Use TheName macro and GrammarComponent (#1396)
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@@ -101,7 +101,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (UsesRemaining <= 0)
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{
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user.PopupMessage(user, Loc.GetString($"The {Owner.Name} is empty!"));
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user.PopupMessage(user, Loc.GetString("{0:TheName} is empty!", Owner));
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return false;
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}
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