Inline Transform
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@@ -123,7 +123,7 @@ namespace Content.Server.Atmos.Components
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{
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates);
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -171,7 +171,7 @@ namespace Content.Server.Atmos.Components
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}
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}
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var pos = Owner.Transform.Coordinates;
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var pos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates;
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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@@ -279,11 +279,11 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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var environment = atmosphereSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates, true);
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if(environment != null)
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atmosphereSystem.Merge(environment, Air);
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SoundSystem.Play(Filter.Pvs(Owner), _ruptureSound.GetSound(), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(Owner), _ruptureSound.GetSound(), IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates, AudioHelpers.WithVariation(0.125f));
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(Owner.Uid);
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return;
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@@ -297,7 +297,7 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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var environment = atmosphereSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates, true);
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if (environment == null)
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return;
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@@ -47,7 +47,7 @@ namespace Content.Server.Atmos.Components
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// TODO ATMOS stuns?
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var transform = physics.Owner.Transform;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(physics.Owner.Uid);
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var maxForce = MathF.Sqrt(pressureDifference) * 2.25f;
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var moveProb = 100f;
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