Fix some some bugs when client-side prediction is disabled (#18241)
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@@ -41,6 +41,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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_overlayManager.AddOverlay(new MeleeWindupOverlay(EntityManager, _timing, _player, _protoManager));
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SubscribeAllEvent<DamageEffectEvent>(OnDamageEffect);
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SubscribeNetworkEvent<MeleeLungeEvent>(OnMeleeLunge);
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UpdatesOutsidePrediction = true;
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}
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public override void Shutdown()
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