Inline Transform
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@@ -93,7 +93,7 @@ namespace Content.Client.StationEvents
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(
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_baseShader.Duplicate(),
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new RadiationShaderInstance(
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pulseEntity.Transform.MapPosition.Position,
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulseEntity.Uid).MapPosition.Position,
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pulse.Range,
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pulse.StartTime,
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pulse.EndTime
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@@ -111,7 +111,7 @@ namespace Content.Client.StationEvents
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IoCManager.Resolve<IEntityManager>().TryGetComponent<RadiationPulseComponent?>(pulseEntity.Uid, out var pulse))
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{
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var shaderInstance = _pulses[activePulseUid];
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shaderInstance.instance.CurrentMapCoords = pulseEntity.Transform.MapPosition.Position;
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shaderInstance.instance.CurrentMapCoords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulseEntity.Uid).MapPosition.Position;
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shaderInstance.instance.Range = pulse.Range;
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} else {
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_pulses[activePulseUid].shd.Dispose();
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@@ -123,7 +123,7 @@ namespace Content.Client.StationEvents
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private bool PulseQualifies(IEntity pulseEntity, MapCoordinates currentEyeLoc)
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{
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return pulseEntity.Transform.MapID == currentEyeLoc.MapId && pulseEntity.Transform.Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, pulseEntity.Transform.ParentUid, currentEyeLoc), MaxDist);
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return IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulseEntity.Uid).MapID == currentEyeLoc.MapId && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulseEntity.Uid).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulseEntity.Uid).ParentUid, currentEyeLoc), MaxDist);
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}
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private sealed record RadiationShaderInstance(Vector2 CurrentMapCoords, float Range, TimeSpan Start, TimeSpan End)
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