Use TheName macro and GrammarComponent (#1396)
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@@ -106,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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sprite.LayerSetState(0, "burnt");
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_notifyManager.PopupMessage(Owner, user, "The flash burns out!");
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_notifyManager.PopupMessage(Owner, user, Loc.GetString("The flash burns out!"));
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}
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else if (!_flashing)
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{
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@@ -151,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (entity != user)
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{
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_notifyManager.PopupMessage(user, entity, $"{user.Name} blinds you with the {Owner.Name}");
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_notifyManager.PopupMessage(user, entity, Loc.GetString("{0:TheName} blinds you with {1:theName}", user, Owner));
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}
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}
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@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (inDetailsRange)
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{
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message.AddMarkup(_localizationManager.GetString(
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$"The flash has [color=green]{Uses}[/color] uses remaining."));
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"The flash has [color=green]{0}[/color] uses remaining.", Uses));
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}
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}
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}
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