Enable nullability in Content.Server (#3685)
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@@ -7,9 +7,9 @@ namespace Content.Shared.GameObjects.Components.Items
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[Serializable, NetSerializable]
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public class ClothingComponentState : ItemComponentState
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{
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public string ClothingEquippedPrefix { get; set; }
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public string? ClothingEquippedPrefix { get; set; }
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public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
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public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING)
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{
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ClothingEquippedPrefix = clothingEquippedPrefix;
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}
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@@ -8,14 +8,14 @@ namespace Content.Shared.GameObjects.Components.Items
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[Serializable, NetSerializable]
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public class ItemComponentState : ComponentState
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{
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public string EquippedPrefix { get; set; }
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public string? EquippedPrefix { get; set; }
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public ItemComponentState(string equippedPrefix) : base(ContentNetIDs.ITEM)
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public ItemComponentState(string? equippedPrefix) : base(ContentNetIDs.ITEM)
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{
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EquippedPrefix = equippedPrefix;
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}
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protected ItemComponentState(string equippedPrefix, uint netId) : base(netId)
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protected ItemComponentState(string? equippedPrefix, uint netId) : base(netId)
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{
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EquippedPrefix = equippedPrefix;
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}
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