Enable nullability in Content.Server (#3685)
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@@ -9,8 +9,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -59,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Headset
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{
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if (Owner.TryGetContainer(out var container))
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{
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if (!container.Owner.TryGetComponent(out IActorComponent actor))
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if (!container.Owner.TryGetComponent(out IActorComponent? actor))
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return;
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var playerChannel = actor.playerSession.ConnectedClient;
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