Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Interactable
[ViewVariables]
private float _stateExpiryTime = default;
private AppearanceComponent _appearance = default;
private AppearanceComponent? _appearance = default;
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Interactable
CurrentState = ExpendableLightState.Lit;
_stateExpiryTime = GlowDuration;
UpdateSpriteAndSounds(Activated);
UpdateVisualizer();
@@ -79,25 +79,22 @@ namespace Content.Server.GameObjects.Components.Interactable
switch (CurrentState)
{
case ExpendableLightState.Lit:
_appearance.SetData(ExpendableLightVisuals.State, TurnOnBehaviourID);
_appearance?.SetData(ExpendableLightVisuals.State, TurnOnBehaviourID);
break;
case ExpendableLightState.Fading:
_appearance.SetData(ExpendableLightVisuals.State, FadeOutBehaviourID);
_appearance?.SetData(ExpendableLightVisuals.State, FadeOutBehaviourID);
break;
case ExpendableLightState.Dead:
_appearance.SetData(ExpendableLightVisuals.State, string.Empty);
break;
default:
_appearance?.SetData(ExpendableLightVisuals.State, string.Empty);
break;
}
}
private void UpdateSpriteAndSounds(bool on)
{
if (Owner.TryGetComponent(out SpriteComponent sprite))
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
switch (CurrentState)
{
@@ -145,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Interactable
}
}
if (Owner.TryGetComponent(out ClothingComponent clothing))
if (Owner.TryGetComponent(out ClothingComponent? clothing))
{
clothing.ClothingEquippedPrefix = on ? "Activated" : string.Empty;
}

View File

@@ -44,9 +44,9 @@ namespace Content.Server.GameObjects.Components.Interactable
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
private AudioSystem _audioSystem = default!;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
public override void Initialize()
{
@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Interactable
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool.Qualities);
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}

View File

@@ -42,10 +42,10 @@ namespace Content.Server.GameObjects.Components.Interactable
public float SpeedModifier { get; set; } = 1;
[DataField("useSound")]
public string UseSound { get; set; }
public string? UseSound { get; set; }
[DataField("useSoundCollection")]
public string UseSoundCollection { get; set; }
public string? UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Interactable
return _qualities.HasFlag(quality);
}
public virtual async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool> doAfterCheck = null)
public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
@@ -94,8 +94,13 @@ namespace Content.Server.GameObjects.Components.Interactable
return true;
}
protected void PlaySoundCollection(string name, float volume=-5f)
protected void PlaySoundCollection(string? name, float volume = -5f)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));

View File

@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Interactable
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Interactable
if (!CanWeld(DefaultFuelCost))
{
target.PopupMessage(user, "Can't weld!");
target?.PopupMessage(user, "Can't weld!");
return false;
}