Add test for adding each component individually to an entity (#1870)

* Add test for adding each component individually to entities

* Put one-to-one test before all-at-once test
This commit is contained in:
DrSmugleaf
2020-08-24 13:39:00 +02:00
committed by GitHub
parent 9e6459ac79
commit a4f527351e
13 changed files with 297 additions and 114 deletions

View File

@@ -60,11 +60,18 @@ namespace Content.Server.GameObjects.Components.Fluids
return false;
}
var mopContents = mopComponent.Contents;
if (mopContents == null)
{
return false;
}
// Let's fill 'er up
// If this is called the mop should be empty but just in case we'll do Max - Current
var transferAmount = ReagentUnit.Min(mopComponent.MaxVolume - mopComponent.CurrentVolume, CurrentVolume);
var solution = contents.SplitSolution(transferAmount);
if (!mopComponent.Contents.TryAddSolution(solution) || mopComponent.CurrentVolume == 0)
if (!mopContents.TryAddSolution(solution) || mopComponent.CurrentVolume == 0)
{
return false;
}
@@ -109,7 +116,14 @@ namespace Content.Server.GameObjects.Components.Fluids
return false;
}
var solution = mopComponent.Contents.SplitSolution(transferAmount);
var mopContents = mopComponent.Contents;
if (mopContents == null)
{
return false;
}
var solution = mopContents.SplitSolution(transferAmount);
if (!contents.TryAddSolution(solution))
{
//This really shouldn't happen
@@ -127,7 +141,6 @@ namespace Content.Server.GameObjects.Components.Fluids
EntitySystem.Get<AudioSystem>().PlayFromEntity(_sound, Owner);
return true;
}
}
}

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.Chemistry;
#nullable enable
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
@@ -7,6 +8,7 @@ using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Fluids
@@ -18,16 +20,23 @@ namespace Content.Server.GameObjects.Components.Fluids
public class MopComponent : Component, IAfterInteract
{
public override string Name => "Mop";
internal SolutionComponent Contents => _contents;
private SolutionComponent _contents;
public SolutionComponent? Contents => Owner.GetComponentOrNull<SolutionComponent>();
public ReagentUnit MaxVolume
{
get => _contents.MaxVolume;
set => _contents.MaxVolume = value;
get => Owner.GetComponentOrNull<SolutionComponent>()?.MaxVolume ?? ReagentUnit.Zero;
set
{
if (Owner.TryGetComponent(out SolutionComponent? solution))
{
solution.MaxVolume = value;
}
}
}
public ReagentUnit CurrentVolume => _contents.CurrentVolume;
public ReagentUnit CurrentVolume =>
Owner.GetComponentOrNull<SolutionComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
// Currently there's a separate amount for pickup and dropoff so
// Picking up a puddle requires multiple clicks
@@ -36,7 +45,7 @@ namespace Content.Server.GameObjects.Components.Fluids
public ReagentUnit PickupAmount => _pickupAmount;
private ReagentUnit _pickupAmount;
private string _pickupSound;
private string _pickupSound = "";
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
@@ -49,12 +58,16 @@ namespace Content.Server.GameObjects.Components.Fluids
public override void Initialize()
{
base.Initialize();
_contents = Owner.GetComponent<SolutionComponent>();
if (!Owner.EnsureComponent(out SolutionComponent _))
{
Logger.Warning($"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
}
}
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!Owner.TryGetComponent(out SolutionComponent? contents)) return;
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
if (CurrentVolume <= 0)
@@ -66,12 +79,12 @@ namespace Content.Server.GameObjects.Components.Fluids
if (eventArgs.Target == null)
{
// Drop the liquid on the mop on to the ground
SpillHelper.SpillAt(eventArgs.ClickLocation, _contents.SplitSolution(CurrentVolume), "PuddleSmear");
SpillHelper.SpillAt(eventArgs.ClickLocation, contents.SplitSolution(CurrentVolume), "PuddleSmear");
return;
}
if (!eventArgs.Target.TryGetComponent(out PuddleComponent puddleComponent))
if (!eventArgs.Target.TryGetComponent(out PuddleComponent? puddleComponent))
{
return;
}
@@ -102,23 +115,22 @@ namespace Content.Server.GameObjects.Components.Fluids
if (puddleCleaned) //After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
{
SpillHelper.SpillAt(eventArgs.ClickLocation, _contents.SplitSolution(transferAmount), "PuddleSmear");
SpillHelper.SpillAt(eventArgs.ClickLocation, contents.SplitSolution(transferAmount), "PuddleSmear");
}
else
{
_contents.SplitSolution(transferAmount);
contents.SplitSolution(transferAmount);
}
// Give some visual feedback shit's happening (for anyone who can't hear sound)
Owner.PopupMessage(eventArgs.User, Loc.GetString("Swish"));
if (_pickupSound == null)
if (string.IsNullOrWhiteSpace(_pickupSound))
{
return;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity(_pickupSound, Owner);
}
}
}

View File

@@ -115,6 +115,7 @@ namespace Content.Server.GameObjects.Components.Fluids
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
{
_contents = solutionComponent;
@@ -122,7 +123,6 @@ namespace Content.Server.GameObjects.Components.Fluids
else
{
_contents = Owner.AddComponent<SolutionComponent>();
_contents.Initialize();
}
_snapGrid = Owner.EnsureComponent<SnapGridComponent>();

View File

@@ -8,6 +8,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -45,13 +46,17 @@ namespace Content.Server.GameObjects.Components.Fluids
set => _sprayVelocity = value;
}
private SolutionComponent _contents;
public ReagentUnit CurrentVolume => _contents.CurrentVolume;
public ReagentUnit CurrentVolume => Owner.GetComponentOrNull<SolutionComponent>()?.CurrentVolume ?? ReagentUnit.Zero;
public override void Initialize()
{
base.Initialize();
_contents = Owner.GetComponent<SolutionComponent>();
if (!Owner.EnsureComponent(out SolutionComponent _))
{
Logger.Warning(
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionComponent)}");
}
}
public override void ExposeData(ObjectSerializer serializer)
@@ -74,8 +79,11 @@ namespace Content.Server.GameObjects.Components.Fluids
if (eventArgs.ClickLocation.GridID != playerPos.GridID)
return;
if (!Owner.TryGetComponent(out SolutionComponent contents))
return;
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
var solution = _contents.SplitSolution(_transferAmount);
var solution = contents.SplitSolution(_transferAmount);
playerPos = playerPos.Offset(direction); // Move a bit so we don't hit the player
//TODO: check for wall?