firelock stuff I guess

This commit is contained in:
Víctor Aguilera Puerto
2020-08-21 18:29:43 +02:00
parent 68fb5d4257
commit a5fbe0f024
4 changed files with 156 additions and 24 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Atmos
{
@@ -151,6 +152,11 @@ namespace Content.Server.Atmos
/// <returns></returns>
float GetVolumeForCells(int cellCount);
/// <summary>
/// Returns a dictionary of adjacent TileAtmospheres.
/// </summary>
Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false);
void Update(float frameTime);
}
}