firelock stuff I guess
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos
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{
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@@ -151,6 +152,11 @@ namespace Content.Server.Atmos
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/// <returns></returns>
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float GetVolumeForCells(int cellCount);
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/// <summary>
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/// Returns a dictionary of adjacent TileAtmospheres.
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/// </summary>
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Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false);
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void Update(float frameTime);
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}
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}
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