Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -9,8 +9,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -59,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Headset
{
if (Owner.TryGetContainer(out var container))
{
if (!container.Owner.TryGetComponent(out IActorComponent actor))
if (!container.Owner.TryGetComponent(out IActorComponent? actor))
return;
var playerChannel = actor.playerSession.ConnectedClient;