Handcuff system (#1831)
* Implemented most serverside logic * All serverside cuff logic complete * SFX, Clientside HUD stuff, Other logic. * fffff * Cuffs 1.0 * missing loc string * Cuffs are stored in the balls now. * Basic integrationtest * Support stripping menu. * rrr * Fixes * properties * gun emoji * fixes * get rid of unused * reeee * Update Content.Shared/GameObjects/ContentNetIDs.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.Body;
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using Content.Shared.Body.Part;
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@@ -42,7 +42,7 @@ namespace Content.Server.Body
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}
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.TryIndex("bodyPart.Hand.BasicHuman", out BodyPartPrototype prototype);
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prototypeManager.TryIndex("bodyPart.LHand.BasicHuman", out BodyPartPrototype prototype);
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var part = new BodyPart(prototype);
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var slot = part.GetHashCode().ToString();
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