Enable nullability in Content.Server (#3685)
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@@ -14,7 +14,7 @@ namespace Content.Server.AI.Operators.Inventory
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public sealed class CloseLastStorageOperator : AiOperator
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{
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private readonly IEntity _owner;
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private IEntity _target;
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private IEntity? _target;
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public CloseLastStorageOperator(IEntity owner)
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{
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@@ -53,12 +53,12 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.InRangeUnobstructed(_target, popup: true))
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if (_target == null || !_owner.InRangeUnobstructed(_target, popup: true))
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{
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return Outcome.Failed;
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}
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if (!_target.TryGetComponent(out EntityStorageComponent storageComponent) ||
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if (!_target.TryGetComponent(out EntityStorageComponent? storageComponent) ||
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storageComponent.IsWeldedShut)
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{
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return Outcome.Failed;
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@@ -20,7 +20,7 @@ namespace Content.Server.AI.Operators.Inventory
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent) ||
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if (!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
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!handsComponent.TryHand(_entity, out _))
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{
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return Outcome.Failed;
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@@ -14,11 +14,11 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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foreach (var item in handsComponent.GetAllHeldItems())
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{
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handsComponent.Drop(item.Owner);
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@@ -15,7 +15,7 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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@@ -33,7 +33,7 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
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if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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