Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -14,7 +14,7 @@ namespace Content.Server.AI.Operators.Inventory
public sealed class CloseLastStorageOperator : AiOperator
{
private readonly IEntity _owner;
private IEntity _target;
private IEntity? _target;
public CloseLastStorageOperator(IEntity owner)
{
@@ -53,12 +53,12 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!_owner.InRangeUnobstructed(_target, popup: true))
if (_target == null || !_owner.InRangeUnobstructed(_target, popup: true))
{
return Outcome.Failed;
}
if (!_target.TryGetComponent(out EntityStorageComponent storageComponent) ||
if (!_target.TryGetComponent(out EntityStorageComponent? storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;

View File

@@ -20,7 +20,7 @@ namespace Content.Server.AI.Operators.Inventory
/// <returns></returns>
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent) ||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
!handsComponent.TryHand(_entity, out _))
{
return Outcome.Failed;

View File

@@ -14,11 +14,11 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent))
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
foreach (var item in handsComponent.GetAllHeldItems())
{
handsComponent.Drop(item.Owner);

View File

@@ -15,7 +15,7 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent))
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
{
return Outcome.Failed;
}

View File

@@ -33,7 +33,7 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}