Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -129,11 +129,11 @@ namespace Content.Server.RCD.Systems
// thus we early return to avoid the tile set code.
case RcdMode.Walls:
var ent = EntityManager.SpawnEntity("WallSolid", mapGrid.GridTileToLocal(snapPos));
ent.Transform.LocalRotation = Angle.Zero; // Walls always need to point south.
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(ent.Uid).LocalRotation = Angle.Zero; // Walls always need to point south.
break;
case RcdMode.Airlock:
var airlock = EntityManager.SpawnEntity("Airlock", mapGrid.GridTileToLocal(snapPos));
airlock.Transform.LocalRotation = rcd.Owner.Transform.LocalRotation; //Now apply icon smoothing.
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(airlock.Uid).LocalRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(rcd.Owner.Uid).LocalRotation; //Now apply icon smoothing.
break;
default:
args.Handled = true;