Miasma update (#8943)
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@@ -4,7 +4,10 @@ using Content.Shared.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Server.Body.Components;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Miasma
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{
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@@ -13,6 +16,8 @@ namespace Content.Server.Atmos.Miasma
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -35,8 +40,8 @@ namespace Content.Server.Atmos.Miasma
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perishable.RotAccumulator -= 1f;
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Blunt", 0.25); // Slowly accumulate enough to gib after like half an hour
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damage.DamageDict.Add("Cellular", 0.25); // Cloning rework might use this eventually
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damage.DamageDict.Add("Blunt", 0.3); // Slowly accumulate enough to gib after like half an hour
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damage.DamageDict.Add("Cellular", 0.3); // Cloning rework might use this eventually
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_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true);
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@@ -56,6 +61,7 @@ namespace Content.Server.Atmos.Miasma
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base.Initialize();
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SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<PerishableComponent, BeingGibbedEvent>(OnGibbed);
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SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AntiRottingContainerComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<AntiRottingContainerComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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}
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@@ -71,10 +77,24 @@ namespace Content.Server.Atmos.Miasma
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if (!TryComp<PhysicsComponent>(uid, out var physics))
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return;
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if (component.DeathAccumulator <= component.RotAfter.TotalSeconds)
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return;
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var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
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var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates);
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if (tileMix != null)
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tileMix.AdjustMoles(Gas.Miasma, molsToDump);
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foreach (var part in args.GibbedParts)
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{
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EntityManager.QueueDeleteEntity(part);
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}
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}
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private void OnExamined(EntityUid uid, PerishableComponent component, ExaminedEvent args)
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{
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if (component.DeathAccumulator >= component.RotAfter.TotalSeconds)
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args.PushMarkup(Loc.GetString("miasma-rotting"));
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}
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private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args)
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@@ -23,7 +23,7 @@ namespace Content.Server.Atmos.Miasma
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/// <summary>
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/// When DeathAccumulator is greater than this, start rotting.
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/// </summary>
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public TimeSpan RotAfter = TimeSpan.FromMinutes(3);
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public TimeSpan RotAfter = TimeSpan.FromMinutes(5);
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/// <summary>
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/// Gasses are released every second.
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@@ -32,11 +32,10 @@ namespace Content.Server.Atmos.Miasma
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public float RotAccumulator = 0f;
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/// <summary>
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/// How many moles of gas released per second, adjusted for mass.
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/// Humans have a mass of 70. I am aiming for ten mols a minute, so
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/// 1/6 of a minute, divided by 70 as a baseline.
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/// How many moles of gas released per second, per unit of mass.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MolsPerSecondPerUnitMass = 0.0025f;
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[DataField("molsPerSecondPerUnitMass")]
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public float MolsPerSecondPerUnitMass = 0.0035f;
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}
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}
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