Enable nullability in Content.Server (#3685)
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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
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public (bool chambered, bool spent) Chamber { get; }
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public FireRateSelector FireRateSelector { get; }
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public (int count, int max)? Magazine { get; }
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public string SoundGunshot { get; }
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public string? SoundGunshot { get; }
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public BoltActionBarrelComponentState(
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(bool chambered, bool spent) chamber,
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FireRateSelector fireRateSelector,
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(int count, int max)? magazine,
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string soundGunshot) :
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string? soundGunshot) :
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base(ContentNetIDs.BOLTACTION_BARREL)
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{
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Chamber = chamber;
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@@ -31,13 +31,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
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public bool Chambered { get; }
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public FireRateSelector FireRateSelector { get; }
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public (int count, int max)? Magazine { get; }
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public string SoundGunshot { get; }
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public string? SoundGunshot { get; }
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public MagazineBarrelComponentState(
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bool chambered,
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FireRateSelector fireRateSelector,
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(int count, int max)? magazine,
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string soundGunshot) :
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string? soundGunshot) :
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base(ContentNetIDs.MAGAZINE_BARREL)
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{
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Chambered = chambered;
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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
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public (bool chambered, bool spent) Chamber { get; }
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public FireRateSelector FireRateSelector { get; }
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public (int count, int max)? Magazine { get; }
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public string SoundGunshot { get; }
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public string? SoundGunshot { get; }
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public PumpBarrelComponentState(
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(bool chambered, bool spent) chamber,
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FireRateSelector fireRateSelector,
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(int count, int max)? magazine,
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string soundGunshot) :
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string? soundGunshot) :
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base(ContentNetIDs.PUMP_BARREL)
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{
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Chamber = chamber;
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@@ -11,13 +11,13 @@ namespace Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels
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public int CurrentSlot { get; }
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public FireRateSelector FireRateSelector { get; }
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public bool?[] Bullets { get; }
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public string SoundGunshot { get; }
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public string? SoundGunshot { get; }
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public RevolverBarrelComponentState(
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int currentSlot,
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FireRateSelector fireRateSelector,
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bool?[] bullets,
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string soundGunshot) :
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string? soundGunshot) :
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base(ContentNetIDs.REVOLVER_BARREL)
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{
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CurrentSlot = currentSlot;
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