Inline Transform
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@@ -2,6 +2,7 @@ using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -24,7 +25,7 @@ namespace Content.Server.Movement.Components
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public void PlayFootstep()
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{
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SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), Owner.Transform.Coordinates, AudioHelpers.WithVariation(Variation).WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), SoundCollection.GetSound(), IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates, AudioHelpers.WithVariation(Variation).WithVolume(-2f));
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Movement.Components
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@@ -15,7 +16,7 @@ namespace Content.Server.Movement.Components
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{
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base.Startup();
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Origin = Owner.Transform.WorldPosition;
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Origin = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldPosition;
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}
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using Content.Server.Movement.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Movement
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@@ -15,7 +16,7 @@ namespace Content.Server.Movement
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foreach (var stressTest in EntityManager.EntityQuery<StressTestMovementComponent>(true))
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{
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var transform = stressTest.Owner.Transform;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(stressTest.Owner.Uid);
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stressTest.Progress += frameTime;
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