Inline Transform
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@@ -22,9 +22,10 @@ public class StandingStateSystem : EntitySystem
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{
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if (hands.Drop(heldItem.Owner))
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{
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IEntity tempQualifier = EntityManager.GetEntity(uid);
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Throwing.ThrowHelper.TryThrow(heldItem.Owner,
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_random.NextAngle().RotateVec(direction / dropAngle +
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EntityManager.GetEntity(uid).Transform.WorldRotation.ToVec() / 50),
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(tempQualifier.Uid).WorldRotation.ToVec() / 50),
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0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f),
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EntityManager.GetEntity(uid), 0);
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}
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