Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -63,7 +63,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
human.Transform.WorldPosition = otherHuman.Transform.WorldPosition;
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(otherHuman.Uid).WorldPosition;
// Test for components existing
ref CuffableComponent? comp = ref cuffed!;

View File

@@ -335,7 +335,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
// drop the item, and the item actions should go away
IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(serverPlayerEnt.Uid)
.TryDropEntity(serverFlashlight, serverPlayerEnt.Transform.Coordinates, false);
.TryDropEntity(serverFlashlight, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(serverPlayerEnt.Uid).Coordinates, false);
Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight.Uid), Is.False);
});

View File

@@ -60,7 +60,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
// Now let's make the player enter a climbing transitioning state.
climbing.IsClimbing = true;
climbing.TryMoveTo(human.Transform.WorldPosition, table.Transform.WorldPosition);
climbing.TryMoveTo(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(table.Uid).WorldPosition);
var body = IoCManager.Resolve<IEntityManager>().GetComponent<IPhysBody>(human.Uid);
// TODO: Check it's climbing