Tool damage rebalance (#16857)
* minor melee rebalance * red crowbar 8 blunt > 7 blunt * oops * private dode is here to help! he's dodeier than ever * 12. the dime * DONKEY KONG * dodedujadj * dode is the word * soy jack
This commit is contained in:
@@ -14,7 +14,8 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Pierce: 0
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attackRate: 2
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Cutting
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- Cutting
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@@ -37,9 +38,10 @@
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sprite: Objects/Tools/Cowtools/moodriver.rsi
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sprite: Objects/Tools/Cowtools/moodriver.rsi
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- type: ItemCooldown
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- type: ItemCooldown
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- type: MeleeWeapon
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- type: MeleeWeapon
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attackRate: 1.5
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damage:
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damage:
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types:
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types:
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Piercing: 10
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Blunt: 0.1 #poke poke poke
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Screwing
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- Screwing
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@@ -60,9 +62,10 @@
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sprite: Objects/Tools/Cowtools/wronch.rsi
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sprite: Objects/Tools/Cowtools/wronch.rsi
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- type: ItemCooldown
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- type: ItemCooldown
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- type: MeleeWeapon
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- type: MeleeWeapon
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attackRate: 1.5
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Blunt: 0.1
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Anchoring
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- Anchoring
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@@ -85,7 +88,9 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Blunt: 1
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- type: StaminaDamageOnHit
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damage: 5 #have you ever been hit with a plastic bat? that shit hurts
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Prying
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- Prying
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@@ -159,6 +164,10 @@
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state: cow_toolbox
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state: cow_toolbox
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- type: Item
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- type: Item
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sprite: Objects/Tools/Cowtools/cow_toolbox.rsi
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sprite: Objects/Tools/Cowtools/cow_toolbox.rsi
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 4
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- type: entity
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- type: entity
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id: CowToolboxFilled
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id: CowToolboxFilled
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@@ -176,4 +185,3 @@
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- id: Cowelder
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- id: Cowelder
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- id: Milkalyzer
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- id: Milkalyzer
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# I hate these fucking cowtools I hope the burn in hell -Swept
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@@ -41,6 +41,10 @@
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state: jaws_cutter
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state: jaws_cutter
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useSound: /Audio/Items/jaws_cut.ogg
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useSound: /Audio/Items/jaws_cut.ogg
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changeSound: /Audio/Items/change_jaws.ogg
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changeSound: /Audio/Items/change_jaws.ogg
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 10
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- type: entity
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- type: entity
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name: syndicate jaws of life
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name: syndicate jaws of life
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@@ -71,3 +75,7 @@
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state: syn_jaws_cutter
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state: syn_jaws_cutter
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useSound: /Audio/Items/jaws_cut.ogg
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useSound: /Audio/Items/jaws_cut.ogg
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changeSound: /Audio/Items/change_jaws.ogg
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changeSound: /Audio/Items/change_jaws.ogg
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 14
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@@ -16,7 +16,7 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Blunt: 12
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soundHit:
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soundHit:
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path: "/Audio/Weapons/smash.ogg"
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path: "/Audio/Weapons/smash.ogg"
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- type: Tag
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- type: Tag
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@@ -22,7 +22,10 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Piercing: 2
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attackRate: 2 #open and close that shit on their arm like hell! because you sure aren't doing any damage with this
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soundHit:
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path: "/Audio/Items/wirecutter.ogg"
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Cutting
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- Cutting
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@@ -64,10 +67,12 @@
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sprite: Objects/Tools/screwdriver.rsi
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sprite: Objects/Tools/screwdriver.rsi
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- type: ItemCooldown
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- type: ItemCooldown
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- type: MeleeWeapon
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- type: MeleeWeapon
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attackRate: 1.5
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attackRate: 1
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damage:
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damage:
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types:
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types:
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Piercing: 7
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Piercing: 6
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soundHit:
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path: "/Audio/Weapons/bladeslice.ogg"
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Screwing
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- Screwing
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@@ -106,7 +111,7 @@
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attackRate: 1.5
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attackRate: 1.5
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damage:
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damage:
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types:
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types:
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Blunt: 6.5
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Blunt: 4.5
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Anchoring
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- Anchoring
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@@ -141,7 +146,8 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Blunt: 6
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Structural: 3
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- type: Tool
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- type: Tool
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qualities:
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qualities:
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- Prying
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- Prying
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@@ -170,6 +176,11 @@
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sprite: Objects/Tools/crowbar.rsi
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sprite: Objects/Tools/crowbar.rsi
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size: 10
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size: 10
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heldPrefix: red
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heldPrefix: red
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 8 #free man
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Structural: 3
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- type: entity
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- type: entity
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name: multitool
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name: multitool
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@@ -270,6 +281,8 @@
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guides:
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guides:
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- NetworkConfigurator
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- NetworkConfigurator
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#Power tools
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#Later on these should switch probably switch damage when changing the tool behavior.
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- type: entity
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- type: entity
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name: power drill
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name: power drill
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parent: BaseItem
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parent: BaseItem
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@@ -315,6 +328,13 @@
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Plastic: 100
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Plastic: 100
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- type: StaticPrice
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- type: StaticPrice
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price: 100
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price: 100
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- type: MeleeWeapon
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attackRate: 1.5
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damage:
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types:
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Piercing: 8
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soundHit:
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path: "/Audio/Items/drill_hit.ogg"
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- type: entity
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- type: entity
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name: RCD
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name: RCD
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@@ -384,32 +404,6 @@
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- type: StaticPrice
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- type: StaticPrice
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price: 60
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price: 60
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- type: entity
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name: shovel
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parent: BaseItem
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id: Shovel
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description: A large tool for digging and moving dirt.
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components:
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- type: Tag
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tags:
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- Shovel
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- type: Sprite
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sprite: Objects/Tools/shovel.rsi
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state: icon
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 10
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- type: Item
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sprite: Objects/Tools/shovel.rsi
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- type: PhysicalComposition
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materialComposition:
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Steel: 100
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Wood: 50
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- type: StaticPrice
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price: 25
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- type: entity
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- type: entity
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name: omnitool
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name: omnitool
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parent: BaseItem
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parent: BaseItem
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@@ -473,3 +467,30 @@
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state: omnitool-pulsing
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state: omnitool-pulsing
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changeSound:
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changeSound:
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path: /Audio/Items/change_drill.ogg
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path: /Audio/Items/change_drill.ogg
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#Other
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- type: entity
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name: shovel
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parent: BaseItem
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id: Shovel
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description: A large tool for digging and moving dirt.
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components:
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- type: Tag
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tags:
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- Shovel
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- type: Sprite
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sprite: Objects/Tools/shovel.rsi
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state: icon
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 14
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- type: Item
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sprite: Objects/Tools/shovel.rsi
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- type: PhysicalComposition
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materialComposition:
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Steel: 100
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Wood: 50
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- type: StaticPrice
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price: 25
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@@ -33,7 +33,7 @@
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- type: MeleeWeapon
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- type: MeleeWeapon
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damage:
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damage:
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types:
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types:
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Blunt: 10
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Blunt: 5 #i mean... i GUESS you could use it like that
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- type: ItemStatus
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- type: ItemStatus
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- type: RefillableSolution
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- type: RefillableSolution
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solution: Welder
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solution: Welder
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@@ -50,9 +50,9 @@
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qualities: Welding
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qualities: Welding
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- type: Welder
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- type: Welder
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litMeleeDamageBonus:
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litMeleeDamageBonus:
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types: # When lit, negate standard melee damage and replace with heat
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types:
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Heat: 10
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Heat: 8
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Blunt: -10
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Blunt: -5
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- type: PointLight
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- type: PointLight
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netsync: false
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netsync: false
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enabled: false
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enabled: false
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