Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

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@@ -16,8 +16,9 @@ namespace Content.Shared.GameObjects.Components.Cargo
[NetSerializable, Serializable]
public class CargoOrderDatabaseState : ComponentState
{
public readonly List<CargoOrderData> Orders;
public CargoOrderDatabaseState(List<CargoOrderData> orders) : base(ContentNetIDs.CARGO_ORDER_DATABASE)
public readonly List<CargoOrderData>? Orders;
public CargoOrderDatabaseState(List<CargoOrderData>? orders) : base(ContentNetIDs.CARGO_ORDER_DATABASE)
{
Orders = orders;
}

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@@ -7,9 +7,9 @@ namespace Content.Shared.GameObjects.Components.Items
[Serializable, NetSerializable]
public class ClothingComponentState : ItemComponentState
{
public string ClothingEquippedPrefix { get; set; }
public string? ClothingEquippedPrefix { get; set; }
public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
{
ClothingEquippedPrefix = clothingEquippedPrefix;
}

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@@ -8,14 +8,14 @@ namespace Content.Shared.GameObjects.Components.Items
[Serializable, NetSerializable]
public class ItemComponentState : ComponentState
{
public string EquippedPrefix { get; set; }
public string? EquippedPrefix { get; set; }
public ItemComponentState(string equippedPrefix) : base(ContentNetIDs.ITEM)
public ItemComponentState(string? equippedPrefix) : base(ContentNetIDs.ITEM)
{
EquippedPrefix = equippedPrefix;
}
protected ItemComponentState(string equippedPrefix, uint netId) : base(netId)
protected ItemComponentState(string? equippedPrefix, uint netId) : base(netId)
{
EquippedPrefix = equippedPrefix;
}

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@@ -13,11 +13,11 @@ namespace Content.Shared.GameObjects.Components.Medical
[Serializable, NetSerializable]
public class CloningPodBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly Dictionary<int, string> MindIdName;
public readonly Dictionary<int, string?> MindIdName;
public readonly float Progress;
public readonly bool MindPresent;
public CloningPodBoundUserInterfaceState(Dictionary<int, string> mindIdName, float progress, bool mindPresent)
public CloningPodBoundUserInterfaceState(Dictionary<int, string?> mindIdName, float progress, bool mindPresent)
{
MindIdName = mindIdName;
Progress = progress;

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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
public (bool chambered, bool spent) Chamber { get; }
public FireRateSelector FireRateSelector { get; }
public (int count, int max)? Magazine { get; }
public string SoundGunshot { get; }
public string? SoundGunshot { get; }
public BoltActionBarrelComponentState(
(bool chambered, bool spent) chamber,
FireRateSelector fireRateSelector,
(int count, int max)? magazine,
string soundGunshot) :
string? soundGunshot) :
base(ContentNetIDs.BOLTACTION_BARREL)
{
Chamber = chamber;

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@@ -31,13 +31,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
public bool Chambered { get; }
public FireRateSelector FireRateSelector { get; }
public (int count, int max)? Magazine { get; }
public string SoundGunshot { get; }
public string? SoundGunshot { get; }
public MagazineBarrelComponentState(
bool chambered,
FireRateSelector fireRateSelector,
(int count, int max)? magazine,
string soundGunshot) :
string? soundGunshot) :
base(ContentNetIDs.MAGAZINE_BARREL)
{
Chambered = chambered;

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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
public (bool chambered, bool spent) Chamber { get; }
public FireRateSelector FireRateSelector { get; }
public (int count, int max)? Magazine { get; }
public string SoundGunshot { get; }
public string? SoundGunshot { get; }
public PumpBarrelComponentState(
(bool chambered, bool spent) chamber,
FireRateSelector fireRateSelector,
(int count, int max)? magazine,
string soundGunshot) :
string? soundGunshot) :
base(ContentNetIDs.PUMP_BARREL)
{
Chamber = chamber;

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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
public int CurrentSlot { get; }
public FireRateSelector FireRateSelector { get; }
public bool?[] Bullets { get; }
public string SoundGunshot { get; }
public string? SoundGunshot { get; }
public RevolverBarrelComponentState(
int currentSlot,
FireRateSelector fireRateSelector,
bool?[] bullets,
string soundGunshot) :
string? soundGunshot) :
base(ContentNetIDs.REVOLVER_BARREL)
{
CurrentSlot = currentSlot;