Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -37,7 +37,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.GLOVES) != 0)
{
yield return new EquipGloves {Owner = owner, Target = entity, Bonus = Bonus};

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@@ -35,7 +35,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.GLOVES) != 0)
{
yield return new PickUpGloves {Owner = owner, Target = entity, Bonus = Bonus};

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@@ -36,7 +36,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.HEAD) != 0)
{
yield return new EquipHead {Owner = owner, Target = entity, Bonus = Bonus};

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@@ -35,10 +35,10 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.HEAD) != 0)
{
yield return new PickUpHead() {Owner = owner, Target = entity, Bonus = Bonus};
yield return new PickUpHead {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}

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@@ -37,10 +37,10 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.OUTERCLOTHING) != 0)
{
yield return new EquipOuterClothing() {Owner = owner, Target = entity, Bonus = Bonus};
yield return new EquipOuterClothing {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}

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@@ -36,10 +36,10 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.OUTERCLOTHING) != 0)
{
yield return new PickUpOuterClothing() {Owner = owner, Target = entity, Bonus = Bonus};
yield return new PickUpOuterClothing {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}

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@@ -37,10 +37,10 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.SHOES) != 0)
{
yield return new EquipShoes() {Owner = owner, Target = entity, Bonus = Bonus};
yield return new EquipShoes {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}

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@@ -36,7 +36,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
foreach (var entity in context.GetState<NearbyClothingState>().GetValue())
{
if (entity.TryGetComponent(out ClothingComponent clothing) &&
if (entity.TryGetComponent(out ClothingComponent? clothing) &&
(clothing.SlotFlags & EquipmentSlotDefines.SlotFlags.SHOES) != 0)
{
yield return new PickUpShoes {Owner = owner, Target = entity, Bonus = Bonus};

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@@ -38,7 +38,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
continue;
}
yield return new EquipMelee() {Owner = owner, Target = entity, Bonus = Bonus};
yield return new EquipMelee {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}

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@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out AiControllerComponent controller))
if (!owner.TryGetComponent(out AiControllerComponent? controller))
{
throw new InvalidOperationException();
}
@@ -39,7 +39,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
foreach (var target in EntitySystem.Get<AiFactionTagSystem>()
.GetNearbyHostiles(owner, controller.VisionRadius))
{
yield return new MeleeWeaponAttackEntity() {Owner = owner, Target = target, Bonus = Bonus};
yield return new MeleeWeaponAttackEntity {Owner = owner, Target = target, Bonus = Bonus};
}
}
}

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@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (!owner.TryGetComponent(out AiControllerComponent controller))
if (!owner.TryGetComponent(out AiControllerComponent? controller))
{
throw new InvalidOperationException();
}

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@@ -12,7 +12,7 @@ namespace Content.Server.AI.Utility.ExpandableActions
/// </summary>
public abstract class ExpandableUtilityAction : IAiUtility
{
public IEntity Owner { get; set; }
public IEntity Owner { get; set; } = default!;
public abstract float Bonus { get; }