Enable nullability in Content.Server (#3685)
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@@ -3,7 +3,6 @@ using Content.Shared.Roles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -15,15 +14,15 @@ namespace Content.Server.GameObjects.Components.Markers
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("spawn_type")]
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private SpawnPointType _spawnType = SpawnPointType.Unset;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("job_id")]
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private string _jobId;
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public SpawnPointType SpawnType => _spawnType;
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public JobPrototype Job => string.IsNullOrEmpty(_jobId) ? null
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: _prototypeManager.Index<JobPrototype>(_jobId);
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private string? _jobId;
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[field: ViewVariables(VVAccess.ReadWrite)]
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[field: DataField("spawn_type")]
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public SpawnPointType SpawnType { get; } = SpawnPointType.Unset;
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public JobPrototype? Job => string.IsNullOrEmpty(_jobId) ? null : _prototypeManager.Index<JobPrototype>(_jobId);
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}
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public enum SpawnPointType
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