Fix NPC obstacle handling (#13007)

This commit is contained in:
metalgearsloth
2022-12-15 15:30:28 +11:00
committed by GitHub
parent 6fa2391e42
commit a5b04b49b6
8 changed files with 63 additions and 107 deletions

View File

@@ -1,38 +0,0 @@
using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components;
/// <summary>
/// Stores data for RVO collision avoidance
/// </summary>
[RegisterComponent]
public sealed class NPCRVOComponent : Component
{
/// <summary>
/// Maximum number of dynamic neighbors to consider for collision avoidance.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxNeighbors")]
public int MaxNeighbors = 5;
/// <summary>
/// Time horizon to consider for dynamic neighbor collision
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] public float TimeHorizon = 3f;
/// <summary>
/// Time horizon to consider for static neighbor collision.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] public float ObstacleTimeHorizon = 3f;
/// <summary>
/// Range considered for neighbor agents
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("neighborRange")]
public float NeighborRange = 3f;
[ViewVariables]
public readonly HashSet<EntityUid> ObstacleNeighbors = new();
[ViewVariables]
public readonly HashSet<EntityUid> AgentNeighbors = new();
}