Merge remote-tracking branch 'upstream/master' into ups

This commit is contained in:
Jabak
2024-07-31 01:26:23 +03:00
63 changed files with 1267 additions and 449 deletions

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@@ -1,89 +1,37 @@
using System.Numerics;
using Content.Client.Gravity;
using Content.Shared.Rotation;
using Content.Shared._White.Animations;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
namespace Content.Client._White.Animations;
public sealed class WaddleAnimationSystem : EntitySystem
public sealed class WaddleAnimationSystem : SharedWaddledAnimationSystem
{
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!; // WD EDIT
public override void Initialize()
{
SubscribeLocalEvent<WaddleAnimationComponent, MoveInputEvent>(OnMovementInput);
SubscribeLocalEvent<WaddleAnimationComponent, StartedWaddlingEvent>(OnStartedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, StoppedWaddlingEvent>(OnStoppedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeAllEvent<StartedWaddlingEvent>(ev => PlayAnimation(GetEntity(ev.User)));
SubscribeAllEvent<StoppedWaddlingEvent>(ev => StopAnimation(GetEntity(ev.User)));
}
private void OnMovementInput(EntityUid entity, WaddleAnimationComponent component, MoveInputEvent args)
protected override void PlayAnimation(EntityUid uid)
{
// Prediction mitigation. Prediction means that MoveInputEvents are spammed repeatedly, even though you'd assume
// they're once-only for the user actually doing something. As such do nothing if we're just repeating this FoR.
if (!_timing.IsFirstTimePredicted)
{
return;
}
// WD EDIT
_appearance.TryGetData<RotationState>(entity, RotationVisuals.RotationState, out var state);
if (state is RotationState.Horizontal)
return;
// WD EDIT
if (!args.HasDirectionalMovement && component.IsCurrentlyWaddling)
{
component.IsCurrentlyWaddling = false;
var stopped = new StoppedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref stopped);
return;
}
// Only start waddling if we're not currently AND we're actually moving.
if (component.IsCurrentlyWaddling || !args.HasDirectionalMovement)
if (!Timing.IsFirstTimePredicted)
return;
component.IsCurrentlyWaddling = true;
var started = new StartedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref started);
}
private void OnStartedWalking(EntityUid uid, WaddleAnimationComponent component, StartedWaddlingEvent args)
{
if (_animation.HasRunningAnimation(uid, component.KeyName))
{
if (!TryComp<WaddleAnimationComponent>(uid, out var component))
return;
}
if (!TryComp<InputMoverComponent>(uid, out var mover))
{
return;
}
if (_gravity.IsWeightless(uid))
{
if (_animation.HasRunningAnimation(uid, component.KeyName))
return;
}
// WD EDIT
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state);
if (TryComp<SpriteComponent>(uid, out var sprite) && TryComp<RotationVisualsComponent>(uid, out var rotat) && state is RotationState.Horizontal)
return;
// WD EDIT
var tumbleIntensity = component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
var len = mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
@@ -126,14 +74,15 @@ public sealed class WaddleAnimationSystem : EntitySystem
_animation.Play(uid, anim, component.KeyName);
}
private void OnStoppedWalking(EntityUid uid, WaddleAnimationComponent component, StoppedWaddlingEvent args)
protected override void StopAnimation(EntityUid uid)
{
_animation.Stop(uid, component.KeyName);
if (!TryComp<WaddleAnimationComponent>(uid, out var component))
return;
if (!TryComp<SpriteComponent>(uid, out var sprite))
{
return;
}
_animation.Stop(uid, component.KeyName);
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
@@ -142,13 +91,9 @@ public sealed class WaddleAnimationSystem : EntitySystem
private void OnAnimationCompleted(EntityUid uid, WaddleAnimationComponent component, AnimationCompletedEvent args)
{
if (args.Key is not "Waddle") // WD EDIT
{
component.IsCurrentlyWaddling = false;
if (args.Key != component.KeyName)
return;
}
var started = new StartedWaddlingEvent(uid);
RaiseLocalEvent(uid, ref started);
PlayAnimation(uid);
}
}

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@@ -0,0 +1,7 @@
using Content.Shared._White.Item.PseudoItem;
namespace Content.Client._White.Items.PseudoItem;
public sealed class PseudoItemSystem : SharedPseudoItemSystem
{
}

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@@ -0,0 +1,16 @@
using Content.Shared._White.Animations;
namespace Content.Server._White.Animations;
public sealed class WaddleAnimationSystem : SharedWaddledAnimationSystem
{
protected override void PlayAnimation(EntityUid user)
{
RaiseNetworkEvent(new StartedWaddlingEvent(GetNetEntity(user)));
}
protected override void StopAnimation(EntityUid user)
{
RaiseNetworkEvent(new StoppedWaddlingEvent(GetNetEntity(user)));
}
}

View File

@@ -5,6 +5,15 @@ namespace Content.Server._White.Carrying;
[RegisterComponent]
public sealed partial class CarriableComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan DoAfterLength = TimeSpan.FromSeconds(4);
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float WalkModifier = 0.7f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SprintModifier = 0.7f;
/// <summary>
/// Number of free hands required
/// to carry the entity
@@ -13,4 +22,4 @@ public sealed partial class CarriableComponent : Component
public int FreeHandsRequired = 2;
public CancellationTokenSource? CancelToken;
}
}

View File

@@ -207,9 +207,9 @@ public sealed class CarryingSystem : EntitySystem
args.Handled = true;
}
private void StartCarryDoAfter(EntityUid carrier, EntityUid carried, CarriableComponent component)
public void StartCarryDoAfter(EntityUid carrier, EntityUid carried, CarriableComponent component)
{
var length = TimeSpan.FromSeconds(6); // т.к. удалили систему разницы масс увеличу время с 3 до 6
var length = component.DoAfterLength; // т.к. удалили систему разницы масс увеличу время с 3 до 6
if (length >= TimeSpan.FromSeconds(9))
{
_popupSystem.PopupEntity(Loc.GetString("carry-too-heavy"), carried, carrier,
@@ -230,7 +230,11 @@ public sealed class CarryingSystem : EntitySystem
NeedHand = true
};
_doAfterSystem.TryStartDoAfter(args);
if(_doAfterSystem.TryStartDoAfter(args))
{
_popupSystem.PopupEntity(Loc.GetString("carry-start", ("carrier", carrier)), carried, carried,
Shared.Popups.PopupType.SmallCaution);
}
}
private void Carry(EntityUid carrier, EntityUid carried)
@@ -260,17 +264,22 @@ public sealed class CarryingSystem : EntitySystem
_actionBlockerSystem.UpdateCanMove(carried);
}
public void DropCarried(EntityUid carrier, EntityUid carried)
public void DropCarried(EntityUid carrier,
EntityUid carried,
bool attachToGridOrMap = true,
bool removeCanEscape = true)
{
RemComp<CarryingComponent>(carrier); // get rid of this first so we don't recusrively fire that event
RemComp<CarryingSlowdownComponent>(carrier);
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried);
RemComp<CanEscapeInventoryComponent>(carried);
if (removeCanEscape)
RemComp<CanEscapeInventoryComponent>(carried);
_actionBlockerSystem.UpdateCanMove(carried);
_virtualItemSystem.DeleteInHandsMatching(carrier, carried);
_transform.AttachToGridOrMap(carried);
if (attachToGridOrMap)
_transform.AttachToGridOrMap(carried);
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
@@ -302,4 +311,4 @@ public sealed class CarryingSystem : EntitySystem
return true;
}
}
}

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@@ -0,0 +1,7 @@
namespace Content.Server._White.Cult.Items.Components;
public abstract partial class BaseMagicHandComponent : Component
{
[DataField]
public string Speech;
}

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@@ -0,0 +1,25 @@
using Content.Shared._White.Cult;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server._White.Cult.Items.Components;
[RegisterComponent]
public sealed partial class CultRitesHandComponent : BaseMagicHandComponent
{
[DataField]
public SoundSpecifier HealSound = new SoundPathSpecifier("/Audio/White/Cult/rites.ogg");
[DataField]
public SoundSpecifier SuckSound = new SoundPathSpecifier("/Audio/White/Cult/enter_blood.ogg");
[DataField]
public float HealModifier = 0.5f;
[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
public List<string> BloodRites = new ()
{
"FactoryCultBloodSpear",
"FactoryCultBloodBarrage"
};
}

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@@ -1,7 +1,7 @@
namespace Content.Server._White.Cult.Items.Components;
[RegisterComponent]
public sealed partial class CultStunHandComponent : Component
public sealed partial class CultStunHandComponent : BaseMagicHandComponent
{
[DataField]
public TimeSpan Duration = TimeSpan.FromSeconds(16);
@@ -14,7 +14,4 @@ public sealed partial class CultStunHandComponent : Component
[DataField]
public TimeSpan HaloMuteDuration = TimeSpan.FromSeconds(1);
[DataField]
public string Speech = "Fuu ma'jin!";
}

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@@ -1,56 +0,0 @@
using Content.Server._White.Cult.Items.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared._White.Chaplain;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Weapons.Melee.Events;
namespace Content.Server._White.Cult.Items.Systems;
public sealed class CultStunHandSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CultStunHandComponent, MeleeHitEvent>(OnHit);
}
private void OnHit(Entity<CultStunHandComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0)
return;
var target = args.HitEntities[0];
var (uid, comp) = ent;
QueueDel(uid);
Spawn("CultStunFlashEffect", Transform(target).Coordinates);
_chat.TrySendInGameICMessage(args.User, comp.Speech, InGameICChatType.Whisper, false);
if (TryComp(args.User, out BloodstreamComponent? bloodstream))
_bloodstream.TryModifyBloodLevel(args.User, -10, bloodstream, createPuddle: false);
if (_holyWeapon.IsHoldingHolyWeapon(target))
{
_popupSystem.PopupEntity(Loc.GetString("cult-magic-holy"), args.User, args.User, PopupType.MediumCaution);
return;
}
var halo = HasComp<PentagramComponent>(args.User);
_statusEffects.TryAddStatusEffect(target, "Muted", halo ? comp.HaloMuteDuration : comp.MuteDuration, true,
"Muted");
_stun.TryParalyze(target, halo ? comp.HaloDuration : comp.Duration, true);
}
}

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@@ -0,0 +1,257 @@
using System.Linq;
using Content.Server._White.Cult.Items.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Hands.Systems;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared._White.Chaplain;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.UI;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.UserInterface;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server._White.Cult.Items.Systems;
public sealed class MagicHandSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CultStunHandComponent, MeleeHitEvent>(OnStunHit);
SubscribeLocalEvent<CultRitesHandComponent, MeleeHitEvent>(OnRitesHit);
SubscribeLocalEvent<CultRitesHandComponent, AfterInteractEvent>(OnInteract);
SubscribeLocalEvent<CultRitesHandComponent, CultistFactoryItemSelectedMessage>(OnBloodRitesSelected);
SubscribeLocalEvent<CultRitesHandComponent, ActivatableUIOpenAttemptEvent>(OnRitesSelectAttempt);
SubscribeLocalEvent<CultRitesHandComponent, BeforeActivatableUIOpenEvent>(BeforeRitesSelect);
SubscribeLocalEvent<CultRitesHandComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(Entity<CultRitesHandComponent> ent, ref ExaminedEvent args)
{
var user = args.Examiner;
if (user != Transform(ent).ParentUid || !TryComp(user, out CultistComponent? cultist))
return;
args.PushMarkup(Loc.GetString("cult-rites-examine", ("blood", cultist.RitesBloodAmount)));
}
private void BeforeRitesSelect(Entity<CultRitesHandComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
if (_ui.TryGetUi(ent, BloodRitesUi.Key, out var bui))
_ui.SetUiState(bui, new CultistFactoryBUIState(ent.Comp.BloodRites));
}
private void OnRitesSelectAttempt(Entity<CultRitesHandComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
if (!HasComp<CultistComponent>(args.User))
args.Cancel();
}
private void OnBloodRitesSelected(Entity<CultRitesHandComponent> ent, ref CultistFactoryItemSelectedMessage args)
{
var attachedEntity = args.Session.AttachedEntity;
if (!TryComp(attachedEntity, out CultistComponent? cultist))
return;
if (!_prototypeManager.TryIndex<CultistFactoryProductionPrototype>(args.Item, out var prototype))
return;
var uid = attachedEntity.Value;
if (cultist.RitesBloodAmount < prototype.BloodCost)
{
var message = Loc.GetString("cult-rites-no-blood", ("required", prototype.BloodCost),
("blood", cultist.RitesBloodAmount));
Popup(message, uid);
return;
}
Speak(uid, ent.Comp);
Del(ent);
var success = false;
foreach (var entity in prototype.Item.Select(item => Spawn(item, Transform(uid).Coordinates)))
{
if (_handsSystem.TryPickupAnyHand(uid, entity))
{
success = true;
continue;
}
Popup(Loc.GetString("cult-rites-no-hand"), uid);
QueueDel(entity);
break;
}
if (!success)
return;
cultist.RitesBloodAmount -= prototype.BloodCost;
}
private void OnInteract(Entity<CultRitesHandComponent> ent, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Target is not { } target)
return;
var puddleQuery = GetEntityQuery<PuddleComponent>();
if (!puddleQuery.HasComp(target))
return;
if (!TryComp(args.User, out BloodstreamComponent? bloodstreamComponent) ||
!TryComp(args.User, out CultistComponent? cultist))
return;
var xform = Transform(target);
var entitiesInRange = _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(xform), 1.5f);
var totalBloodAmount = FixedPoint2.Zero;
foreach (var solutionEntity in entitiesInRange.ToList())
{
if (!puddleQuery.TryComp(solutionEntity, out var puddleComponent))
continue;
if (!_solutionSystem.TryGetSolution(solutionEntity, puddleComponent.SolutionName, out var solution))
continue;
var hasBlood = false;
foreach (var solutionContent in solution.Value.Comp.Solution.Contents.ToList()
.Where(solutionContent => solutionContent.Reagent.Prototype == "Blood"))
{
hasBlood = true;
totalBloodAmount += solutionContent.Quantity;
_bloodstream.TryModifyBloodLevel(args.User, solutionContent.Quantity / 6f, bloodstreamComponent);
_solutionSystem.RemoveReagent((Entity<SolutionComponent>) solution, "Blood", FixedPoint2.MaxValue);
}
if (hasBlood)
Spawn("CultTileEffect", Transform(solutionEntity).Coordinates);
}
if (totalBloodAmount <= FixedPoint2.Zero)
return;
cultist.RitesBloodAmount += totalBloodAmount;
_audio.PlayPvs(ent.Comp.SuckSound, args.User);
_popupSystem.PopupEntity(Loc.GetString("cult-rites-message", ("blood", cultist.RitesBloodAmount)),
args.User, args.User);
args.Handled = true;
}
private void OnRitesHit(Entity<CultRitesHandComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0)
return;
var target = args.HitEntities[0];
var (uid, comp) = ent;
QueueDel(uid);
if (!TryComp(args.User, out CultistComponent? cultist) || !TryComp(target, out DamageableComponent? damageable))
return;
if (_mobState.IsDead(target))
{
Popup(Loc.GetString("cult-rites-dead"), args.User);
return;
}
if (cultist.RitesBloodAmount <= FixedPoint2.Zero)
{
Popup(Loc.GetString("cult-rites-heal-no-blood"), args.User);
return;
}
var damage = damageable.Damage;
var totalDamage = damage.GetTotal();
if (totalDamage <= FixedPoint2.Zero)
{
Popup(Loc.GetString("cult-rites-already-healed"), args.User);
return;
}
var coef = FixedPoint2.Min(cultist.RitesBloodAmount * comp.HealModifier, totalDamage) / totalDamage;
cultist.RitesBloodAmount =
FixedPoint2.Max(FixedPoint2.Zero, cultist.RitesBloodAmount - totalDamage / comp.HealModifier);
_damageable.TryChangeDamage(target, -damage * coef, true, false, damageable, args.User);
Popup(Loc.GetString("cult-rites-after-heal", ("blood", cultist.RitesBloodAmount)), args.User);
_audio.PlayPvs(comp.HealSound, target);
Speak(args.User, comp);
}
private void OnStunHit(Entity<CultStunHandComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0)
return;
var target = args.HitEntities[0];
var (uid, comp) = ent;
QueueDel(uid);
Spawn("CultStunFlashEffect", Transform(target).Coordinates);
Speak(args.User, comp);
if (TryComp(args.User, out BloodstreamComponent? bloodstream))
_bloodstream.TryModifyBloodLevel(args.User, -10, bloodstream, createPuddle: false);
if (_holyWeapon.IsHoldingHolyWeapon(target))
{
Popup(Loc.GetString("cult-magic-holy"), args.User, PopupType.MediumCaution);
return;
}
var halo = HasComp<PentagramComponent>(args.User);
_statusEffects.TryAddStatusEffect(target, "Muted", halo ? comp.HaloMuteDuration : comp.MuteDuration, true,
"Muted");
_stun.TryParalyze(target, halo ? comp.HaloDuration : comp.Duration, true);
}
private void Popup(string msg, EntityUid user, PopupType type = PopupType.Small)
{
_popupSystem.PopupEntity(msg, user, user, type);
}
private void Speak(EntityUid user, BaseMagicHandComponent comp)
{
_chat.TrySendInGameICMessage(user, comp.Speech, InGameICChatType.Whisper, false);
}
}

View File

@@ -8,14 +8,9 @@ using Content.Server._White.Cult.UI;
using Content.Server._White.Wizard.Magic;
using Content.Server.Chat.Systems;
using Content.Shared._White.Chaplain;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Inventory;
using Content.Shared.Stacks;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared._White.Cult.Actions;
using Content.Shared._White.Cult.Components;
@@ -25,8 +20,8 @@ using Content.Shared.Actions;
using Content.Shared.Cuffs;
using Content.Shared.Cuffs.Components;
using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Content.Shared.Maps;
using Content.Shared.Mindshield.Components;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -72,6 +67,21 @@ public partial class CultSystem
SubscribeLocalEvent<CultistComponent, CultStunActionEvent>(OnStun);
SubscribeLocalEvent<CultistComponent, ActionGettingRemovedEvent>(OnActionRemoved);
SubscribeLocalEvent<CultistComponent, ShacklesEvent>(OnShackles);
SubscribeLocalEvent<CultistComponent, TwistedConstructionEvent>(OnTwistedConstruction);
}
private void OnTwistedConstruction(Entity<CultistComponent> ent, ref TwistedConstructionEvent args)
{
if (args.Cancelled)
QueueDel(GetEntity(args.Effect));
if (args.Handled || args.Cancelled)
return;
args.Handled = true;
Del(args.Target);
Spawn(args.RunicDoor, GetCoordinates(args.Location));
}
private void OnShackles(Entity<CultistComponent> ent, ref ShacklesEvent args)
@@ -106,15 +116,7 @@ public partial class CultSystem
private void OnStun(EntityUid uid, CultistComponent component, CultStunActionEvent args)
{
var entity = Spawn("StunHand", Transform(uid).Coordinates);
if (!_handsSystem.TryPickupAnyHand(uid, entity))
{
_popupSystem.PopupEntity(Loc.GetString("cult-magic-no-empty-hand"), uid, uid);
QueueDel(entity);
_actionsSystem.SetCooldown(args.Action, TimeSpan.FromSeconds(1));
return;
}
args.Handled = true;
GrantItem(uid, "StunHand", args);
}
private void OnTeleport(EntityUid uid, CultistComponent component, CultTeleportTargetActionEvent args)
@@ -123,22 +125,14 @@ public partial class CultSystem
!TryComp<ActorComponent>(uid, out var actor))
return;
if (_holyWeapon.IsHoldingHolyWeapon(args.Target))
if (!HasComp<CultistComponent>(args.Target))
{
_popupSystem.PopupEntity(Loc.GetString("cult-magic-holy"), args.Performer, args.Performer,
_popupSystem.PopupEntity("Цель должна быть культистом.", args.Performer, args.Performer,
PopupType.MediumCaution);
return;
}
if (!HasComp<CultistComponent>(args.Target) && !HasComp<ConstructComponent>(args.Target) &&
_actionBlocker.CanInteract(args.Target, null))
{
_popupSystem.PopupEntity("Цель должна быть культистом, быть скованной или парализованной.", args.Performer,
args.Performer, PopupType.MediumCaution);
return;
}
_bloodstreamSystem.TryModifyBloodLevel(uid, -5, bloodstream, createPuddle: false);
_bloodstreamSystem.TryModifyBloodLevel(uid, -7, bloodstream, createPuddle: false);
var eui = new CultTeleportSpellEui(args.Performer, args.Target);
_euiManager.OpenEui(eui, actor.PlayerSession);
@@ -150,61 +144,7 @@ public partial class CultSystem
private void OnBloodRites(EntityUid uid, CultistComponent component, CultBloodRitesInstantActionEvent args)
{
if (!TryComp<BloodstreamComponent>(args.Performer, out var bloodstreamComponent))
return;
var bruteDamageGroup = _prototypeManager.Index<DamageGroupPrototype>("Brute");
var burnDamageGroup = _prototypeManager.Index<DamageGroupPrototype>("Burn");
var xform = Transform(uid);
var entitiesInRange = _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(xform), 1.5f);
FixedPoint2 totalBloodAmount = 0f;
var breakLoop = false;
foreach (var solutionEntity in entitiesInRange.ToList())
{
if (breakLoop)
break;
if (!TryComp<PuddleComponent>(solutionEntity, out var puddleComponent))
continue;
if (!_solutionSystem.TryGetSolution(solutionEntity, puddleComponent.SolutionName, out var solution))
continue;
foreach (var solutionContent in solution.Value.Comp.Solution.Contents.ToList())
{
if (solutionContent.Reagent.Prototype != "Blood")
continue;
totalBloodAmount += solutionContent.Quantity;
_bloodstreamSystem.TryModifyBloodLevel(uid, solutionContent.Quantity / 6f, bloodstreamComponent);
_solutionSystem.RemoveReagent((Entity<SolutionComponent>) solution, "Blood", FixedPoint2.MaxValue);
/*if (GetMissingBloodValue(bloodstreamComponent) == 0)
{
breakLoop = true;
}*/
}
}
if (totalBloodAmount == 0f)
return;
component.RitesBloodAmount += totalBloodAmount;
_audio.PlayPvs("/Audio/White/Cult/enter_blood.ogg", uid, AudioParams.Default);
_damageableSystem.TryChangeDamage(uid, new DamageSpecifier(bruteDamageGroup, -20));
_damageableSystem.TryChangeDamage(uid, new DamageSpecifier(burnDamageGroup, -20));
_popupSystem.PopupEntity(Loc.GetString("verb-blood-rites-message", ("blood", component.RitesBloodAmount)), uid,
uid);
Speak(args);
args.Handled = true;
GrantItem(uid, "RitesHand", args);
}
private static FixedPoint2 GetMissingBloodValue(BloodstreamComponent bloodstreamComponent)
@@ -429,13 +369,47 @@ public partial class CultSystem
if (!TryComp(args.Target, out CuffableComponent? cuffs) || cuffs.Container.ContainedEntities.Count > 0)
return;
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.Performer, TimeSpan.FromSeconds(2),
new ShacklesEvent(), args.Performer, args.Target)
var doAfterArgs = new DoAfterArgs(EntityManager, args.Performer, TimeSpan.FromSeconds(2), new ShacklesEvent(),
args.Performer, args.Target)
{
BreakOnMove = true,
BreakOnDamage = true
});
};
if (!_doAfterSystem.TryStartDoAfter(doAfterArgs))
return;
Speak(args);
args.Handled = true;
}
private void ConvertDoor(EntityUid uid, EntityUid target, BloodstreamComponent bloodstream,
CultTwistedConstructionActionEvent args)
{
var meta = MetaData(target);
if (meta.EntityPrototype?.ID == args.RunicDoor.Id)
return;
var xform = Transform(target);
if (!xform.Anchored)
return;
var effect = Spawn(args.Effect, xform.Coordinates);
var ev = new TwistedConstructionEvent(GetNetEntity(effect), args.RunicDoor, GetNetCoordinates(xform.Coordinates));
var doAfterArgs = new DoAfterArgs(EntityManager, uid, args.Delay, ev, uid, target)
{
BreakOnDamage = true,
BreakOnMove = true,
};
if (!_doAfterSystem.TryStartDoAfter(doAfterArgs))
{
QueueDel(effect);
return;
}
_audio.PlayPvs(args.Sound, xform.Coordinates);
_bloodstreamSystem.TryModifyBloodLevel(uid, -12, bloodstream, createPuddle: false);
Speak(args);
args.Handled = true;
}
@@ -451,6 +425,12 @@ public partial class CultSystem
if (!TryComp<BloodstreamComponent>(args.Performer, out var bloodstreamComponent))
return;
if (HasComp<DoorComponent>(args.Target))
{
ConvertDoor(uid, args.Target, bloodstreamComponent, args);
return;
}
if (!_entityManager.TryGetComponent<StackComponent>(args.Target, out var stack))
return;
@@ -497,4 +477,17 @@ public partial class CultSystem
{
_spells.Speak(args, InGameICChatType.Whisper);
}
public void GrantItem(EntityUid uid, string proto, InstantActionEvent args)
{
var entity = Spawn(proto, Transform(uid).Coordinates);
if (!_handsSystem.TryPickupAnyHand(uid, entity))
{
_popupSystem.PopupEntity(Loc.GetString("cult-magic-no-empty-hand"), uid, uid);
QueueDel(entity);
_actionsSystem.SetCooldown(args.Action, TimeSpan.FromSeconds(1));
return;
}
args.Handled = true;
}
}

View File

@@ -1,4 +1,5 @@
using Content.Server.GameTicking;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Popups;
using Content.Server._White.Cult.GameRule;
@@ -46,9 +47,10 @@ public partial class CultSystem
private void OnMapInit(EntityUid uid, ConstructComponent component, MapInitEvent args)
{
foreach (var id in component.Actions)
foreach (var action in component.Actions.Select(id => _actionsSystem.AddAction(uid, id)))
{
component.ActionEntities.Add(_actionsSystem.AddAction(uid, id));
_actionsSystem.StartUseDelay(action);
component.ActionEntities.Add(action);
}
}

View File

@@ -99,7 +99,7 @@ public sealed partial class CultSystem : EntitySystem
SubscribeLocalEvent<CultEmpowerComponent, CultEmpowerSelectedBuiMessage>(OnEmpowerSelected);
SubscribeLocalEvent<CultEmpowerComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<CultEmpowerComponent, ActivateInWorldEvent>(OnActiveInWorld);
SubscribeLocalEvent<CultEmpowerComponent, CultRuneInvokeEvent>(OnActiveInWorld);
// UI
SubscribeLocalEvent<RuneDrawerProviderComponent, ActivatableUIOpenAttemptEvent>(OnRuneDrawAttempt);
@@ -396,19 +396,19 @@ public sealed partial class CultSystem : EntitySystem
if (ev.Result)
{
OnAfterInvoke(uid, cultists);
OnAfterInvoke(uid, cultists, ev.InvokePhraseOverride);
}
}
private void OnAfterInvoke(EntityUid rune, HashSet<EntityUid> cultists)
private void OnAfterInvoke(EntityUid rune, HashSet<EntityUid> cultists, string? invokePhraseOverride = null)
{
if (!_entityManager.TryGetComponent<CultRuneBaseComponent>(rune, out var component))
return;
foreach (var cultist in cultists)
{
_chat.TrySendInGameICMessage(cultist, component.InvokePhrase, component.InvokeChatType, false, false, null,
null, null, false);
_chat.TrySendInGameICMessage(cultist, invokePhraseOverride ?? component.InvokePhrase,
component.InvokeChatType, false, false, null, null, null, false);
}
}
@@ -455,16 +455,19 @@ public sealed partial class CultSystem : EntitySystem
!HasComp<MindShieldComponent>(victim.Value))
{
result = Convert(uid, victim.Value, args.User, args.Cultists);
args.InvokePhraseOverride = "Mah'weyh pleggh at e'ntrath!";
}
else
{
result = Sacrifice(uid, victim.Value, args.User, args.Cultists);
args.InvokePhraseOverride = "Barhah hra zar'garis!";
}
}
else
{
// Жертва мертва, выполняется альтернативное действие
result = SacrificeNonObjectiveDead(uid, victim.Value, args.User, args.Cultists);
args.InvokePhraseOverride = "Barhah hra zar'garis!";
}
args.Result = result;
@@ -1217,13 +1220,14 @@ public sealed partial class CultSystem : EntitySystem
* Empower rune start ----
*/
private void OnActiveInWorld(EntityUid uid, CultEmpowerComponent component, ActivateInWorldEvent args)
private void OnActiveInWorld(EntityUid uid, CultEmpowerComponent component, CultRuneInvokeEvent args)
{
if (!component.IsRune || !TryComp<CultistComponent>(args.User, out _) ||
!TryComp<ActorComponent>(args.User, out var actor))
return;
_ui.TryOpen(uid, CultEmpowerUiKey.Key, actor.PlayerSession);
args.Result = !_ui.SessionHasOpenUi(uid, CultEmpowerUiKey.Key, actor.PlayerSession) &&
_ui.TryOpen(uid, CultEmpowerUiKey.Key, actor.PlayerSession);
}
private void OnUseInHand(EntityUid uid, CultEmpowerComponent component, UseInHandEvent args)
@@ -1377,6 +1381,7 @@ public sealed partial class CultSystem : EntitySystem
var shard = _entityManager.SpawnEntity("SoulShard", transform.Value);
_mindSystem.TransferTo(mindComponent.Mind.Value, shard);
_mindSystem.UnVisit(mindComponent.Mind.Value);
_bodySystem.GibBody(target);

View File

@@ -2,7 +2,6 @@ using System.Linq;
using Content.Server.Body.Components;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.UI;
using Content.Shared.DoAfter;
using Content.Shared.Verbs;
using Robust.Shared.Player;
@@ -17,7 +16,6 @@ public sealed partial class CultSystem
SubscribeLocalEvent<CultistComponent, CultEmpowerSelectedBuiMessage>(OnCultistEmpowerSelected);
SubscribeLocalEvent<CultistComponent, CultEmpowerRemoveBuiMessage>(OnCultistEmpowerRemove);
SubscribeLocalEvent<CultistComponent, SpellCreatedEvent>(OnSpellCreated);
SubscribeLocalEvent<CultistComponent, CultistFactoryItemSelectedMessage>(OnBloodRitesSelected);
}
private void OnCultistEmpowerRemove(Entity<CultistComponent> ent, ref CultEmpowerRemoveBuiMessage args)
@@ -100,24 +98,8 @@ public sealed partial class CultSystem
}
};
var bloodRitesVerb = new Verb
{
Text = Loc.GetString("verb-blood-rites-text"),
Message = Loc.GetString("verb-blood-rites-message", ("blood", ent.Comp.RitesBloodAmount)),
Category = VerbCategory.Cult,
Act = () =>
{
if (!_ui.TryGetUi(ent, BloodRitesUi.Key, out var bui))
return;
_ui.SetUiState(bui, new CultistFactoryBUIState(ent.Comp.BloodRites));
_ui.OpenUi(bui, actor.PlayerSession);
}
};
args.Verbs.Add(createSpellVerb);
args.Verbs.Add(removeSpellVerb);
args.Verbs.Add(bloodRitesVerb);
}
private void RemoveSpell(Entity<CultistComponent> ent, ICommonSession session)
@@ -130,36 +112,4 @@ public sealed partial class CultSystem
_ui.TryOpen(ent, CultEmpowerRemoveUiKey.Key, session);
}
private void OnBloodRitesSelected(Entity<CultistComponent> ent, ref CultistFactoryItemSelectedMessage args)
{
if (!_prototypeManager.TryIndex<CultistFactoryProductionPrototype>(args.Item, out var prototype))
return;
if (ent.Comp.RitesBloodAmount < prototype.BloodCost)
{
var message = Loc.GetString("verb-blood-rites-no-blood", ("required", prototype.BloodCost),
("blood", ent.Comp.RitesBloodAmount));
_popupSystem.PopupEntity(message, ent, ent);
return;
}
var success = false;
foreach (var item in prototype.Item)
{
var entity = Spawn(item, Transform(ent).Coordinates);
if (_handsSystem.TryPickupAnyHand(ent, entity))
{
success = true;
continue;
}
_popupSystem.PopupEntity(Loc.GetString("verb-blood-rites-no-hand"), ent, ent);
QueueDel(entity);
break;
}
if (success)
ent.Comp.RitesBloodAmount -= prototype.BloodCost;
}
}

View File

@@ -0,0 +1,168 @@
using Content.Server._White.Carrying;
using Content.Shared.Verbs;
using Content.Shared.Item;
using Content.Shared.Hands;
using Content.Server.Storage.EntitySystems;
using Content.Server.Item;
using Content.Server.Popups;
using Content.Server.Resist;
using Content.Shared._White.Item.PseudoItem;
using Content.Shared.Resist;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
namespace Content.Server._White.Items.PseudoItem;
public sealed class PseudoItemSystem : SharedPseudoItemSystem
{
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly ItemSystem _itemSystem = default!;
[Dependency] private readonly CarryingSystem _carrying = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PseudoItemComponent, EntGotRemovedFromContainerMessage>(OnEntRemoved);
SubscribeLocalEvent<PseudoItemComponent, DropAttemptEvent>(OnDropAttempt);
SubscribeLocalEvent<PseudoItemComponent, EscapeInventoryEvent>(OnEscape);
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<AlternativeVerb>>(AddAltVerb);
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<Verb>>(AddVerb);
SubscribeLocalEvent<StorageComponent, PseudoItemInteractEvent>(OnInteract);
}
private void OnInteract(Entity<StorageComponent> ent, ref PseudoItemInteractEvent args)
{
if (!TryComp(args.Used, out PseudoItemComponent? pseudoItem))
return;
if (!TryInsert(ent.Owner, args.Used, args.User, pseudoItem, ent.Comp))
return;
_carrying.DropCarried(args.User, args.Used, false, false);
}
private void OnEscape(Entity<PseudoItemComponent> ent, ref EscapeInventoryEvent args)
{
NoLongerInContainer(ent.Owner, ent.Comp);
}
private void AddAltVerb(Entity<StorageComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var user = args.User;
var (uid, comp) = ent;
if (!TryComp(user, out PseudoItemComponent? pseudoItem) || pseudoItem.Active)
return;
if (Transform(uid).ParentUid == user)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
TryInsert(uid, user, user, pseudoItem, comp);
},
Text = Loc.GetString("action-name-insert-self"),
};
args.Verbs.Add(verb);
}
private void AddVerb(Entity<StorageComponent> ent, ref GetVerbsEvent<Verb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var user = args.User;
var (uid, comp) = ent;
if (!TryComp(user, out CarryingComponent? carrying))
return;
var carried = carrying.Carried;
if (!TryComp(carried, out PseudoItemComponent? pseudoItem))
return;
Verb verb = new()
{
Act = () =>
{
if (TryInsert(uid, carried, user, pseudoItem, comp))
_carrying.DropCarried(user, carried, false, false);
},
Text = Loc.GetString("action-name-insert-other"),
};
args.Verbs.Add(verb);
}
private void OnEntRemoved(EntityUid uid, PseudoItemComponent component, EntGotRemovedFromContainerMessage args)
{
NoLongerInContainer(uid, component);
}
protected override void OnGettingPickedUp(Entity<PseudoItemComponent> ent, GettingPickedUpAttemptEvent args)
{
base.OnGettingPickedUp(ent, args);
if (args.User == args.Item)
return;
if (!TryComp(ent, out CarriableComponent? carriable))
_transform.AttachToGridOrMap(ent);
else if (_carrying.CanCarry(args.User, ent))
_carrying.StartCarryDoAfter(args.User, ent, carriable);
}
private void OnDropAttempt(EntityUid uid, PseudoItemComponent component, DropAttemptEvent args)
{
if (component.Active)
args.Cancel();
}
public bool TryInsert(EntityUid storageUid,
EntityUid toInsert,
EntityUid user,
PseudoItemComponent component,
StorageComponent? storage = null)
{
if (!Resolve(storageUid, ref storage))
return false;
var item = EnsureComp<ItemComponent>(toInsert);
_itemSystem.SetSize(toInsert, component.Size, item);
_itemSystem.SetShape(toInsert, component.Shape, item);
Dirty(toInsert, component);
if (!_storageSystem.Insert(storageUid, toInsert, out _, user, storage))
{
_popupSystem.PopupEntity(Loc.GetString("comp-storage-cant-insert"), user, user);
component.Active = false;
RemComp<ItemComponent>(toInsert);
return false;
}
component.Active = true;
EnsureComp<CanEscapeInventoryComponent>(toInsert);
return true;
}
private void NoLongerInContainer(EntityUid uid, PseudoItemComponent component)
{
if (!component.Active)
return;
RemCompDeferred<CanEscapeInventoryComponent>(uid);
RemCompDeferred<ItemComponent>(uid);
component.Active = false;
Dirty(uid, component);
}
}

View File

@@ -69,12 +69,18 @@ public sealed class OfferItemSystem : SharedOfferItemSystem
_popup.PopupEntity(Loc.GetString("offer-item-give",
("item", Identity.Entity(offerItem.Item.Value, EntityManager)),
("target", Identity.Entity(uid, EntityManager))), component.Target.Value, component.Target.Value);
("target", Identity.Entity(uid, EntityManager))),
component.Target.Value,
component.Target.Value);
_popup.PopupEntity(Loc.GetString("offer-item-give-other",
("user", Identity.Entity(component.Target.Value, EntityManager)),
("item", Identity.Entity(offerItem.Item.Value, EntityManager)),
("target", Identity.Entity(uid, EntityManager)))
, component.Target.Value, Filter.PvsExcept(component.Target.Value, entityManager: EntityManager), true);
("target", Identity.Entity(uid, EntityManager))),
component.Target.Value,
Filter.PvsExcept(component.Target.Value, entityManager: EntityManager),
true);
RaiseLocalEvent(offerItem.Item.Value, new HandedEvent(component.Target.Value, uid));
}
offerItem.Item = null;

View File

@@ -24,6 +24,7 @@ using Content.Shared._White.Antag;
using Content.Shared._White.BetrayalDagger;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Events;
using Content.Shared._White.Item.PseudoItem;
using Content.Shared._White.Wizard;
using Content.Shared._White.Wizard.Magic;
using Content.Shared.Actions;
@@ -854,6 +855,9 @@ public sealed class WizardSpellsSystem : EntitySystem
public bool CanCast(BaseActionEvent msg)
{
if (TryComp(msg.Performer, out PseudoItemComponent? pseudoItem) && pseudoItem.Active)
return false;
return !msg.Handled && CheckRequirements(msg.Action, msg.Performer) &&
!_statusEffectsSystem.HasStatusEffect(msg.Performer, "Incorporeal");
}

View File

@@ -1,8 +1,8 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Movement.Components;
using Content.Shared._White.Animations;
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory.Events;
namespace Content.Client.Clothing.Systems;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class WaddleClothingSystem : EntitySystem
{

View File

@@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared._White.Item.PseudoItem;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
@@ -67,7 +68,8 @@ public abstract class SharedVirtualItemSystem : EntitySystem
private void OnBeforeRangedInteract(Entity<VirtualItemComponent> ent, ref BeforeRangedInteractEvent args)
{
// No interactions with a virtual item, please.
args.Handled = true;
if (!HasComp<PseudoItemComponent>(ent.Comp.BlockingEntity))
args.Handled = true;
}
#region Hands

View File

@@ -1,6 +1,7 @@
using System.Collections.Frozen;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared._White.Item.PseudoItem;
using Content.Shared.ActionBlocker;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Coordinates;
@@ -10,6 +11,7 @@ using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Lock;
using Content.Shared.Materials;
@@ -223,6 +225,12 @@ public abstract class SharedStorageSystem : EntitySystem
if (HasComp<PlaceableSurfaceComponent>(uid))
return;
if (TryComp<VirtualItemComponent>(args.Used, out var virtualItem)) // WD
{
RaiseLocalEvent(uid, new PseudoItemInteractEvent(virtualItem.BlockingEntity, args.User));
return;
}
PlayerInsertHeldEntity(uid, args.User, storageComp);
// Always handle it, even if insertion fails.
// We don't want to trigger any AfterInteract logic here.
@@ -1072,7 +1080,7 @@ public abstract class SharedStorageSystem : EntitySystem
for (int i = 0; i < list.Count; i++)
{
var saved = list[i];
if (saved == location)
{
list.Remove(location);

View File

@@ -2,6 +2,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared._White.Containers;
using Content.Shared._White.Events;
using Content.Shared._White.Item.PseudoItem;
using Content.Shared._White.WeaponModules;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;

View File

@@ -0,0 +1,47 @@
using Content.Shared.Movement.Events;
using Content.Shared.Standing.Systems;
using Robust.Shared.Timing;
namespace Content.Shared._White.Animations;
public abstract class SharedWaddledAnimationSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly SharedStandingStateSystem _standingState = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WaddleAnimationComponent, MoveInputEvent>(OnMovementInput);
}
private void OnMovementInput(EntityUid uid, WaddleAnimationComponent component, MoveInputEvent args)
{
if (!Timing.IsFirstTimePredicted)
return;
if (_standingState.IsDown(uid))
return;
if (!args.HasDirectionalMovement && component.IsCurrentlyWaddling)
{
component.IsCurrentlyWaddling = false;
StopAnimation(uid);
return;
}
if (component.IsCurrentlyWaddling || !args.HasDirectionalMovement)
return;
component.IsCurrentlyWaddling = true;
PlayAnimation(uid);
}
protected abstract void PlayAnimation(EntityUid user);
protected abstract void StopAnimation(EntityUid user);
}

View File

@@ -1,30 +1,20 @@
using System.Numerics;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Components;
namespace Content.Shared._White.Animations;
/// <summary>
/// Declares that an entity has started to waddle like a duck/clown.
/// </summary>
/// <param name="Entity">The newly be-waddled.</param>
[ByRefEvent]
public record struct StartedWaddlingEvent(EntityUid Entity)
[Serializable, NetSerializable]
public sealed class StartedWaddlingEvent(NetEntity user) : EntityEventArgs
{
public EntityUid Entity = Entity;
public NetEntity User = user;
}
/// <summary>
/// Declares that an entity has stopped waddling like a duck/clown.
/// </summary>
/// <param name="Entity">The former waddle-er.</param>
[ByRefEvent]
public record struct StoppedWaddlingEvent(EntityUid Entity)
[Serializable, NetSerializable]
public sealed class StoppedWaddlingEvent(NetEntity user) : EntityEventArgs
{
public EntityUid Entity = Entity;
public NetEntity User = user;
}
/// <summary>
/// Defines something as having a waddle animation when it moves.
/// </summary>
[RegisterComponent]
public sealed partial class WaddleAnimationComponent : Component
{

View File

@@ -1,5 +1,7 @@
using Content.Shared.Actions;
using Content.Shared.Magic;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Cult.Actions;
@@ -7,6 +9,21 @@ public sealed partial class CultTwistedConstructionActionEvent : EntityTargetAct
{
[DataField("speech")]
public string? Speech { get; private set; }
[DataField]
public EntProtoId RunicDoor = "AirlockGlassCult";
[DataField]
public EntProtoId Effect = "EffectConstructRed";
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(4);
[DataField]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
}
public sealed partial class CultSummonDaggerActionEvent : InstantActionEvent, ISpeakSpell

View File

@@ -0,0 +1,30 @@
using Content.Shared.DoAfter;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Cult.Actions;
[Serializable, NetSerializable]
public sealed partial class ShacklesEvent : SimpleDoAfterEvent
{
}
[Serializable, NetSerializable]
public sealed partial class TwistedConstructionEvent : DoAfterEvent
{
public NetEntity Effect { get; private set; }
public EntProtoId RunicDoor { get; private set; }
public NetCoordinates Location { get; private set; }
public TwistedConstructionEvent(NetEntity effect, EntProtoId runicDoor, NetCoordinates location)
{
Effect = effect;
RunicDoor = runicDoor;
Location = location;
}
public override DoAfterEvent Clone() => this;
}

View File

@@ -1,9 +0,0 @@
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Cult.Actions;
[Serializable, NetSerializable]
public sealed partial class ShacklesEvent : SimpleDoAfterEvent
{
}

View File

@@ -3,7 +3,6 @@ using Content.Shared.FixedPoint;
using Content.Shared.Mind;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared._White.Cult.Components;
@@ -51,13 +50,6 @@ public sealed partial class CultistComponent : Component
CultSummonCombatEquipmentAction, CultStunAction, EmpPulseAction, ConcealPresenceAction, CultShadowShacklesAction
};
[DataField("bloodRites", customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
public List<string> BloodRites = new ()
{
"FactoryCultBloodSpear",
"FactoryCultBloodBarrage"
};
[ViewVariables, NonSerialized]
public Entity<BloodSpearComponent>? BloodSpear;

View File

@@ -7,6 +7,8 @@ public sealed class CultRuneInvokeEvent : EntityEventArgs
public HashSet<EntityUid> Cultists { get; }
public bool Result { get; set; }
public string? InvokePhraseOverride { get; set; } = null;
public CultRuneInvokeEvent(EntityUid rune, EntityUid user, HashSet<EntityUid> cultists)
{
Rune = rune;

View File

@@ -1,4 +1,5 @@
using System.Linq;
using Content.Shared._White.OfferItem;
using Content.Shared.Body.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Implants.Components;
@@ -30,6 +31,7 @@ public sealed class HardlightSpearSystem : EntitySystem
SubscribeLocalEvent<HardlightSpearComponent, LandEvent>(OnLand);
SubscribeLocalEvent<HardlightSpearComponent, DroppedEvent>(OnDrop);
SubscribeLocalEvent<HardlightSpearComponent, HandedEvent>(OnHanded);
SubscribeLocalEvent<HardlightSpearComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
SubscribeLocalEvent<HardlightSpearComponent, GettingPickedUpAttemptEvent>(OnPickupAttempt);
SubscribeLocalEvent<HardlightSpearComponent, PreventCollideEvent>(OnPreventCollision);
@@ -96,4 +98,9 @@ public sealed class HardlightSpearSystem : EntitySystem
if (!HasComp<BodyComponent>(args.Container.Owner))
EnsureComp<TimedDespawnComponent>(uid);
}
private void OnHanded(EntityUid uid, HardlightSpearComponent component, ref HandedEvent args)
{
EnsureComp<TimedDespawnComponent>(uid);
}
}

View File

@@ -0,0 +1,22 @@
using Content.Shared.Item;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Item.PseudoItem;
/// <summary>
/// For entities that behave like an item under certain conditions,
/// but not under most conditions.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PseudoItemComponent : Component
{
[DataField]
public ProtoId<ItemSizePrototype> Size = "Huge";
[DataField]
public List<Box2i>? Shape = new() {new Box2i(0, 0, 4, 4)};
[AutoNetworkedField]
public bool Active;
}

View File

@@ -0,0 +1,36 @@
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
namespace Content.Shared._White.Item.PseudoItem;
public abstract class SharedPseudoItemSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PseudoItemComponent, GettingPickedUpAttemptEvent>(OnGettingPickedUpAttempt);
SubscribeLocalEvent<PseudoItemComponent, AttackAttemptEvent>(OnAttackAttempt);
}
private void OnAttackAttempt(Entity<PseudoItemComponent> ent, ref AttackAttemptEvent args)
{
if (ent.Comp.Active)
args.Cancel();
}
private void OnGettingPickedUpAttempt(Entity<PseudoItemComponent> ent, ref GettingPickedUpAttemptEvent args)
{
args.Cancel();
OnGettingPickedUp(ent, args);
}
protected virtual void OnGettingPickedUp(Entity<PseudoItemComponent> ent, GettingPickedUpAttemptEvent args) {}
}
public sealed class PseudoItemInteractEvent(EntityUid used, EntityUid user)
: EntityEventArgs
{
public EntityUid Used { get; } = used;
public EntityUid User { get; } = user;
}

View File

@@ -1,10 +0,0 @@
using Robust.Shared.Serialization;
using Content.Shared.DoAfter;
namespace Content.Shared.Item.PseudoItem
{
[Serializable, NetSerializable]
public sealed partial class PseudoItemInsertDoAfterEvent : SimpleDoAfterEvent
{
}
}

View File

@@ -156,3 +156,11 @@ public abstract partial class SharedOfferItemSystem : EntitySystem
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInOfferMode;
}
}
[Serializable]
public sealed class HandedEvent(EntityUid user, EntityUid target) : EntityEventArgs
{
public EntityUid User = user;
public EntityUid Target = target;
}

Binary file not shown.

View File

@@ -6970,3 +6970,142 @@
id: 425
time: '2024-07-29T03:04:21.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/510
- author: ThereDrD
changes:
- message: "\u0420\u041F\u0414 \u0442\u0435\u043F\u0435\u0440\u044C \u043C\u043E\
\u0436\u0435\u0442 \u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0442\u0440\u0443\
\u0431\u044B \u0432 \u0441\u0442\u0435\u043D\u0430\u0445"
type: Tweak
- message: "\u041A\u0440\u0430\u0444\u0442 \u043C\u0435\u043D\u044E \u0442\u0435\
\u043F\u0435\u0440\u044C \u0442\u043E\u0436\u0435 \u043C\u043E\u0436\u0435\u0442\
\ \u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0442\u0440\u0443\u0431\u044B\
\ \u0432 \u0441\u0442\u0435\u043D\u0430\u0445"
type: Tweak
- message: "\u041F\u043E\u0444\u0438\u043A\u0448\u0435\u043D\u043E \u043F\u0435\u0447\
\u0430\u0442\u0430\u043D\u0438\u0435 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\
\u043D\u043D\u044B\u0445 \u0420\u0426\u0414 \u0438 \u0420\u041F\u0414. \u0447\
\u0442\u043E \u0434\u0430\u0432\u0430\u043B\u043E \u0432\u043E\u0437\u043C\u043E\
\u0436\u043D\u043E\u0441\u0442\u044C \u0434\u044E\u043F\u0430\u0442\u044C \u043C\
\u0430\u0442\u0435\u0440\u0438\u0430\u043B\u044B"
type: Fix
- message: "\u0412\u0440\u0435\u043C\u044F \u0441\u0442\u0440\u043E\u0438\u0442\u0435\
\u043B\u044C\u0441\u0442\u0432\u0430 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\
\u0442\u0432 \u0441\u043C\u044B\u0432\u0430 \u0432 \u0420\u041F\u0414 \u0441\
\u0442\u0430\u043B\u043E \u043F\u043E\u0431\u043E\u043B\u044C\u0448\u0435"
type: Fix
id: 426
time: '2024-07-29T12:33:46.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/511
- author: Spatison
changes:
- message: "\u0411\u043E\u0442\u0438\u043D\u043A\u0438 \u043A\u043B\u043E\u0443\u043D\
\u0430 \u0441\u043D\u043E\u0432\u0430 \u0440\u0430\u0431\u043E\u0442\u0430\u044E\
\u0442"
type: Fix
- message: "\u0421\u0432\u0435\u0442\u043E\u0432\u043E\u0435 \u043A\u043E\u043F\u044C\
\u0435 \u0442\u0435\u043F\u0435\u0440\u044C \u0438\u0441\u0447\u0435\u0437\u0430\
\u0435\u0442 \u0435\u0441\u043B\u0438 \u0435\u0433\u043E \u043F\u0435\u0440\u0435\
\u0434\u0430\u0442\u044C"
type: Fix
id: 427
time: '2024-07-30T00:13:05.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/513
- author: Aviu
changes:
- message: "\u041F\u0435\u0440\u0435\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043E\
\ \u0437\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u043A\u0440\u043E\
\u0432\u0430\u0432\u044B\u0445 \u043E\u0431\u0440\u044F\u0434\u043E\u0432 \u043A\
\u0443\u043B\u044C\u0442\u0430. \u0422\u0435\u043F\u0435\u0440\u044C \u043E\u043D\
\u043E \u0434\u0430\u0451\u0442 \u0430\u0443\u0440\u0443, \u043A\u043E\u0442\
\u043E\u0440\u043E\u0439 \u043D\u0430\u0434\u043E \u043A\u043B\u0438\u043A\u0430\
\u0442\u044C \u043D\u0430 \u043A\u0440\u043E\u0432\u044C, \u0447\u0442\u043E\
\u0431\u044B \u043F\u043E\u0433\u043B\u043E\u0442\u0438\u0442\u044C \u0435\u0451\
. \u041F\u0440\u0438 \u043F\u043E\u0433\u043B\u043E\u0449\u0435\u043D\u0438\u0438\
\ \u043E\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0435 \u043B\
\u0435\u0447\u0438\u0442, \u0442\u0435\u043F\u0435\u0440\u044C \u043D\u0443\u0436\
\u043D\u043E \u0443\u0434\u0430\u0440\u0438\u0442\u044C \u0430\u0443\u0440\u043E\
\u0439 \u043A\u0443\u043B\u044C\u0442\u0438\u0441\u0442\u0430 \u0438\u043B\u0438\
\ \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0442\u0430 \u0434\u043B\u044F\
\ \u043B\u0435\u0447\u0435\u043D\u0438\u044F, 1 \u0445\u043F \u0437\u0430 2\
\ \u0432\u044B\u0441\u043E\u0441\u0430\u043D\u043D\u043E\u0439 \u043A\u0440\u043E\
\u0432\u0438. \u0423\u0431\u0440\u0430\u043D\u044B \u043E\u0431\u0440\u044F\u0434\
\u044B \u0438\u0437 \u0432\u0435\u0440\u0431\u0430, \u0442\u0435\u043F\u0435\
\u0440\u044C \u043D\u0443\u0436\u043D\u043E \u0430\u043A\u0442\u0438\u0432\u0438\
\u0440\u043E\u0432\u0430\u0442\u044C \u0430\u0443\u0440\u0443 \u0432 \u0440\u0443\
\u043A\u0430\u0445, \u0447\u0442\u043E\u0431\u044B \u0432\u044B\u0431\u0440\u0430\
\u0442\u044C \u043A\u043E\u043F\u044C\u0451 \u0438\u043B\u0438 \u0437\u0430\u043B\
\u043F."
type: Add
- message: "\u0412\u0441\u0435 \u043A\u043E\u043D\u0441\u0442\u0440\u0443\u043A\u0442\
\u044B \u043D\u0430\u0443\u0447\u0438\u043B\u0438\u0441\u044C \u0442\u0430\u0441\
\u043A\u0430\u0442\u044C."
type: Tweak
- message: "\u0414\u0436\u0430\u0433\u0433\u0435\u0440\u043D\u0430\u0443\u0442 \u0438\
\ \u0440\u0435\u043C\u0435\u0441\u043B\u0435\u043D\u043D\u0438\u043A \u0442\u0435\
\u043F\u0435\u0440\u044C \u043D\u0435\u043C\u043D\u043E\u0433\u043E \u0431\u044B\
\u0441\u0442\u0440\u0435\u0435."
type: Tweak
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u043F\u0440\u0438 \u043F\u043E\
\u044F\u0432\u043B\u0435\u043D\u0438\u0438 \u043A\u043E\u043D\u0441\u0442\u0440\
\u0443\u043A\u0442\u0430 \u0432\u0441\u0435 \u0435\u0433\u043E \u0441\u043F\u043E\
\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u0438 \u0438\u0437\u043D\u0430\u0447\
\u0430\u043B\u044C\u043D\u043E \u0432 \u043A\u0434."
type: Tweak
- message: "\u0421 \u0441\u043E\u043A\u0440\u044B\u0442\u043E\u0439 \u0440\u0443\
\u043D\u043E\u0439 \u043C\u043E\u0433\u0443\u0449\u0435\u0441\u0442\u0432\u0430\
\ \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0435\u043B\u044C\u0437\u044F\
\ \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u043E\
\u0432\u0430\u0442\u044C."
type: Tweak
id: 428
time: '2024-07-30T00:12:49.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/514
- author: Aviu
changes:
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0438\u0441\u043A\u0430\u0436\u0435\
\u043D\u043D\u044B\u043C \u0432\u043E\u0437\u0434\u0435\u0439\u0441\u0442\u0432\
\u0438\u0435\u043C \u043C\u043E\u0436\u043D\u043E \u043F\u0440\u0435\u0432\u0440\
\u0430\u0442\u0438\u0442\u044C \u0448\u043B\u044E\u0437 \u0432 \u0440\u0443\u043D\
\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0448\u043B\u044E\u0437."
type: Add
- message: "\u0417\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u0442\u0435\
\u043B\u0435\u043F\u043E\u0440\u0442\u0430 \u0442\u0435\u043F\u0435\u0440\u044C\
\ \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\
\u043E \u043D\u0430 \u043A\u0443\u043B\u044C\u0442\u0438\u0441\u0442\u043E\u0432\
."
type: Tweak
- message: "\u0422\u043E\u0432\u0430\u0440\u044B \u0432 \u0438\u043D\u0436\u0435\
\u043C\u0430\u0442\u0435 \u0442\u0435\u043F\u0435\u0440\u044C \u0431\u0435\u0441\
\u043F\u043B\u0430\u0442\u043D\u044B\u0435."
type: Tweak
id: 429
time: '2024-07-30T16:31:34.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/516
- author: Aviu
changes:
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0435\u0441\u043B\u0438 \u0432\
\u0437\u044F\u0442\u044C \u043D\u0430 \u0440\u0443\u043A\u0438 \u0444\u0435\u043B\
\u0438\u043D\u0438\u0434\u0430, \u0435\u0433\u043E \u043C\u043E\u0436\u043D\u043E\
\ \u0437\u0430\u0441\u0443\u043D\u0443\u0442\u044C \u0432 \u0432\u0435\u0449\
\u043C\u0435\u0448\u043E\u043A."
type: Add
- message: "\u0424\u0435\u043B\u0438\u043D\u0438\u0434\u044B \u043C\u043E\u0433\u0443\
\u0442 \u0437\u0430\u043B\u0430\u0437\u0438\u0442\u044C \u0432 \u0432\u0435\u0449\
\u043C\u0435\u0448\u043A\u0438."
type: Add
- message: "\u041F\u0440\u0438 \u043F\u043E\u043F\u044B\u0442\u043A\u0435 \u0432\
\u0437\u044F\u0442\u044C \u043D\u0430 \u0440\u0443\u043A\u0438 \u0432\u044B\u0441\
\u043A\u0430\u043A\u0438\u0432\u0430\u0435\u0442 \u043F\u043E\u043F\u0430\u043F\
\ \u0443 \u0446\u0435\u043B\u0438."
type: Add
- message: "\u0424\u0435\u043B\u0438\u043D\u0438\u0434\u044B \u0431\u0435\u0440\u0443\
\u0442\u0441\u044F \u043D\u0430 \u0440\u0443\u043A\u0438 \u0431\u044B\u0441\u0442\
\u0440\u0435\u0435."
type: Add
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0432\u0437\u044F\u0442\u0438\u0435\
\ \u043D\u0430 \u0440\u0443\u043A\u0438 \u043F\u0440\u043E\u0438\u0441\u0445\
\u043E\u0434\u0438\u0442 \u0431\u044B\u0441\u0442\u0440\u0435\u0435."
type: Tweak
id: 430
time: '2024-07-30T16:32:26.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/515

View File

@@ -20,10 +20,10 @@ juggernaut-create-wall-action-name = Щит
juggernaut-create-wall-action-description = Это заклинание создает временное невидимое силовое поле для защиты себя и союзников от подавляющего огня.
ent-ActionCultTwistedConstruction = Искажённое Воздействие
.desc = Зловещее заклинание, которое используют для превращения металла в рунический металл.
.desc = Зловещее заклинание, которое используют для превращения металла в рунический металл и обычных дверей в рунические.
ent-ActionCultTeleport = Телепорт
.desc = Полезное заклинание, которое телепортирует цель на выбранную руну телепотрации. Цель должна являются культистом или быть парализованной.
.desc = Полезное заклинание, которое телепортирует культиста на выбранную руну телепотрации.
ent-ActionCultSummonCombatEquipment = Призыв Боевого Снаряжения
.desc = Важное заклинание, которое позволяет вам вызвать полный набор боевого снаряжения.

View File

@@ -8,6 +8,9 @@ ent-SoulShardGhost = камень душ
ent-StunHand = оглушающая аура
.desc = Оглушит и обезмолвит жертву при ударе.
ent-RitesHand = аура кровавых обрядов
.desc = Впитывает кровь из всего, к чему прикасается. При ударе по культистам и конструктам может исцелить их. Используйте в руке, чтобы провести продвинутый обряд.
ent-ShadowShackles = теневые оковы
.desc = Оковы, сковывающие запястья с помощью зловещей магии.

View File

@@ -1,3 +1,12 @@
cult-stun-component-extra-message = [color=darkgray]Выбросите ауру, чтобы навсегда избавиться от неё.[/color]
cult-hand-component-extra-message = [color=darkgray]Выбросите ауру, чтобы навсегда избавиться от неё.[/color]
cult-magic-holy = Сила священного предмета в руках цели препятствует магии!
cult-magic-no-empty-hand = Вам нужна свободная рука для использования заклинания!
cult-rites-examine = [color=darkred]Всего высосано крови: { $blood }.[/color]
cult-rites-message = Всего высосано крови: { $blood }.
cult-rites-dead = Цель мертва.
cult-rites-heal-no-blood = Нет крови для лечения.
cult-rites-already-healed = Он не имеет повреждений.
cult-rites-after-heal = Осталось крови: { $blood }.
cult-rites-no-blood = Для обряда необходимо высосать { $required } крови с помощью заклинания Кровавые Обряды. Всего высосано: { $blood }.
cult-rites-no-hand = Вам нужна свободная рука для обряда.

View File

@@ -7,8 +7,3 @@ verb-spell-create-too-much = Начертите руну могущества,
verb-spell-remove-text = Удалить заклинание крови
verb-spell-remove-message = Убрать любое из созданных заклинаний крови.
verb-spell-remove-no-spells = Заклинания крови отсутствуют.
verb-blood-rites-text = Кровавые обряды
verb-blood-rites-message = Всего высосано крови: { $blood }.
verb-blood-rites-no-blood = Для обряда необходимо высосать { $required } крови с помощью заклинания Кровавые Обряды. Всего высосано: { $blood }.
verb-blood-rites-no-hand = Вам нужна свободная рука для обряда.

View File

@@ -1,4 +1,4 @@
# Cult
# Cult
ent-CultBola = магическая { ent-Bola }
.desc = { ent-Bola.desc }
@@ -8,3 +8,7 @@ ent-CultBola = магическая { ent-Bola }
ent-EnergyBola = энергобола
.desc = Соверешенное слияние технологии и справедливости для отлова преступников.
action-name-insert-self = Залезть внутрь.
action-name-insert-other = Засунуть внутрь.
carry-start = { $carrier } пытается взять вас на руки!

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: EffectRCDBase
abstract: true
noSpawn: true
@@ -15,7 +15,7 @@
tags:
- HideContextMenu
- type: AnimationPlayer
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstructPreview
@@ -23,7 +23,7 @@
components:
- type: Sprite
state: deconstructPreview
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct0
@@ -33,7 +33,7 @@
state: construct0
- type: TimedDespawn
lifetime: 1.2
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct1
@@ -43,7 +43,7 @@
state: construct1
- type: TimedDespawn
lifetime: 2.2
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct2
@@ -53,7 +53,7 @@
state: construct2
- type: TimedDespawn
lifetime: 3.2
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct3
@@ -63,7 +63,7 @@
state: construct3
- type: TimedDespawn
lifetime: 4.2
- type: entity
parent: EffectRCDBase
id: EffectRCDConstruct4
@@ -83,7 +83,7 @@
state: deconstruct2
- type: TimedDespawn
lifetime: 3.2
- type: entity
parent: EffectRCDBase
id: EffectRCDDeconstruct4
@@ -112,4 +112,4 @@
- type: Sprite
state: deconstruct8
- type: TimedDespawn
lifetime: 9.2
lifetime: 9.2

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@@ -235,8 +235,6 @@
type: SpellSelectorBUI
- key: enum.CultEmpowerRemoveUiKey.Key
type: SpellRemoverBUI
- key: enum.BloodRitesUi.Key
type: CultistFactoryBUI
# WD-EDIT END
- type: Puller
- type: Butcherable

View File

@@ -524,6 +524,14 @@
- MailingUnit
- ToiletEmpty
- type: entity # WD
id: RapidPipeDispenserEmpty
parent: RapidPipeDispenser
suffix: Empty
components:
- type: LimitedCharges
charges: 0
- type: entity
id: RCDRecharging
parent: RCD

View File

@@ -766,6 +766,7 @@
normalState: normal-unshaded
ejectState: eject-unshaded
denyState: deny-unshaded
priceMultiplier: 0.0
- type: Sprite
sprite: Structures/Machines/VendingMachines/engivend.rsi
layers:

View File

@@ -394,7 +394,7 @@
targetNode: half
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
canBuildInImpassable: true
icon:
sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
@@ -408,7 +408,7 @@
targetNode: straight
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
canBuildInImpassable: true
icon:
sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
@@ -422,7 +422,7 @@
targetNode: bend
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
canBuildInImpassable: true
icon:
sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeBend
@@ -436,7 +436,7 @@
targetNode: tjunction
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
canBuildInImpassable: true
icon:
sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeTJunction
@@ -450,7 +450,7 @@
targetNode: fourway
category: construction-category-utilities
placementMode: SnapgridCenter
canBuildInImpassable: false
canBuildInImpassable: true
icon:
sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeFourway

View File

@@ -123,7 +123,6 @@
sprite: /Textures/White/Cult/actions_cult.rsi
state: blood_rites
event: !type:CultBloodRitesInstantActionEvent
speech: "Fel'th Dol Ab'orod!"
charges: 5
temporary: true
removeOnNoCharges: true

View File

@@ -1,13 +1,11 @@
- type: entity
id: CultTileSpawnEffect
name: Sparkle
id: CultTileEffect
name: cult tile effect
placement:
mode: SnapgridCenter
components:
# Animation is like 3 something seconds so we just need to despawn it before then.
- type: TimedDespawn
lifetime: 0.5
- type: EvaporationSparkle
- type: Transform
noRot: true
anchored: true
@@ -19,6 +17,14 @@
netsync: false
drawdepth: FloorObjects
color: "#FF0000"
- type: entity
parent: CultTileEffect
id: CultTileSpawnEffect
name: cult tile glow
placement:
mode: SnapgridCenter
components:
- type: PointLight
color: "#FF0000"
@@ -26,10 +32,8 @@
id: CultTeleportInEffect
name: Teleport in
components:
# Animation is like 3 something seconds so we just need to despawn it before then.
- type: TimedDespawn
lifetime: 0.8
- type: EvaporationSparkle
- type: Transform
noRot: true
anchored: true
@@ -47,10 +51,8 @@
id: CultTeleportOutEffect
name: Teleport out
components:
# Animation is like 3 something seconds so we just need to despawn it before then.
- type: TimedDespawn
lifetime: 0.8
- type: EvaporationSparkle
- type: Transform
noRot: true
anchored: true
@@ -70,7 +72,6 @@
components:
- type: TimedDespawn
lifetime: 1
- type: EvaporationSparkle
- type: Transform
noRot: true
anchored: true
@@ -90,7 +91,6 @@
components:
- type: TimedDespawn
lifetime: 1
- type: EvaporationSparkle
- type: Transform
noRot: true
anchored: true
@@ -118,3 +118,13 @@
duration: 0.5
- type: TimedDespawn
lifetime: 0.5
- type: entity
parent: EffectRCDBase
id: EffectConstructRed
noSpawn: true
components:
- type: Sprite
state: construct_red
- type: TimedDespawn
lifetime: 5.2

View File

@@ -0,0 +1,74 @@
- type: entity
parent: BaseItem
id: BaseCultHand
abstract: true
noSpawn: true
name: magical aura
description: A sinister looking aura that distorts the flow of reality around it.
components:
- type: Item
size: Ginormous
- type: MeleeWeapon
canHeavyAttack: false
canMiss: false
attackRate: 2
wideAnimationRotation: 180
damage:
types:
Heat: 0
- type: DeleteOnDropAttempt
message: cult-hand-component-extra-message
- type: Unremoveable
deleteOnDrop: true
- type: CultItem
canPickUp: false
- type: entity
parent: BaseCultHand
id: StunHand
name: stunning aura
description: Will stun and mute a weak-minded victim on hit.
components:
- type: Sprite
sprite: White/Cult/Entities/stun.rsi
state: icon
- type: Item
sprite: White/Cult/Entities/stun.rsi
- type: MeleeWeapon
canAttackSelf: false
attackWhitelist:
components:
- StatusEffects
attackBlacklist:
components:
- Cultist
- Construct
- type: CultStunHand
speech: "Fuu ma'jin!"
- type: entity
parent: BaseCultHand
id: RitesHand
name: blood rite aura
description: Absorbs blood from anything you touch. Touching cultists and constructs can heal them. Use in-hand to cast an advanced rite.
components:
- type: Sprite
sprite: White/Cult/Entities/rites.rsi
state: icon
- type: Item
sprite: White/Cult/Entities/rites.rsi
- type: MeleeWeapon
attackWhitelist:
components:
- Cultist
- Construct
- type: CultRitesHand
speech: "Fel'th Dol Ab'orod!"
- type: ActivatableUI
key: enum.BloodRitesUi.Key
inHandsOnly: true
closeOnHandDeselect: true
- type: UserInterface
interfaces:
- key: enum.BloodRitesUi.Key
type: CultistFactoryBUI

View File

@@ -1,34 +0,0 @@
- type: entity
parent: BaseItem
id: StunHand
name: stunning aura
description: Will stun and mute a weak-minded victim on hit.
components:
- type: Sprite
sprite: White/Cult/Entities/stun.rsi
state: icon
- type: Item
size: Ginormous
sprite: White/Cult/Entities/stun.rsi
- type: MeleeWeapon
canHeavyAttack: false
canAttackSelf: false
canMiss: false
attackWhitelist:
components:
- StatusEffects
attackBlacklist:
components:
- Cultist
- Construct
wideAnimationRotation: 180
damage:
types:
Heat: 0
- type: CultStunHand
- type: DeleteOnDropAttempt
message: cult-stun-component-extra-message
- type: Unremoveable
deleteOnDrop: true
- type: CultItem
canPickUp: false

View File

@@ -30,6 +30,7 @@
- type: Appearance
- type: CultRuneBase
invokePhrase: "Qu'laris ver'don, thal'sorin mik'thar!"
gatherInvokers: false
- type: CultRuneBuff
- type: CultRune
- type: Concealable
@@ -47,6 +48,8 @@
color: '#F80000'
- type: Appearance
- type: CultRuneBase
invokePhrase: "H'drak v'loso, mir'kanas verbot!"
gatherInvokers: false
- type: CultEmpower
isRune: true
- type: UserInterface
@@ -55,7 +58,6 @@
type: SpellSelectorBUI
- type: CultRune
- type: Concealable
examinableWhileConcealed: true
- type: entity
parent: CollideRune
@@ -91,7 +93,6 @@
- type: Appearance
- type: CultRuneBase
invokePhrase: "N'ath reth sh'yro eth d'rekkathnor!"
gatherInvokers: true
- type: CultRuneSummoning
- type: CultRune
- type: Concealable

View File

@@ -7,8 +7,8 @@
context: "human"
- type: InputMover
- type: MovementSpeedModifier
baseWalkSpeed: 2.5
baseSprintSpeed: 2.5
baseWalkSpeed: 3
baseSprintSpeed: 3
- type: DamageOnHighSpeedImpact
damage:
types:
@@ -61,6 +61,8 @@
- type: ContentEye
- type: Actions
- type: Hands
- type: Puller
needsHands: false
- type: ShowCultHud
- type: IsDeadIC
- type: NightVision
@@ -138,8 +140,6 @@
baseWalkSpeed: 3
baseSprintSpeed: 3
- type: MovementIgnoreGravity
- type: Puller
needsHands: false
- type: MeleeWeapon
canHeavyAttack: false
hidden: true
@@ -202,8 +202,6 @@
150: Dead
- type: Sprite
state: harvester
- type: Puller
needsHands: false
- type: MeleeWeapon
canHeavyAttack: false
hidden: true

View File

@@ -143,6 +143,9 @@
min: 0.74
max: 0.85
starting: 0.8
- type: Carriable
doAfterLength: 2
- type: PseudoItem
- type: entity
save: false

View File

@@ -45,8 +45,6 @@
type: SpellSelectorBUI
- key: enum.CultEmpowerRemoveUiKey.Key
type: SpellRemoverBUI
- key: enum.BloodRitesUi.Key
type: CultistFactoryBUI
# WD-EDIT END
- type: Sprite
scale: 0.9, 0.9

View File

@@ -10,7 +10,7 @@
prototype: GasPipeStraight
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -26,7 +26,7 @@
prototype: GasPipeBend
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -42,7 +42,7 @@
prototype: GasPipeTJunction
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -58,7 +58,7 @@
prototype: GasPipeFourway
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -270,7 +270,7 @@
prototype: DisposalPipe
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -286,7 +286,7 @@
prototype: DisposalBend
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -302,7 +302,7 @@
prototype: DisposalJunction
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -318,7 +318,7 @@
prototype: DisposalJunctionFlipped
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -334,7 +334,7 @@
prototype: DisposalYJunction
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -350,7 +350,7 @@
prototype: DisposalRouter
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -366,7 +366,7 @@
prototype: DisposalRouterFlipped
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -382,7 +382,7 @@
prototype: DisposalTagger
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -398,7 +398,7 @@
prototype: DisposalSignalRouter
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -414,7 +414,7 @@
prototype: DisposalSignalRouterFlipped
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -430,7 +430,7 @@
prototype: DisposalTrunk
cost: 1
delay: 0
collisionMask: InteractImpassable
collisionMask: None
rules:
- MustBuildOnSubfloor
rotation: User
@@ -447,10 +447,10 @@
mode: ConstructObject
prototype: DisposalUnit
cost: 2
delay: 1
delay: 2
collisionMask: InteractImpassable
rotation: User
fx: EffectRCDConstruct1
fx: EffectRCDConstruct2
- type: rcd
id: MailingUnit
@@ -461,10 +461,10 @@
mode: ConstructObject
prototype: MailingUnit
cost: 2
delay: 1
delay: 2
collisionMask: InteractImpassable
rotation: User
fx: EffectRCDConstruct1
fx: EffectRCDConstruct2
- type: rcd
id: ToiletEmpty
@@ -475,8 +475,8 @@
mode: ConstructObject
prototype: ToiletEmpty
cost: 2
delay: 1
delay: 2
collisionMask: InteractImpassable
rotation: User
fx: EffectRCDConstruct1
fx: EffectRCDConstruct2

View File

@@ -170,16 +170,16 @@
- type: latheRecipe
id: RapidPipeDispenserRecipe
result: RapidPipeDispenser
result: RapidPipeDispenserEmpty
completetime: 1
materials:
Steel: 300
Glass: 300
Steel: 500
Glass: 500
- type: latheRecipe
id: RCDRecipe
result: RCD
result: RCDEmpty
completetime: 1
materials:
Steel: 300
Glass: 300
Steel: 500
Glass: 500

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@@ -25,7 +25,7 @@
0.1
]
]
},
},
{
"name": "construct1",
"delays": [
@@ -64,7 +64,7 @@
0.1
]
]
},
},
{
"name": "construct2",
"delays": [
@@ -201,7 +201,66 @@
0.1
]
]
},
},
{
"name": "construct_red",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "deconstruct2",
"delays": [
@@ -358,7 +417,7 @@
0.1
]
]
},
},
{
"name": "deconstruct8",
"delays": [
@@ -451,7 +510,7 @@
0.05,
0.05,
0.05,
0.05
0.05
]
]
}

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@@ -0,0 +1,66 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/pull/49264/commits/d0dffe7ca643db2624424fdcebf45863f85c0448",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4,
"delays": [
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
]
]
},
{
"name": "inhand-right",
"directions": 4,
"delays": [
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1
]
]
}
]
}

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