firelock stuff I guess
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@@ -1,10 +1,12 @@
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using System;
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using System.Linq;
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using System.Threading;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Damage;
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@@ -49,11 +51,11 @@ namespace Content.Server.GameObjects.Components.Doors
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private AppearanceComponent _appearance;
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private CancellationTokenSource _cancellationTokenSource;
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private static readonly TimeSpan CloseTimeOne = TimeSpan.FromSeconds(0.3f);
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private static readonly TimeSpan CloseTimeTwo = TimeSpan.FromSeconds(0.9f);
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private static readonly TimeSpan OpenTimeOne = TimeSpan.FromSeconds(0.3f);
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private static readonly TimeSpan OpenTimeTwo = TimeSpan.FromSeconds(0.9f);
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private static readonly TimeSpan DenyTime = TimeSpan.FromSeconds(0.45f);
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protected virtual TimeSpan CloseTimeOne => TimeSpan.FromSeconds(0.3f);
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protected virtual TimeSpan CloseTimeTwo => TimeSpan.FromSeconds(0.9f);
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protected virtual TimeSpan OpenTimeOne => TimeSpan.FromSeconds(0.3f);
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protected virtual TimeSpan OpenTimeTwo => TimeSpan.FromSeconds(0.9f);
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protected virtual TimeSpan DenyTime => TimeSpan.FromSeconds(0.45f);
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private const int DoorCrushDamage = 15;
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private const float DoorStunTime = 5f;
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@@ -263,6 +265,57 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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}
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public bool IsHoldingPressure(float threshold = 20)
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (!Owner.Transform.GridPosition.TryGetTileAtmosphere(out var tileAtmos))
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return false;
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmosphere == null)
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return false;
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var minMoles = float.MaxValue;
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var maxMoles = 0f;
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foreach (var (direction, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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{
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var moles = adjacent.Air.TotalMoles;
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if (moles < minMoles)
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minMoles = moles;
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if (moles > maxMoles)
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maxMoles = moles;
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}
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return (maxMoles - minMoles) > threshold;
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}
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public bool IsHoldingFire()
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (!Owner.Transform.GridPosition.TryGetTileAtmosphere(out var tileAtmos))
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return false;
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if (tileAtmos.Hotspot.Valid)
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return true;
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.GridID);
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if (gridAtmosphere == null)
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return false;
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foreach (var (direction, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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{
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if (adjacent.Hotspot.Valid)
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return true;
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}
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return false;
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}
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public bool Close()
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{
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bool shouldCheckCrush = false;
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