Basic bleeding mechanics (#6710)
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@@ -72,3 +72,20 @@
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Cold: 1.5
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Poison: 0.8
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# Represents which damage types should be modified
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# in relation to how they cause bloodloss damage.
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- type: damageModifierSet
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id: BloodlossHuman
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coefficients:
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Blunt: 0.8
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Slash: 2.5
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Piercing: 2.0
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Shock: 0.0
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Cold: 0.0
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Heat: 0.0
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Poison: 0.0
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Radiation: 0.0
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Asphyxiation: 0.0
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Bloodloss: 0.0 # no double dipping
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Cellular: 0.0
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