Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -60,7 +60,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
// Now let's make the player enter a climbing transitioning state.
climbing.IsClimbing = true;
climbing.TryMoveTo(human.Transform.WorldPosition, table.Transform.WorldPosition);
climbing.TryMoveTo(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(table.Uid).WorldPosition);
var body = IoCManager.Resolve<IEntityManager>().GetComponent<IPhysBody>(human.Uid);
// TODO: Check it's climbing