Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

View File

@@ -1,14 +1,12 @@
using Content.Server.GameObjects.Components.Body.Circulatory;
using System;
using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Projectiles
{
@@ -18,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
public override string Name => "ChemicalInjectionProjectile";
[ViewVariables]
private SolutionContainerComponent _solutionContainer;
private SolutionContainerComponent _solutionContainer = default!;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]