconnectDevice(uid, component, false);
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}
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/// <summary>
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/// Generates a valid address by randomly generating one and checking if it already exists on the device network with the given device netId.
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/// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
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/// device already had one configured. If there is a clash, the device cannot join the network.
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/// </summary>
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private string GenerateValidAddress(DeviceNetworkComponent.ConnectionType netId)
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public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
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{
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var unique = false;
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var connections = _connections[netId];
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var address = "";
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if (!Resolve(uid, ref device, false))
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return false;
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while (!unique)
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if (!_networks.TryGetValue(device.DeviceNetId, out var network))
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{
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address = _random.Next().ToString("x");
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unique = !connections.Exists(connection => connection.Address == address);
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network = new(device.DeviceNetId, _random);
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_networks[device.DeviceNetId] = network;
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}
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return address;
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return network.Add(device);
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}
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private List<DeviceNetworkComponent> ConnectionsForFrequency(DeviceNetworkComponent.ConnectionType netId, int frequency)
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/// <summary>
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/// Disconnect an entity with a DeviceNetworkComponent.
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/// </summary>
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public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
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{
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if (!_connections.ContainsKey(netId))
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return new List<DeviceNetworkComponent>();
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if (!Resolve(uid, ref device, false))
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return false;
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var result = _connections[netId].FindAll(connection => connection.Frequency == frequency);
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// If manually disconnected, don't auto reconnect when a game state is loaded.
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if (preventAutoConnect)
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device.AutoConnect = false;
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return result;
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}
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private bool TryGetConnectionWithAddress(DeviceNetworkComponent.ConnectionType netId, int frequency, string address, [NotNullWhen(true)] out DeviceNetworkComponent connection)
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{
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var connections = ConnectionsForFrequency(netId, frequency);
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var result = connections.Find(dvc => dvc.Address == address);
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if(result != null)
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if (!_networks.TryGetValue(device.DeviceNetId, out var network))
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{
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connection = result;
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return true;
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return false;
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}
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connection = default!;
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return false;
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if (!network.Remove(device))
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return false;
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if (network.Devices.Count == 0)
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_networks.Remove(device.DeviceNetId);
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return true;
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}
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private List<DeviceNetworkComponent> ConnectionsWithReceiveAll(DeviceNetworkComponent.ConnectionType netId, int frequency)
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#region Get Device
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/// <summary>
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/// Get a list of devices listening on a given frequency on some network.
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/// </summary>
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private HashSet<DeviceNetworkComponent> GetListeningDevices(ConnectionType netId, uint frequency)
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{
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if (!_connections.ContainsKey(netId))
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return new List<DeviceNetworkComponent>();
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if (_networks.TryGetValue(netId, out var network) && network.ListeningDevices.TryGetValue(frequency, out var devices))
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return devices;
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var result = _connections[netId].FindAll(device => device.Frequency == frequency && device.ReceiveAll);
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return result;
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return new();
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}
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private void SendPacket(NetworkPacket packet)
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/// <summary>
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/// Get a list of devices listening for ANY transmission on a given frequency, rather than just broadcast & addressed events.
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/// </summary>
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private HashSet<DeviceNetworkComponent> GetRecieveAllDevices(ConnectionType netId, uint frequency)
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{
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if (!TryGetConnectionWithAddress(packet.NetId, packet.Frequency, packet.Address, out var connection))
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return;
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if (_networks.TryGetValue(netId, out var network) && network.ReceiveAllDevices.TryGetValue(frequency, out var devices))
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return devices;
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var receivers = ConnectionsWithReceiveAll(packet.NetId, packet.Frequency);
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receivers.Add(connection);
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SendToConnections(receivers, packet);
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return new();
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}
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private void BroadcastPacket(NetworkPacket packet)
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/// <summary>
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/// Try to find a device on a network using its address.
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/// </summary>
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private bool TryGetDevice(ConnectionType netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device)
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{
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var receivers = ConnectionsForFrequency(packet.NetId, packet.Frequency);
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SendToConnections(receivers, packet);
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if (!_networks.TryGetValue(netId, out var network))
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{
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device = null;
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return false;
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}
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return network.Devices.TryGetValue(address, out device);
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}
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#endregion
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#region Packet Sending
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private void SendPacket(DeviceNetworkPacketEvent packet)
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{
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HashSet<DeviceNetworkComponent> recipients;
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if (packet.Address == null)
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{
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// Broadcast to all listening devices
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recipients = GetListeningDevices(packet.NetId, packet.Frequency);
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}
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else
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{
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// Add devices listening to all messages
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recipients = new(GetRecieveAllDevices(packet.NetId, packet.Frequency));
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// add the intended recipient (if they are even listening).
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if (TryGetDevice(packet.NetId, packet.Address, out var device) && device.ReceiveFrequency == packet.Frequency)
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recipients.Add(device);
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}
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SendToConnections(recipients, packet);
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}
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private void SendToConnections(List<DeviceNetworkComponent> connections, NetworkPacket packet)
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private void SendToConnections(HashSet<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
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{
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var xform = Transform(packet.Sender);
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BeforePacketSentEvent beforeEv = new(packet.Sender, xform, _transformSystem.GetWorldPosition(xform));
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foreach (var connection in connections)
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{
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var beforeEvent = new BeforePacketSentEvent(packet.Sender.Owner);
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RaiseLocalEvent(connection.Owner, beforeEvent, false);
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if (connection.Owner == packet.Sender)
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continue;
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if (!beforeEvent.Cancelled)
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{
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RaiseLocalEvent(connection.Owner, new PacketSentEvent(connection.Frequency, packet.Sender.Address, packet.Data, packet.Broadcast) , false);
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}
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|
|
|
RaiseLocalEvent(connection.Owner, beforeEv, false);
|
|
|
|
|
|
|
|
|
|
if (!beforeEv.Cancelled)
|
|
|
|
|
RaiseLocalEvent(connection.Owner, packet, false);
|
|
|
|
|
else
|
|
|
|
|
beforeEv.Uncancel();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region Component Setter Functions
|
|
|
|
|
public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
|
|
|
|
{
|
|
|
|
|
if (!Resolve(uid, ref device, false))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (device.ReceiveFrequency == frequency)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveFrequency(device.Address, frequency))
|
|
|
|
|
device.ReceiveFrequency = frequency;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
|
|
|
|
|
{
|
|
|
|
|
if (Resolve(uid, ref device, false))
|
|
|
|
|
device.TransmitFrequency = frequency;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
|
|
|
|
|
{
|
|
|
|
|
if (!Resolve(uid, ref device, false))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (device.ReceiveAll == receiveAll)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateReceiveAll(device.Address, receiveAll))
|
|
|
|
|
device.ReceiveAll = receiveAll;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
|
|
|
|
|
{
|
|
|
|
|
if (!Resolve(uid, ref device, false))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (device.Address == address)
|
|
|
|
|
{
|
|
|
|
|
device.CustomAddress = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.UpdateAddress(device.Address, address))
|
|
|
|
|
{
|
|
|
|
|
device.Address = address;
|
|
|
|
|
device.CustomAddress = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal struct NetworkPacket
|
|
|
|
|
public void RandomizeAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
|
|
|
|
|
{
|
|
|
|
|
public DeviceNetworkComponent.ConnectionType NetId;
|
|
|
|
|
public int Frequency;
|
|
|
|
|
public string Address;
|
|
|
|
|
public bool Broadcast;
|
|
|
|
|
public NetworkPayload Data;
|
|
|
|
|
public DeviceNetworkComponent Sender;
|
|
|
|
|
if (!Resolve(uid, ref device, false))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet) || !deviceNet.RandomizeAddress(device.Address, address))
|
|
|
|
|
{
|
|
|
|
|
var prefix = string.IsNullOrWhiteSpace(device.Prefix) ? null : Loc.GetString(device.Prefix);
|
|
|
|
|
device.Address = $"{prefix}{_random.Next():x}";
|
|
|
|
|
device.CustomAddress = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
@@ -241,46 +294,66 @@ namespace Content.Server.DeviceNetwork.Systems
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The EntityUid of the entity the packet was sent from.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public EntityUid Sender;
|
|
|
|
|
public readonly EntityUid Sender;
|
|
|
|
|
|
|
|
|
|
public BeforePacketSentEvent(EntityUid sender)
|
|
|
|
|
public readonly TransformComponent SenderTransform;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The senders current position in world coordinates.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public readonly Vector2 SenderPosition;
|
|
|
|
|
|
|
|
|
|
public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition)
|
|
|
|
|
{
|
|
|
|
|
Sender = sender;
|
|
|
|
|
SenderTransform = xform;
|
|
|
|
|
SenderPosition = senderPosition;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Event raised when a device network packet gets sent.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public sealed class PacketSentEvent : EntityEventArgs
|
|
|
|
|
public sealed class DeviceNetworkPacketEvent : EntityEventArgs
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The type of network that this packet is being sent on.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public ConnectionType NetId;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The frequency the packet is sent on.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public int Frequency;
|
|
|
|
|
public readonly uint Frequency;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Address of the intended recipient. Null if the message was broadcast.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string? Address;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The device network address of the sending entity.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public string SenderAddress;
|
|
|
|
|
public readonly string SenderAddress;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The data that is beeing sent.
|
|
|
|
|
/// The entity that sent the packet.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public NetworkPayload Data;
|
|
|
|
|
public EntityUid Sender;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Whether the packet was broadcasted.
|
|
|
|
|
/// The data that is being sent.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool Broadcast;
|
|
|
|
|
public readonly NetworkPayload Data;
|
|
|
|
|
|
|
|
|
|
public PacketSentEvent(int frequency, string senderAddress, NetworkPayload data, bool broadcast)
|
|
|
|
|
public DeviceNetworkPacketEvent(ConnectionType netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
|
|
|
|
|
{
|
|
|
|
|
NetId = netId;
|
|
|
|
|
Address = address;
|
|
|
|
|
Frequency = frequency;
|
|
|
|
|
SenderAddress = senderAddress;
|
|
|
|
|
Sender = sender;
|
|
|
|
|
Data = data;
|
|
|
|
|
Broadcast = broadcast;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|