Inline Transform
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.ParticleAccelerator.Components
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@@ -12,7 +13,7 @@ namespace Content.Server.ParticleAccelerator.Components
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base.Initialize();
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// FIXME: this has to be an entity system, full stop.
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Owner.Transform.Anchored = true;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Anchored = true;
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}
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public void OnAnchorChanged()
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