Enable nullability in Content.Server (#3685)
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@@ -12,8 +12,8 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Players;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items.Storage
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@@ -28,14 +28,11 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public override uint? NetID => ContentNetIDs.ITEM;
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[DataField("HeldPrefix")]
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private string _equippedPrefix;
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private string? _equippedPrefix;
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public string EquippedPrefix
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public string? EquippedPrefix
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{
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get
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{
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return _equippedPrefix;
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}
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get => _equippedPrefix;
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set
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{
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_equippedPrefix = value;
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@@ -81,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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return false;
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}
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if (Owner.TryGetComponent(out IPhysBody physics) &&
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if (Owner.TryGetComponent(out IPhysBody? physics) &&
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physics.BodyType == BodyType.Static)
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{
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return false;
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@@ -92,9 +89,10 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!CanPickup(eventArgs.User)) return false;
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if (!CanPickup(eventArgs.User) ||
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!eventArgs.User.TryGetComponent(out IHandsComponent? hands) ||
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hands.ActiveHand == null) return false;
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveHand, false);
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return true;
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}
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@@ -117,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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protected override void Activate(IEntity user, ItemComponent component)
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{
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if (user.TryGetComponent(out HandsComponent hands) && !hands.IsHolding(component.Owner))
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if (user.TryGetComponent(out HandsComponent? hands) && !hands.IsHolding(component.Owner))
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{
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hands.PutInHand(component);
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}
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@@ -8,9 +8,6 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -34,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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{
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_locked = value;
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.Locked, _locked);
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}
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@@ -45,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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{
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base.Startup();
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanLock, true);
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}
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@@ -114,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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private bool CheckAccess(IEntity user)
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{
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if (Owner.TryGetComponent(out AccessReader reader))
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if (Owner.TryGetComponent(out AccessReader? reader))
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{
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if (!reader.IsAllowed(user))
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{
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