Enable nullability in Content.Server (#3685)
This commit is contained in:
@@ -38,7 +38,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
continue;
|
||||
}
|
||||
|
||||
yield return new EquipMelee() {Owner = owner, Target = entity, Bonus = Bonus};
|
||||
yield return new EquipMelee {Owner = owner, Target = entity, Bonus = Bonus};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
|
||||
{
|
||||
var owner = context.GetState<SelfState>().GetValue();
|
||||
if (!owner.TryGetComponent(out AiControllerComponent controller))
|
||||
if (!owner.TryGetComponent(out AiControllerComponent? controller))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
@@ -39,7 +39,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
foreach (var target in EntitySystem.Get<AiFactionTagSystem>()
|
||||
.GetNearbyHostiles(owner, controller.VisionRadius))
|
||||
{
|
||||
yield return new MeleeWeaponAttackEntity() {Owner = owner, Target = target, Bonus = Bonus};
|
||||
yield return new MeleeWeaponAttackEntity {Owner = owner, Target = target, Bonus = Bonus};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
|
||||
{
|
||||
var owner = context.GetState<SelfState>().GetValue();
|
||||
if (!owner.TryGetComponent(out AiControllerComponent controller))
|
||||
if (!owner.TryGetComponent(out AiControllerComponent? controller))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user