Enable nullability in Content.Server (#3685)
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@@ -59,14 +59,9 @@ namespace Content.Server.GameObjects.Components
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if (!map.ContainsKey(msg.HairName))
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return;
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if (msg.IsFacialHair)
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{
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looks.Appearance = looks.Appearance.WithFacialHairStyleName(msg.HairName);
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}
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else
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{
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looks.Appearance = looks.Appearance.WithHairStyleName(msg.HairName);
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}
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looks.Appearance = msg.IsFacialHair
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? looks.Appearance.WithFacialHairStyleName(msg.HairName)
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: looks.Appearance.WithHairStyleName(msg.HairName);
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break;
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@@ -74,14 +69,9 @@ namespace Content.Server.GameObjects.Components
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var (r, g, b) = msg.HairColor;
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var color = new Color(r, g, b);
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if (msg.IsFacialHair)
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{
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looks.Appearance = looks.Appearance.WithFacialHairColor(color);
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}
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else
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{
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looks.Appearance = looks.Appearance.WithHairColor(color);
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}
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looks.Appearance = msg.IsFacialHair
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? looks.Appearance.WithFacialHairColor(color)
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: looks.Appearance.WithHairColor(color);
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break;
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@@ -110,8 +100,14 @@ namespace Content.Server.GameObjects.Components
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UserInterface?.Toggle(actor.playerSession);
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var msg = new MagicMirrorInitialDataMessage(looks.Appearance.HairColor, looks.Appearance.FacialHairColor, looks.Appearance.HairStyleName,
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looks.Appearance.FacialHairStyleName, looks.Appearance.EyeColor);
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var appearance = looks.Appearance;
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var msg = new MagicMirrorInitialDataMessage(
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appearance.HairColor,
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appearance.FacialHairColor,
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appearance.HairStyleName,
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appearance.FacialHairStyleName,
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appearance.EyeColor);
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UserInterface?.SendMessage(msg, actor.playerSession);
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}
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