Inline Transform
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@@ -123,7 +123,7 @@ namespace Content.Server.Atmos.Components
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{
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates);
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -171,7 +171,7 @@ namespace Content.Server.Atmos.Components
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}
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}
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var pos = Owner.Transform.Coordinates;
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var pos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates;
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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