Rejig Device networks (#7380)

This commit is contained in:
Leon Friedrich
2022-04-09 00:27:10 +12:00
committed by GitHub
parent 44649e7fed
commit a4d55235cc
33 changed files with 671 additions and 247 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Server.Medical.CrewMonitoring
{
base.Initialize();
SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, PacketSentEvent>(OnPacketReceived);
SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
}
public override void Update(float frameTime)
@@ -47,7 +47,7 @@ namespace Content.Server.Medical.CrewMonitoring
component.ConnectedSensors.Clear();
}
private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, PacketSentEvent args)
private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args)
{
var suitSensor = _sensors.PacketToSuitSensor(args.Data);
if (suitSensor == null)

View File

@@ -40,10 +40,10 @@ namespace Content.Server.Medical.SuitSensors
public string ActivationSlot = "jumpsuit";
/// <summary>
/// How often does sensor update its owners status (in seconds).
/// How often does sensor update its owners status (in seconds). Limited by the system update rate.
/// </summary>
[DataField("updateRate")]
public float UpdateRate = 2f;
public TimeSpan UpdateRate = TimeSpan.FromSeconds(2f);
/// <summary>
/// Current user that wears suit sensor. Null if nobody wearing it.

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Server.Access.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
@@ -30,7 +30,7 @@ namespace Content.Server.Medical.SuitSensors
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private const float UpdateRate = 0.5f;
private const float UpdateRate = 1f;
private float _updateDif;
public override void Initialize()
@@ -58,8 +58,11 @@ namespace Content.Server.Medical.SuitSensors
var sensors = EntityManager.EntityQuery<SuitSensorComponent, DeviceNetworkComponent>();
foreach (var (sensor, device) in sensors)
{
if (device.TransmitFrequency is not uint frequency)
continue;
// check if sensor is ready to update
if (curTime - sensor.LastUpdate < TimeSpan.FromSeconds(sensor.UpdateRate))
if (curTime - sensor.LastUpdate < sensor.UpdateRate)
continue;
sensor.LastUpdate = curTime;
@@ -70,7 +73,7 @@ namespace Content.Server.Medical.SuitSensors
// broadcast it to device network
var payload = SuitSensorToPacket(status);
_deviceNetworkSystem.QueuePacket(sensor.Owner, DeviceNetworkConstants.NullAddress, device.Frequency, payload, true);
_deviceNetworkSystem.QueuePacket(sensor.Owner, null, payload, device: device);
}
}