diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/human.yml b/Resources/Prototypes/Entities/Mobs/NPCs/human.yml index 83eeb0587c..50515133b0 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/human.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/human.yml @@ -57,7 +57,7 @@ - Syndicate - type: Loadout prototypes: - - SyndicateFootsoldierGear + - SyndicateFootsoldierGearRuin - type: InputMover - type: MobMover - type: HTN diff --git a/Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml b/Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml index 1273149f7c..55e3086822 100644 --- a/Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml +++ b/Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml @@ -157,79 +157,40 @@ satchel: ClothingBackpackDuffelSyndicateOperativeMedic duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic -# Syndicate Footsoldier Gear - Unarmed +# Syndicate Footsoldier Gear - type: startingGear id: SyndicateFootsoldierGear equipment: jumpsuit: ClothingUniformJumpsuitOperative head: ClothingHeadHelmetSwatSyndicate mask: ClothingMaskGas - outerClothing: ClothingOuterArmorBasicSlim + outerClothing: ClothingOuterArmorBasic ears: ClothingHeadsetAltSyndicate gloves: ClothingHandsGlovesCombat back: ClothingBackpackFilled shoes: ClothingShoesBootsCombat - id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have + id: SyndiPDA innerClothingSkirt: ClothingUniformJumpsuitOperative - satchel: ClothingBackpackDuffelSyndicateOperative + satchel: ClothingBackpackSatchelFilled duffelbag: ClothingBackpackDuffelSyndicateOperative -# Syndicate Footsoldier Gear - Knife +# Syndicate Footsoldier Gear - No Headset - type: startingGear - id: SyndicateFootsoldierGearKnife + id: SyndicateFootsoldierGearRuin equipment: jumpsuit: ClothingUniformJumpsuitOperative head: ClothingHeadHelmetSwatSyndicate mask: ClothingMaskGas - outerClothing: ClothingOuterArmorBasicSlim - ears: ClothingHeadsetAltSyndicate + outerClothing: ClothingOuterArmorBasic gloves: ClothingHandsGlovesCombat back: ClothingBackpackFilled shoes: ClothingShoesBootsCombat - pocket1: CombatKnife id: SyndiPDA innerClothingSkirt: ClothingUniformJumpsuitOperative - satchel: ClothingBackpackDuffelSyndicateOperative + satchel: ClothingBackpackSatchelFilled duffelbag: ClothingBackpackDuffelSyndicateOperative -# Syndicate Footsoldier Gear - Energy Sword -- type: startingGear - id: SyndicateFootsoldierGearESword - equipment: - jumpsuit: ClothingUniformJumpsuitOperative - head: ClothingHeadHelmetSwatSyndicate - mask: ClothingMaskGas - outerClothing: ClothingOuterArmorBasicSlim - ears: ClothingHeadsetAltSyndicate - gloves: ClothingHandsGlovesCombat - back: ClothingBackpackFilled - shoes: ClothingShoesBootsCombatFilled - pocket1: EnergySword - pocket2: EnergyShield - id: SyndiPDA - innerClothingSkirt: ClothingUniformJumpsuitOperative - satchel: ClothingBackpackDuffelSyndicateOperative - duffelbag: ClothingBackpackDuffelSyndicateOperative - -# Syndicate Footsoldier Gear - Viper -- type: startingGear - id: SyndicateFootsoldierGearPistol - equipment: - jumpsuit: ClothingUniformJumpsuitOperative - head: ClothingHeadHelmetSwatSyndicate - mask: ClothingMaskGas - outerClothing: ClothingOuterArmorBasicSlim - ears: ClothingHeadsetAltSyndicate - gloves: ClothingHandsGlovesCombat - back: ClothingBackpackFilled - shoes: ClothingShoesBootsCombat - pocket1: WeaponPistolViper - id: SyndiPDA - innerClothingSkirt: ClothingUniformJumpsuitOperative - satchel: ClothingBackpackDuffelSyndicateOperative - duffelbag: ClothingBackpackDuffelSyndicateOperative - -# Nanotrasen Paramilitary Unit Gear - pistol +# Nanotrasen Paramilitary Unit Gear - type: startingGear id: NanotrasenParamilitaryGear equipment: